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#1 (permalink) |
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Kroot Shaper
Join Date: Mar 2007
Location: Phoenix,AZ
Posts: 61
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[hr]
[hr] HQ 1: Shas'el Ol'ro Cylic ion blaster + Missile pods, Targetting array, Hard-wired multi-tracker Total: 92pt. [size=7pt] Anit-infantry and Anti-(light)tank [/size] [hr] Elite 1: Crisis suit Fireknife(Mp + Pr), multi-tracker Total: 62pt. [size=7pt] Anti-(Light) vehicles and (Heavy)Infantry [/size] Elite 2: Crisis suit Fireknife(Mp + Pr), multi-tracker Total: 62pt. [size=7pt] Anti-(Light)vehicles and (Heavy)Infantry [/size] Elite 2: Stealth Team 3 x Shas'ui Total: 90pt. [size=7pt] Anti-Infantry [/size] [hr] Troops 1: 6 x Shas'la Pulse Rifles Total: 60 [size=7pt] Anti-infantry [/size] Troops 2: 6 x Shas'la Pulse Rifles Total: 60pt. [size=7pt] Anti-infantry [/size] [hr] Heavy Support 1: Sniper drone team Total: 80 [size=7pt] Anti-(heavy) infantry [/size] [size=14pt]Army Total: pt. 506[/size] [hr] [hr] |
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#2 (permalink) |
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Shas'La
![]() ![]() Join Date: Dec 2005
Location: Niagara Falls, Ontario, Canada
Posts: 438
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The HQ seems a little odd with that combo, I used to use that weapon match up when I first started playing but quickly changed as that config isn't really that useful. At 500 points you really shouldn't be facing something that needs the attention of a FB. I'd say change him to a fireknife.
The elites should be split into two one man teams, that way they wont have to take morale checks and they'll have the freedom to shoot at separate targets. For the troops I'd switch the marker light from the carbine squad to the rifle squad. The rifle squad will have the range to match the marker light and will do better if its not moving, the carbines on the other hand only preform well if you keep the squad moving. The rest looks fine to me.
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#3 (permalink) |
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Kroot Shaper
Join Date: Mar 2007
Location: Phoenix,AZ
Posts: 61
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OK so I changd my whole Hq unit and made it a Sunforge instead of a fireforge. I changed my Crisis suits to fireknifes. And also dropped the carbine squad for another rifle squad.
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#4 (permalink) | ||
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: United Kingdom
Posts: 14,587
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Okay....Your whole list have the wrong synergy. Let's start shall we?
For your HQ, Even the layout is illegal. I know you want to say that you have the Drone controller and it does not cost anything, but you still have to write it down into your list. So with that aside I now would advice What your HQ should drop. Drop the Iridium armour. For Crisis suits, you want them to move unhindered, and that means for the assault phase you want your suit to move 6". Then drop the drones as they cancel out his IC status. Drop the Fusion Blasters as well, as they worth jack on a shas'el. The sunforge is better off on one of your elites suit which is cheaper and more expendable than a Shas'el. Then give the shas'el a Targeting array, Plasma rifle and Missile pods and also a multitracker. The targetting array increases his BS to a BS of 5, while the Multitracker enables it to shoot the two weapons at once. This should total up to 97 pts. More efficient and cheaper. Now for the Elites, I have to say; why? If you are taking the Missile pod and the Plasma rifle together, you want to fire those tow weapons together, and for that I would say drop the Blacksun filter and put in the Multitracker. For the Squad of fire warriors, join them up as one squad and give them a shas'ui and a bonding knife. Lots of firepower, and less likely to run off the table. And for the Heavy support, I say just take a broadside with a Advanced Stabilization system. You already have much better weapons in dealing with infantry in your entire list and you need the Anti-tank, and the twin-linked railgun that can move and fire is the way to go. That's my 0.02 cents.
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#5 (permalink) |
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Kroot Shaper
Join Date: Mar 2007
Location: Phoenix,AZ
Posts: 61
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I added the multi-trackers to my fireknifes.
Dropped my commander in exchange for a Firestorm commmnader considering I alreaddy have two fireknifs I don't think i need another yet. And don't you think a broadside in an 500pt. game is a little bit of overkill? |
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#6 (permalink) | |||
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: United Kingdom
Posts: 14,587
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Quote:
As for the Broadsides, it is not overkill as it is practical.
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Guide to keeping: Scorpions : Corn Snakes : Basilisks Quote:
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#7 (permalink) |
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Kroot Shaper
Join Date: Mar 2007
Location: Phoenix,AZ
Posts: 61
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OK so I a hammerhead instead of the broadside because I don't have any at the moment. :-\
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#8 (permalink) |
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Kroot Shaper
Join Date: Apr 2008
Location: Nebraska
Posts: 62
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That hammerhead in a 500 point game is just evil. Its still vulnerable at the rear and in a 500 pt game you can't easily deny your flanks, but still ... heh
.Ignoring the hammerhead, you have 15 models. If I was your opponent and I didn't have a way to kill the HH, I would deploy spread out in cover (or at the least, spread out) and muscle out a scoring units/VP win. If I was a MEQ player I'd try to advance on the tank spread out and try to rapid fire your rear (assuming you wish to fire the burst cannons, since your railgun won't be horribly efficient vs. a 2" spaced single file line) and if I was a GEQ I'd cover hop. Basically do everything in my power to deny your HH kills while I go after your easily killed FW and corner the suits. Of course, easier said than done, but a 500 pt list with a main battle tank is still beatable with a little creativity. EDIT - this isn't a criticism - your list is fine, but it is an "all the eggs in one basket" list since over 30% of your point are in one unit and that can be exploited, which you will have to prepare a strategy on how to deal with that once you get on the field (and how do you plan to salvage a win if the HH goes down). |
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#9 (permalink) |
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Kroot Shaper
Join Date: Mar 2007
Location: Phoenix,AZ
Posts: 61
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Well my originad a sniper drone team instead of the Hammerhead. Then crisis_vyper said I should add a broadside but I don't own a broadside but I do own a unbuilt devilfish that I can buy the Hammerhead turret for. But that does seem wrong to have a hammerhead in such a low point game like this should I just change it back to the sniper drone team??
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#10 (permalink) |
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Kroot Shaper
Join Date: Apr 2008
Location: Nebraska
Posts: 62
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The broadside is practical because it can instant kill T5 models (which often include HQ's that in a 500 pt game can lose their IC protection), kill tanks efficiently, and then help out with infantry shooting with the SMS it comes with for a paltry 75-100 points depending on what wargear you give it.
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