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Blue blurr's 500pt. Armylist
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Old 30 Mar 2008, 04:09   #1 (permalink)
Kroot Shaper
 
Join Date: Mar 2007
Location: Phoenix,AZ
Posts: 61
Default Blue blurr's 500pt. Armylist

[hr]
[hr]

HQ 1: Shas'el Ol'ro
Cylic ion blaster + Missile pods, Targetting array, Hard-wired multi-tracker Total: 92pt.
[size=7pt] Anit-infantry and Anti-(light)tank [/size]

[hr]

Elite 1: Crisis suit
Fireknife(Mp + Pr), multi-tracker Total: 62pt.
[size=7pt] Anti-(Light) vehicles and (Heavy)Infantry [/size]

Elite 2: Crisis suit
Fireknife(Mp + Pr), multi-tracker Total: 62pt.
[size=7pt] Anti-(Light)vehicles and (Heavy)Infantry [/size]

Elite 2: Stealth Team 3 x Shas'ui
Total: 90pt.
[size=7pt] Anti-Infantry [/size]

[hr]

Troops 1: 6 x Shas'la
Pulse Rifles Total: 60
[size=7pt] Anti-infantry [/size]

Troops 2: 6 x Shas'la
Pulse Rifles Total: 60pt.
[size=7pt] Anti-infantry [/size]

[hr]

Heavy Support 1: Sniper drone team
Total: 80
[size=7pt] Anti-(heavy) infantry [/size]


[size=14pt]Army Total: pt. 506[/size]

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Now, O'shovah.. with his unusually high Initiative in combat... is like that drunken monkey fighter old man in Virtua Fighter... you know the one I'm talking about!!
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Old 31 Mar 2008, 04:28   #2 (permalink)
Shas'La
 
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Default Re: Blue blurr's 500pt. Armylist

The HQ seems a little odd with that combo, I used to use that weapon match up when I first started playing but quickly changed as that config isn't really that useful. At 500 points you really shouldn't be facing something that needs the attention of a FB. I'd say change him to a fireknife.

The elites should be split into two one man teams, that way they wont have to take morale checks and they'll have the freedom to shoot at separate targets.

For the troops I'd switch the marker light from the carbine squad to the rifle squad. The rifle squad will have the range to match the marker light and will do better if its not moving, the carbines on the other hand only preform well if you keep the squad moving.

The rest looks fine to me.
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Old 04 Apr 2008, 04:02   #3 (permalink)
Kroot Shaper
 
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Default Re: Blue blurr's 500pt. Armylist

OK so I changd my whole Hq unit and made it a Sunforge instead of a fireforge. I changed my Crisis suits to fireknifes. And also dropped the carbine squad for another rifle squad.
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Quote:
Originally Posted by Calaban
Now, O'shovah.. with his unusually high Initiative in combat... is like that drunken monkey fighter old man in Virtua Fighter... you know the one I'm talking about!!
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Old 04 Apr 2008, 08:57   #4 (permalink)
Ethereal
 
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Default Re: Blue blurr's 500pt. Armylist

Okay....Your whole list have the wrong synergy. Let's start shall we?

For your HQ, Even the layout is illegal. I know you want to say that you have the Drone controller and it does not cost anything, but you still have to write it down into your list. So with that aside I now would advice What your HQ should drop.

Drop the Iridium armour. For Crisis suits, you want them to move unhindered, and that means for the assault phase you want your suit to move 6". Then drop the drones as they cancel out his IC status. Drop the Fusion Blasters as well, as they worth jack on a shas'el. The sunforge is better off on one of your elites suit which is cheaper and more expendable than a Shas'el.

Then give the shas'el a Targeting array, Plasma rifle and Missile pods and also a multitracker. The targetting array increases his BS to a BS of 5, while the Multitracker enables it to shoot the two weapons at once. This should total up to 97 pts. More efficient and cheaper.

Now for the Elites, I have to say; why? If you are taking the Missile pod and the Plasma rifle together, you want to fire those tow weapons together, and for that I would say drop the Blacksun filter and put in the Multitracker.

