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1850 tourny list, 5th edition All comers.
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Old 06 Aug 2008, 06:10   #1 (permalink)
Shas'Saal
 
Join Date: Apr 2008
Posts: 102
Default 1850 tourny list, 5th edition All comers.

I sort of like this list. I'm deep striking the the crisis suit team with the flamers and fusion blasters, maybe trade their Multi-tracker for TA, but I see a few problems with doing that.

I appreciate all suggestions.

[hr][hr]

HQ 1:Shas'el
Total:97
[size=7pt]ABF, Missile Pod, and MT [/size]

[hr]

Elite 1:6x Stealth Suits
Total:180
[size=7pt]Putting these fellas on last, either outflank or infiltrate [/size]

Elite 2:3x Crisis Suits
Total:159
[size=7pt]Deathrain, staying back and bringing the noise! [/size]

Elite 3:2x Crisis Suits
Total:87
[size=7pt]Flamer, Fusion, and MT. I'm deep striking this team on the back of an enemy lines, looking for tanks or entrenched heavy squads. I may give them a TA instead of the MT, let me know what you think. [/size]

[hr]

Troop 1:8x Fire warrior + Shas'ui
Total:105
[size=7pt] Bonding knife of course.[/size]

Troop 2:8x Fire warrior + Shas'ui
Total:105
[size=7pt]Bonding knife [/size]

Troop 3:8x Fire warrior + Shas'ui
Total:105
[size=7pt]Bonding knife [/size]

Troop 4:8x Fire warrior + Shas'ui
Total:105
[size=7pt]Bonding knife [/size]

Troop 5:12x kroot + 4x Hounds
Total:108
[size=7pt]Depending on the terrain, I'll be either sitting in a nice forest or outflanking. [/size]
[hr]

Fast Attack 1:6 x Pathfinders
Total:157
[size=7pt]Disruption Pods on the Devilfish, it'll be ferrying my warriors around. [/size]

Fast Attack 2: Same As above
Total:157
[size=7pt] [/size]

[hr]

Heavy Support 1:Hammer Head w/ Railgun
Total:170
[size=7pt]MT, TL, DP, and I took Burst Cannons [/size]

Heavy Support 2:Hammerhead w/ Railgun
Total:
[size=7pt]MT, TL, DP, and I took Burst Cannons. [/size]

Heavy Support 3:2x Broadsides.
Total:
[size=7pt]One has a Target Lock and the other has a Multi-Tracker. [/size]

[size=14pt]Army Total:1850 [/size]

[hr]
[hr]
OK, A little bit of a game plan if you will. My commander starting on the board I don't really see a since in deep striking him. I was trying to keep him pretty cheap.

My death rain squad is going to start on the board and really just try and soften up lines and pop a few fast moving vehicles.

My Second team of two crisis suits I've got big plans for. They are gonna be my wham bam thank you ma'am unit. I plan on waiting around turn three or even two if the army is moving quick enough and dropping them near any entrenched units or ordnance type vehicles. I hope to get them pretty close to where they need to be because by this time I have marker beacons and get a second shot to land them safely.

Stealth Suits are going to be pretty versatile, I hope. They are going on the board last or plan to out flank a soft side. I'm more likely to infiltrate to a close bunch of marines or even (I'd be so lucky!) guardsmen or tyranid and just open right up.

Troops: One team is hanging back near my Broadsides and keeping them safe. Two more squads will be ferrying to points and soft targets. The last group will be sort of my cover man filling where they need to and laying done cover fire.

My Kroot will most likely get their running shoes on and be out flanking ( I've fallen in love with this) or if a awesome piece of terrain is looking ripe to be infiltrated I'll do that.

Pathfinders will do their normal thing mainly supporting Fire warriors, but also helping the hammer heads with pesky cover saves.

Heavy Support With the two hammer heads I'm certain I've got enough to control the swarm armies, including the commanders that 3 pie plates slinging around. Also, I'm gonna be blowing up transports that are getting a little to aggressive. I plan to keep them separated on either side of deployment So i get good firing zones.

The broad sides will be wrecking monstrous creatures and armor all game and they will be stationary. I plan on hauling these bad boys up into buildings and never moving them again.

I know how much a game plan affects how a list is built. I wanted y'all to know where my head was when I was making the list as well. I do however apologize for the length of it, as it did seemingly get a way from me a bit.

Once again thanks for all the comments, I think I got a winner here.
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Old 06 Aug 2008, 17:54   #2 (permalink)
Shas'Saal
 
Join Date: Apr 2008
Posts: 102
Default Re: 1850 tourny list, 5th edition All comers.

Nothing on this list? I must have finally found the cheese at the end of this maze of lists!
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Old 06 Aug 2008, 22:26   #3 (permalink)
Kroot Shaper
 
Join Date: Jul 2008
Posts: 44
Default Re: 1850 tourny list, 5th edition All comers.

Looks like a very solid list and is also pretty similar to my all comers list.

Just one thing:
Quote:
Elite 3:2x Crisis Suits
Total:87
Flamer, Fusion, and MT. I'm deep striking this team on the back of an enemy lines, looking for tanks or entrenched heavy squads. I may give them a TA instead of the MT, let me know what you think.
Don't give them a TA or a MT. Flamers do not benefit from the TA and the only thing you want to shoot with flamers and a fusion gun are MeQ, TeQ units to put 1 or 2 more wounds on them.

Instead equip them with:
First: T-L Fusion, flamer
Second: Fusion, T-L flamer

Cheaper AND more reliably at killing tanks (T-L is better then BS+1) or infantry (T-L flamer will score more wounds then flamer+fusion) AND differently equipped so you can take advantage of the new wound allocation rules.

And personally i would either deep strike one kamikaze suit or take a team of 3 so that they have a better chance to hold their own, but that's just me.
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Old 07 Aug 2008, 16:23   #4 (permalink)
Shas'Saal
 
Join Date: Apr 2008
Posts: 102
Default Re: 1850 tourny list, 5th edition All comers.

sort of a point situation now, but I love your idea here. I think I'll go for the suggestion of twin linking each one. I'd love to find some points for a 3rd suit for this squad, but I can't see it happening! I really appreciate the advice, and totally wouldn't of thought of that, awesome!
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