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#1 (permalink) | |
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Shas'La
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As the title says, I'm making an 1850 list for a challenge board for the store I play at. All comments are welcome (Though, please be constructive if you don't like the set up). And as a note: TUP stands for Total Unit Points.
So, here's the list: Tau 1850 Reserves List HQ: Shas弛: Equipment: -XV8 Crisis battle suit -Fusion blaster -Missile pod -Shield generator -Iridium armour -Stimulant injectors -Hard-wired Multi-tracker -Hard-wired Drone controller and 2 Shield Drones. TUP: 184 TROOP: Fire Warriors: Team: -1 Shas置i Team leader -11 Fire Shas値a Equipment: -Pulse carbine -Photon grenades -Bonding knife (Shas置i) -EMP grenade (Shas置i) Devilfish: Equipment: -Burst cannon -Landing gear -Smart missile system -Decoy launcher -Disruption pod -Flechette discharger -Multi-tracker -Targeting array -Seeker missile (2) TUP: 305 Fire Warriors: Team: -1 Shas置i Team leader -11 Fire Shas値a Equipment: -Pulse rifle -Photon grenades -Bonding knife (Shas置i) -EMP grenade (Shas置i) Devilfish: Equipment: -Burst cannon -Landing gear -Smart missile system -Decoy launcher -Disruption pod -Flechette discharger -Multi-tracker -Targeting array -Seeker missile (2) TUP: 305 Fire Warriors: Team: -1 Shas置i Team leader -7 Shas値a Equipment: -Pulse rifle -Markerlight (Shas置i) -Bonding knife (Shas置i) -Hard-wired Target lock (Shas置i) TUP: 110 Kroot: Team: -1 Shaper -9 Kroot Warriors -4 Kroot Hounds Equipment: -Kroot rifle (Kroot warriors and Shaper) -Armour (Kroot Warrior and Shaper) -Fangs (Kroot Hounds) TUP: 119 ELITE: Crisis Team: Team: -1 Shas致re Team leader Equipment: -XV8 Crisis battle suit -Cyclic ion blaster -Shield generator -Position relay TUP: 85 Stealth Team: Team: -1 Shas置i Team leader -5 Shas置i Equipment: -XV25 Stealth suit -Burst cannon -Targeting Array (All members) -Fusion blaster (Shas'ui Team leader) -Markerlight (Shas置i Team leader) -Bonding knife (Shas置i Team leader) -Hard-wired Target lock (Shas置i Team leader) -Hard-wired Drone controller with 2 Shield Drones (Shas置i Team leader) TUP: 292 FAST: Pathfinders: Team: -1 Shas置i Team leader -4 Shas値a Equipment: -Pulse carbine -Markerlight -Photon grenades -Bonding knife (Shas置i) Devilfish: Equipment: -Burst cannon -Landing gear -Smart missile system -Decoy launcher -Disruption pod -Flechette discharger -Multi-tracker -Targeting array -Seeker missile (2) TUP: 235 HEAVY: Hammerhead Equipment: -Landing gear -Targeting array -Rail rifle -Smart missile system -Decoy launcher -Disruption pod -Flechette discharger -Multi-tracker -Target lock -Seeker missile (2) TUP: 215
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#2 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Jun 2008
Posts: 740
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at 1850 points, you need at least 2 railguns (or a lot of deepstriking fusion cannons) to be effective in my experience.
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#3 (permalink) | |
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Shas'La
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I really don't think so. I've ran pretty effective games at this points level with only the one. Though, I did run a second Hammerhead with the Forge World Twin-linked Plasma cannon... But I'm making up for that with the Seeker missiles to give me the punching power. And the Shas'o is my Deep striking Fusion blaster. :P
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(0.o) please copy and paste this into your sig and '(__)' help him achieve world domination. |
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#4 (permalink) |
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Shas'Saal
![]() Join Date: Apr 2007
Location: North Carolina
Posts: 203
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This list has more pork than the bailout bill.
![]() Trim the fat. Take out all that exrta wargear. I think you could trim enough fat to add another FW team, kroot squad or a Hammerhead.
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#5 (permalink) |
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Kroot Shaper
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yeah i dont really see the strategy in this list. what exactly are you going for? Im not trying to be mean either, I just couldnt play this list against any of the people I play against. Oh and what kinds of army's do you usually play against? that might clear this up for me
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#6 (permalink) |
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Kroot Shaper
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The Shas'O doesn't need the Iridium armor. It's better to shoot and jump than attempt to try and take damage.
If anything, I think Stimulant Injectors are better than the armor, it still allows you to JSJ and gives you a second save.
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#7 (permalink) | |||
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Shas'La
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As far as getting rid of some up-grades, I'm thinking of dropping the Photon grenades (I want to keep the EMP grenades for those Dreadnaughts, as unlikely the hits will be), the unmounted Fire Warrior squad and a Seeker missile to bring in an Ion-head or a Plasma-head.
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(0.o) please copy and paste this into your sig and '(__)' help him achieve world domination. |
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#8 (permalink) | |||
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Shas'Saal
![]() Join Date: Sep 2008
Posts: 209
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I like it...it's mobile.
Keep the photon grenades on the Fire Warriors in the Devilfishes (What is Devilfish plural-is that right?). Also, definitely keep the EMP grenades. For the one Fire Warrior Squad without a Devilfish, don't give them any grenades. Keep them spread out as much as possible in the back of your deployment zone to offer covering fire and to discourage him from drop-podding Dreadnoughts in there ;D. I would also agree with you about the iridium armor. If your Shas'o is behind enemy lines (particularly Space Marines-they hate fusion blasters), then he will be drawing, almost literally, a ton of fire from all sorts of weapons.
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#9 (permalink) | |
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Shas'La
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I'll go through this step by step to give a show for what I think could be done. After doing a count-up of what I think could be shaved, you can easily get over 300 points back.
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Cut a firewarrior fish, buy 6 strong (includes 'Ui with bonding knife) pathfinder team for about 87 points (Not counting the fish, since its going right back to the warriors) Upgrade the other team with a 6th member for 12 points. 99 points spent on markerlights to make use of the many seekers and aid combat efficiency. Since you want mobility and elements of surprise, we'll try a trick I saw that works quite nicely. Shas'Ui Team leader w/ Twinlinked Fusion Blaster, Missile Pod, Hardwired Multi-tracker, Bonding Knife, Hardwired drone Controller, 2 Shield drones x2 Shas'Ui w/ Fusion Blaster, Missile Pod, Multi-Tracker - 208 points. Very capable of killing tanks, leader is accurate, still a threat at range. These also wound marines on 2+, even plague marines when fighting chaos, and can still pop dreadnoughts. Compliments the Shas'O nicely too. This is if you want more suits. Otherwise I would take another Railhead. With the last few points, buy 1 more Kroot warrior and 1 more kroot hound for 13 points. This is simply what I would suggest, to make the most of the list without making every loss a bloated corpse. Hope this helps 8)
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#10 (permalink) | |||||||||||
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Shas'La
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I'm curious as to why you want to get rid of all the Decoy launchers, though. I know that with the consolidated damage chart the most likely result is to get a Stunned or Shaken, but I want that opportunity to take that lucky Immobilizing result and have it (Possibly) changed to a Stunned/Shaken. Quote:
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"Our suits make us look bad-ass, and you know it!" -XV-15, Dawn of War: Winter Assault mod Quote:
(0.o) please copy and paste this into your sig and '(__)' help him achieve world domination. |
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