For the Squad of fire warriors, join them up as one squad and give them a shas'ui and a bonding knife. Lots of firepower, and less likely to run off the table.

And for the Heavy support, I say just take a broadside with a Advanced Stabilization system. You already have much better weapons in dealing with infantry in your entire list and you need the Anti-tank, and the twin-linked railgun that can move and fire is the way to go.


That's my 0.02 cents.



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Old 07 Apr 2008, 23:36   #5 (permalink)
Kroot Shaper
 
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Default Re: Blue blurr's 500pt. Armylist

I added the multi-trackers to my fireknifes.

Dropped my commander in exchange for a Firestorm commmnader considering I alreaddy have two fireknifs I don't think i need another yet.

And don't you think a broadside in an 500pt. game is a little bit of overkill?
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Originally Posted by Calaban
Now, O'shovah.. with his unusually high Initiative in combat... is like that drunken monkey fighter old man in Virtua Fighter... you know the one I'm talking about!!
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Old 08 Apr 2008, 10:27   #6 (permalink)
Ethereal
 
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Default Re: Blue blurr's 500pt. Armylist

Quote:
Originally Posted by Blue blurr
Dropped my commander in exchange for a Firestorm commmnader considering I alreaddy have two fireknifs I don't think i need another yet.

And don't you think a broadside in an 500pt. game is a little bit of overkill?
Spam on the High-strength weaponry as they help you with alot of nasty things that you can put in a 500 pts list.

As for the Broadsides, it is not overkill as it is practical.
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Old 15 Apr 2008, 02:36   #7 (permalink)
Kroot Shaper
 
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Default Re: Blue blurr's 500pt. Armylist

OK so I a hammerhead instead of the broadside because I don't have any at the moment. :-\
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Originally Posted by Calaban
Now, O'shovah.. with his unusually high Initiative in combat... is like that drunken monkey fighter old man in Virtua Fighter... you know the one I'm talking about!!
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Old 15 Apr 2008, 02:53   #8 (permalink)
Kroot Shaper
 
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Default Re: Blue blurr's 500pt. Armylist

That hammerhead in a 500 point game is just evil. Its still vulnerable at the rear and in a 500 pt game you can't easily deny your flanks, but still ... heh .

Ignoring the hammerhead, you have 15 models. If I was your opponent and I didn't have a way to kill the HH, I would deploy spread out in cover (or at the least, spread out) and muscle out a scoring units/VP win. If I was a MEQ player I'd try to advance on the tank spread out and try to rapid fire your rear (assuming you wish to fire the burst cannons, since your railgun won't be horribly efficient vs. a 2" spaced single file line) and if I was a GEQ I'd cover hop. Basically do everything in my power to deny your HH kills while I go after your easily killed FW and corner the suits.

Of course, easier said than done, but a 500 pt list with a main battle tank is still beatable with a little creativity.

EDIT - this isn't a criticism - your list is fine, but it is an "all the eggs in one basket" list since over 30% of your point are in one unit and that can be exploited, which you will have to prepare a strategy on how to deal with that once you get on the field (and how do you plan to salvage a win if the HH goes down).
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Old 15 Apr 2008, 04:36   #9 (permalink)
Kroot Shaper
 
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Default Re: Blue blurr's 500pt. Armylist

Well my originad a sniper drone team instead of the Hammerhead. Then crisis_vyper said I should add a broadside but I don't own a broadside but I do own a unbuilt devilfish that I can buy the Hammerhead turret for. But that does seem wrong to have a hammerhead in such a low point game like this should I just change it back to the sniper drone team??
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Now, O'shovah.. with his unusually high Initiative in combat... is like that drunken monkey fighter old man in Virtua Fighter... you know the one I'm talking about!!
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Old 15 Apr 2008, 04:42   #10 (permalink)
Kroot Shaper
 
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Default Re: Blue blurr's 500pt. Armylist

The broadside is practical because it can instant kill T5 models (which often include HQ's that in a 500 pt game can lose their IC protection), kill tanks efficiently, and then help out with infantry shooting with the SMS it comes with for a paltry 75-100 points depending on what wargear you give it.
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