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Is this a good army for the grand tourny?
View Poll Results: Is this a good army for the GT
Yes (5) 0 0%
Needs a little work (4) 2 40.00%
Needs some work (3) 1 20.00%
Needs a lot of work (2) 1 20.00%
No. It needs too much work. Maybe next year (1) 0 0%
It's a block of cheese!!! LOL!!! (0) 0 0%
Play a real army LOL (n/a) 1 20.00%
Voters: 5. You may not vote on this poll

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Old 07 Jul 2008, 20:12   #1 (permalink)
Kroot Shaper
 
Join Date: Jul 2008
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Default Is this a good army for the grand tourny?

Shas'O
Shas'O w/ Helios and drone controler w/ 2 gun drones
2x Shas'vre w/ Helios
Crisis Team
Shas'vre w/ Missile Fusion Shield combo and drone controler w/ 2 gun drones
2x Shas'ui w/ Missile Fusion Shield combo
Stealth team
Shas'vre w/ Bonding Knife and drone controler w/ Marker drone (put that in there just in case i need it)
2x Shas'ui w/ Fusion Blasters (put that in there because I play against a lot of MEQs and these turn them in to slag)
3x Shas'ui
Fire Wariors
1x Shas'ui w/ pulse rifle and bonding knife
11x Shas'la w/ pulse rifles
Devilfish w/ Disruption pods and multi tracker
Fire Wariors
1x Shas'ui w/ pulse rifle and bonding knife
11x Shas'la w/ pulse rifles
Devilfish w/ Disruption pods and multi tracker
Piranah Team
2x Piranah w/ fusion blasters
Railhead w/ SMS and Multi tracker
Broadside team
Shas'vre w/ Target Lock and SMS (target lock is for blasting multiple vehicles)
2x Shas'ui w/ Target Lock and SMS

Total: a little less than 1750 pts
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Old 08 Jul 2008, 01:59   #2 (permalink)
Shas'O
 
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Default Re: Is this a good army for the grand tourny?

Is this for a fourth edition tourney? I'm not too keen on the Shas'O for your HQ it's not really needed...If you can free up some points a HW DC and Two shield drones would do wonders for your Broadsides.

I'm also not sure on the Missile Fusions, maybe it's just me, but I think you've got good enough anti tank (in the form of fusions) already. Maybe switching to Deathrains would net you some more killness without being too bad. I've never used Fusion missile suits before though so it's up to you, I do guarentee you'll save points though.

Oh, I would also run the Piranha seperately. There's no advantage like they are right now (since you have no markerlight support) unless you really count on a 4 man team of gun drones.
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Old 08 Jul 2008, 14:43   #3 (permalink)
Kroot Shaper
 
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Default Re: Is this a good army for the grand tourny?

Thanx, enderwiggin, any one else want to put their two cents in?
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"I will Never Die!!!"
"FALCON PUNCH!!!"
"Captain Falcon!!!"
-BOOM-
--------------------------------------------------
The Etherials are the pawns of the C'tan!
--------------------------------------------------




--------------------------------------------------
"Vegita! What does the scouter say!"
"IT'S OVER 9,000!!!!!"
"What!? 9,000?!"
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Old 08 Jul 2008, 15:15   #4 (permalink)
Shas'Vre
 
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Default Re: Is this a good army for the grand tourny?

If the ShasO takes drones, and has a body guard, how does wound allocation and targeting effect the Shaos O? Would it be better to let the bodsy guards take the drones instead?
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Old 08 Jul 2008, 16:33   #5 (permalink)
Ethereal
 
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Default Re: Is this a good army for the grand tourny?

One thing to keep in mind is that you don't need Target Locks for all of the Broadsides. With that list, you actually only need one. You can split the Broadsides into a group of 2 and one on his own. The group of two only needs one Target Lock. And with two separate units, you have more ways to take hard-wired wargear on the leaders. That frees up some equipment slots for things like Drone Controllers, Targetting Arrays, and the Advanced Stabilization System.
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Old 08 Jul 2008, 17:08   #6 (permalink)
Kroot Shaper
 
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Default Re: Is this a good army for the grand tourny?

Quote:
Originally Posted by Khanaris
One thing to keep in mind is that you don't need Target Locks for all of the Broadsides. With that list, you actually only need one. You can split the Broadsides into a group of 2 and one on his own. The group of two only needs one Target Lock. And with two separate units, you have more ways to take hard-wired wargear on the leaders. That frees up some equipment slots for things like Drone Controllers, Targetting Arrays, and the Advanced Stabilization System.
Thanx. I'll try it out today or whatever.
Quote:
Originally Posted by Col.Angus
If the ShasO takes drones, and has a body guard, how does wound allocation and targeting effect the Shaos O? Would it be better to let the bodsy guards take the drones instead?
I think it might not matter, knowing that the drones and bodyguard form the same unit. I allways kill off the drones on AP3 or better first, also on S10.
__________________
"I will Never Die!!!"
"FALCON PUNCH!!!"
"Captain Falcon!!!"
-BOOM-
--------------------------------------------------
The Etherials are the pawns of the C'tan!
--------------------------------------------------




--------------------------------------------------
"Vegita! What does the scouter say!"
"IT'S OVER 9,000!!!!!"
"What!? 9,000?!"
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Old 09 Jul 2008, 21:44   #7 (permalink)
Kroot Shaper
 
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Default Re: Is this a good army for the grand tourny?

