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#1 (permalink) |
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Kroot Shaper
Join Date: Apr 2007
Location: VA
Posts: 49
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i haven't set anything in stone, and this isn't set in stone, but this is what i'm thinking. if anyone has advice, that'd be appreciated.
3x 12 man fire warrior squads. i can't decide if i want 2 equipped with pulse rifles and 1 with pulse carbines or if i should go with a mixed unit (1:4 ratio of pulse carbines ulse rifles) or if i should just leave the pulse carbines out all together (is the pinning effect worth it). gun drones can also be added to this1x 12 man kroot squad 1x stealth suit team (i believe 3 total figures) equipped for heavy infantry/light armor 1x battlesuit commander equipped to take out heavy armor 1x 'fish that's all i've really got at the moment and would love input on whether those sound like good ideas or if i should simply be slapped for my stupidity. thanks for the time. |
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#2 (permalink) |
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Kroot Shaper
Join Date: Apr 2007
Location: Perth, WA
Posts: 46
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Looks nice to me. I wouldn't bother with carbines. Stick with rifles on your rank and file, use drones in FA if you want carbines.
Plus theyre nice to shield your ICsI'd suggest to think about your next move. Perhaps more suits, or some tanks. Namely Hammerheads. |
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#3 (permalink) | ||||
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Posts: 2,742
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I don't know what HQ choice you can have that takes out heavy armor. The strongest weapon for armor, fusion blaster, is str 8 so will barely glance AV14. Need to think through his role before committing to a weapons system. Quote:
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#4 (permalink) |
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Kroot Shaper
Join Date: Apr 2007
Location: VA
Posts: 49
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the Fish would be for troop movement (it's also the only vehicle that i have as a result of the Battleforce).
i am new to the Tau and need to expand my force, but i'd like to play a few rounds before deciding whether i'd like to go static or mech (i've seen most people prefer mech as it allows for more mobility, but i don't want to commit to a style i don't like and not have fun with the game). also, as far as the hq (battlesuit) being armor guns, it would only really be until i could pick up some tanks. is it a better option to just leave him as a light armor/heavy infantry killer and leave all heavy killing to tanks? |
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#5 (permalink) | |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Posts: 2,742
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The HQ can't take anything stronger than a FB, so if you think you'll see monoliths, leman russ, AV14 tanks use it. But it is very vulnerable. Better to try and use your range and angles to get a side shot on a LR with missile pod at 36". You can do some easy conversions to make the DF into a Hammerhead. Look in the Hobby section and read the sticky call "convertable DF" or something similar. edit: here is the link: http://forums.tauonline.org/index.ph...5770#msg205770 Your plan to play some and get used to it is excellent, and I prefer to teach while playing because of it. You will find that after a couple of games, you know what you can rely on and what you can't. ![]() W |
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#6 (permalink) | |||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Florida, U.S.A
Posts: 9,460
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Fusion Blaster is melta, rolls 2D6 for armor penetration.
So all you have to worry about is Monoliths, as they ignore that.
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#7 (permalink) | |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Posts: 2,742
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Don't get me wrong, I have one in my army for emergencies against terminator teleports and dreds in drop pods, but I'd never think of going hunting with that platform/weapon system combination. W |
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