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Shas'Ui
![]() ![]() ![]() Join Date: Dec 2007
Location: Bradford, W.Yorks
Posts: 759
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Got a game organised for tonight, playing at 3000 points. The challenge was to fill a full Force Org chart and I managed it with no problems and without spending too many points on useless stuff (okay, so I may have gone overboards on the Steal Suits, but I had little else to spend those points on)
Besides, it's a fun game so as long as it's enjoyable who gives. I think it looks like a nice rounded Hunter Cadre that could take on anyone. Comments appreciated, here's the list! [hr] [hr] HQ 1: Shas'el Liet'Na'Sha w' 2 Shas'vre bodyguards Twin Missile Pods, Targeting Array Total: 204 [size=7pt]a versatile command team which has never died in any game in which I have used him[/size] HQ 2: Aun'Vae'Ko'Vash w/ 12 Honour Guard No upgrades Total: 194 [size=7pt]I like the morale bonuses and find this unit invaluable as a blocking unit when an enemy unit gets too close and I can't bring it down. [/size] [hr] Elite 1: Ui'Or'Keil, Shas'ui Team Leader w/ 2 Bonded XV8 Crsis Battlesuits Plasma Rifle, Missile Pod, Multi-Tracker Total: 196 [size=7pt]I know it's not the most efficient combo, but it's rarely let me down[/size] Elite 2: Ui'Shan'Or, Shas'ui Team Leader w/ 2 Bonded XV8 Crisis Battlesuits Plasma Rifle, Burst Cannon, Multi-Tracker Total: 184 [size=7pt]Again, not the most efficient combo IMHO, leans versatile in the opposite direction to the Fireknife team above.[/size] Elite 3: Ui'Var'To'Ka, Shas'ui Team Leader w/ 5 Bonded XV21 Stealthsuits Targeting Array for all Total: 250 [size=7pt]TA's might be a bit of an extravagance but I'd filled my force org and had run out of Fire Warriors. Hopefully this unit will be able to hold it's own while dealing out the punishment, without using up markerlights...[/size] [hr] Troops 1: Ui'Esra'Kais, Shas'ui Team Leader w/ 7 Bonded Fire Warriors Markerlight, Target Lock, Drone Controller, Marker Drone Total: 140 [size=7pt]I've had some success with units of this kind and will usually field these rather than Pathfinders as they draw less fire. I have three identical teams all armed with Pulse Rifles.[/size] Troops 2: Ui' Doku'Or, Shas'ui Team Leader w/ 7 Bonded Fire Warriors Markerlight, Target Lock, Drone Controller, Marker Drone Total: 140 Troops 3: Ui'Vael'Su, Shas'ui Team Leader w/ 7 Bonded Fire Warriors Markerlight, Target Lock, Drone Controller, Marker Drone Total: 140 Troops 4: Ui'Suila'Nor, Shas'ui Team Leader w/ 9 Bonded Fire Warriors Drone Controller, 2 Gun Drones, Devilfish, Decoy Launchers, 2 Seeker Missile Total: 235 [size=7pt]These are all armed with Pulse Carbines and will combine with the Pathfinders to pin down any infantry that get too close. The Seekers here will be the first that I use up.[/size] Troops 5: Shaper w/ 9 Kroot Warriors No upgrades Total: 91 [size=7pt] Flank guards, to be deployed in woods in the hopes that they will force unit's to divert from my main force. Two identical units.[/size] Troops 6: Shaper w/ 9 Kroot Warriors No upgrades Total: 91 [hr] Fast Attack 1: Ui'Bel'Kor, Shas;ui Team Leader w/ 7 Bonded Pathfinder Devilfish, Decoy Launchers, Seeker Missiles Total: 211 [size=7pt]In a game this size they will prove invaluable for eliminating threats turn-by-turn and may hopefully avoid the worst the enemy has to throw at me. Either way, not essential to the overall success of the army, I hope.[/size] Fast Attack 2: Strain Leader w/ 9 Vespid No upgrades Total: 166 [size=7pt]Never used these before, hope to use them to stop troops deploying from vehicles on top of my line (Eldar opponent likes to move 36" turn 1, drop troops in turn two to allow them to move/assault. He has all the upgrades known to man on his falcons/wave serpents (that he is allowed) making them uber-resilient.[/size] Fast Attack 3: 3 Piranhas Fusion Blaster, Targeting Array, Decoy LaunchersTotal: 225 points [size=7pt]Had a lot of success in using these as three separate units, not sure how they'll fare as a squadron but will see. They'll never move less that 6" so will never be tied down if one has to make a forced landing. Can be used to block any rear exit ramps within about 20" with their Drone Squadron and might even be able to hunt down tanks/wraithlords/avatars if they survive long enough.[/size] [hr] Heavy Support 1: Hammerhead Railgun, Burst Cannons, Multi-tracker, Decoy Launchers Total: 165 [size=7pt]Pretty standard choice although Ion cannon may be more useful in this instance... will see what happens.[/size] Heavy Support 2: Sky Ray Smart Missile System, Targeting Array, Multi-Tracker, Decoy LaunchersTotal: 165 [size=7pt]A fast-response markerlight platform, seekers will be used to bring down Wraithlords/Avatar when the Railguns can't see 'em.[/size] Heavy Support 3: Ui'Vaer'Ulan, Shas'ui Team Leader w/ 1 XV88 Broadside Battlesuit Smart Missile System, Advanced Stabilisation System, Drone Controller, 2 Shield Drones(insert equipment) Total: 195 [size=7pt]Anti-tank support, because you never know...[/size] [size=14pt]Army Total: 3000[/size] [hr] [hr]
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