Battle report

Tau: See list above with the following changes: Piranah are seperate Broadsides are 2 and 1. (1 with TL 1 with A.S.S. and monat with A.S.S.) Yes, I know what the acronym for Adv. Stab. Sys. spells.
S. Marines:
HQ:
Chapter Master W/ MC L. claw, Bolt pistol, Adamantine Mantle, Bionics.
Apothacary with bolt pistol and CC weapon.
Vet. Sarge W/ Powerfist and bolt pistol
2 Marines with Bolters, 1 w/ missile launcher
Epistolary w/ force weapon, power weapon, Familiar, Artificer armour.
Elites:
4 assault Terminators with L. claws
Sarge w/ L. claws
2 terminators w/ Storm bolter and powerfist
1 w/ storm bolter and chainfist
1 w/ assault cannon and chainfist
sarge with power weapon and storm bolter.
Troops:
2 Marines w/ bolters
1 w/ flamer
1 w/ missile launcher
Vet. sarge with bolt pistol, cc weapon, teleport homer
Razorback w/ lascannon, p.o.t.m.s., pm storm bolter
5 scouts
F. Attack:
3 Assault marines w/ bolt pistols, cc weapons, Melta bombs
1 w/ plasma pistol, cc weapon, Melta Bomb
Vet. sarge w/ plasma pistol, power weapon, teleport homer, Melta Bomb
1 land speeder w/ multi melta
H. support:
Land Rader


Battle: No mission

Deployment:
Tau: Hammerhead in left corner, FW 18" from Hammerhead, Broadside Monat 12" from FW, Broadsides in right corner, 2nd FW 15 " from Broadsides.
Space Marines: Land Rader Behind Outpost w/ Command squad inside, Razorback Behind hill w/ tactical squad and Libraian inside, Assault M. in center

Turn 1
Tau: Piranah 24" forward, FW inside Devilfish 6" forward. Broadsides & Hammerhead kill 4 A. Marines
S. Marines: Land rader 12" forward, Razorback 12" forward. Land speeder 24" forward
Turn 2
Tau: Devilfish 10" forward. Piranah imobilizes Razorback, Piranah Disarms Land rader. Hammerhead kills A. Marine, Brodside monat imobilize land rader, Broadsides Disarm razorback, land speeder.
S. Marines: Nothing.
Turn 3
Tau: Shas'O team lands, FW Outside Devilfish, Hammerhead destroys Land Speeder, Broadside monat Destroys Land rader, all escape, Broadsides destroy razorback, all escape.
S. Marines: Nothing.
Turn 4
S. Marines Surender. ;D
__________________
"I will Never Die!!!"
"FALCON PUNCH!!!"
"Captain Falcon!!!"
-BOOM-
--------------------------------------------------
The Etherials are the pawns of the C'tan!
--------------------------------------------------




--------------------------------------------------
"Vegita! What does the scouter say!"
"IT'S OVER 9,000!!!!!"
"What!? 9,000?!"
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Old 11 Jul 2008, 00:18   #8 (permalink)
Shas'El
 
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Default Re: Is this a good army for the grand tourny?

Your battle plan is off.

Who did you post as your enemy? They will be able to do soemthing to you on turn 2. You can't be so sure that everythign will work.

And also,

THEY SHALL KNOW NO FEAR!

They won't surrender.
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Old 11 Jul 2008, 17:28   #9 (permalink)
Kroot Shaper
 
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Default Re: Is this a good army for the grand tourny?

Quote:
Originally Posted by Dark Ace Cipher
Your battle plan is off.

Who did you post as your enemy? They will be able to do soemthing to you on turn 2. You can't be so sure that everythign will work.

And also,

THEY SHALL KNOW NO FEAR!

They won't surrender.
I run Hybrid Tau.

My oppnent couldn't disembark, and his reserves wouldn't come.

The player surrendered.

Also, I would never ask a mod to give you Karma for the way you treated me. You attacked me with a Pm.
__________________
"I will Never Die!!!"
"FALCON PUNCH!!!"
"Captain Falcon!!!"
-BOOM-
--------------------------------------------------
The Etherials are the pawns of the C'tan!
--------------------------------------------------




--------------------------------------------------
"Vegita! What does the scouter say!"
"IT'S OVER 9,000!!!!!"
"What!? 9,000?!"
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