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#1 (permalink) |
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Kroot Shaper
Join Date: Sep 2008
Posts: 49
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Hi im pretty new to 40k and i pick tau as my army i will be mainly fighting daemons,spacemarines, necrons and dark eldar i tryed to make a army that is fairly mobile and can melt abita face lol this is my list for 1500 points. i dont realy know much about warrhammer i just picked what i thought looked kool and was strong any comments and advice are apreciated =D
HQ Commander Shadowsun 175 Shas'o125 plasma rifle,cyclic ion blaster, vectored retro thrusters, hard wired multi tracker and a failsafe detanator Elite 2 xv8 crisis battle suits 104 missile pods, burst cannons, multi trakers 3 stealth suits 110 shas'vre marker light Troops 7 fire warriors 80 shas'ui 10 kroot carnavore 115 shaper, 4 hounds 10 kroot carnavore 115 shaper, 4 hounds fast attack 8 pathfinders 224 shas'ui,photon grenades, 3 rail rifles, devilfish transport 8 vespids 150 1 strain leader Heavy Support 2 brooadside battle suits 140 hammer head gunship 160 rail gun, burst cannons, fletchete discharger |
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#2 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 1,958
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First of all, learn to use punctuation! It makes your posts much easier to read. Having said that, ...
Failsafe detonator, while cool, is useless on a lone suit. It could be used if the Shas'o is attached to one of the other squads, but you'd be sacrificing your most expensive model to save the rest. Plasma Rifle and CIB is my favorite commander package, though. I would make the stealth shas'vre into a shas'ui team leader with markerlight and multi-tracker. Same points, but you can fire both the burst cannon and the markerlight. Awfully small fire warrior squad, but there's no rule they have to max out or anything. Kroot squads look good, although I find the shaper is rarely worth his points. You didn't specify any upgrades to the pathfinders' devilfish. You can run it that way, but most players at least spring for the disruption pod. No upgrades are listed for the broadsides. They should probably have at least a couple of shield drones, and look seriously at the Advanced Stabilization System. The hammerhead should have a disruption pod; it's too cheap and too useful to not have one. You didn't list a point value, but I assume that you have at least 1500? Shadowsun won't bother to show up if there isn't at least 1500 points on the field! |
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#3 (permalink) |
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Kroot Shaper
Join Date: Sep 2008
Posts: 49
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sorry bout the punctuation, ya the list is for 1500. i don't really know what I'm doing i want to have an army that can compete with melee heavy teams like daemons and dark eldar. thank you for your advice
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#4 (permalink) | |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 1,958
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Quote:
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#5 (permalink) |
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Kroot Shaper
Join Date: Sep 2008
Posts: 49
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Thank you for takeing the time to help me, ive redone my army list abit and used some of the tips you told me. im keeping the shaper just cause i already bought and painted one lol. If you have any more advice for me i really apreciate it.
HQ --- Commander Shadowsun 175 Shas'o 130 plasma rifle, cyclic ion blaster, vectored retro thrusters, hard wired muti tracker, stimulant injector Elites ----- 3crisis battle suits 156 missile pods, burst cannons, multi trackers 4 stealth suits 140 team leader, multi tracker, maker light Troops ------- 10 fire warriors 210 shas'ui, bonding knife, marker light, devil fish transport, decoy launcers 14 kroot carnavore 154 1shaper, pulse rifle, 5 hounds Fast Attack ----------- 8 pathfinders 145 shas'ui, bonding knife, 3 rail rifles, gundrone 8 vespidsting wings 150 1 strain leader Heavy support -------------- hammer head gunship 165 rail gun, decoy launchers, fletchette discharger broadside battle suit 75 multi tracker i have a devil fish transport im not realy sure to use it with the path finders or the fire warriors oh and this army is 1500 points on the dot |
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#6 (permalink) |
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Shas'Saal
![]() Join Date: Dec 2004
Location: The ass end of nowhere(Auckland New Zealand)
Posts: 104
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The devilfish HAS to be taken as part of the pathfinder squad, you have no choice in the matter. A fish for Pathfinders is compulsory.
Once it is deployed on the table, then you can use it to transport other units.
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Doom, doom, do-do-doom, doom, do-do-doom, DOOOOOOOOM! My Chaos marines are bright pink! |
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#7 (permalink) |
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Kroot Shaper
Join Date: Sep 2008
Posts: 49
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ok so the fish goes with the path finders heh, how does the rest of the army look?
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#8 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Jun 2008
Posts: 740
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pretty good except I would consider switching the Retro Thrusters for a shield generator.
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#9 (permalink) |
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Kroot Shaper
Join Date: Sep 2008
Posts: 49
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ok thanks guys =D
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#10 (permalink) | ||
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Shas'Ui
![]() ![]() ![]() Join Date: Aug 2008
Location: USA, Iowa
Posts: 938
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Drop the Light on the FWs, heres why, you didnt give him a multitracker and a target lock so he cant fire his pulse rifle and he has to fire at what his squad fires at, who can't benifit from it, and in addition to that they have to stay stationary to be able to fire the marker light so if and when they hop out of your D fish he cant fire it, besides you already have 8 pathfinders
add a target lock on your Stealthie leader so he can use that markerlight and his squad isnt going why the hell am i shooting at this, because normal markerlights cant help the squad its fired from id drop the vespids but ive already told you my opinion on them so ill save you the trouble broadside, drop the MT on it, seriously your either going to fire the SMS or the Railgun and one is going to be really useless most of the time at what your firing at maybe give him TLPRs and a MT or something, personally id give him a A.S.S. Hammerhead you need to give it a MT so you can move it 12" and still shoot its Railgun and then it can only be hit on a 6 in CC if it moves that far hope it helps For the Greater Good
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