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1500 points mech tau comments please
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Old 21 Apr 2007, 00:48   #1 (permalink)
Shas'Ui
 
Join Date: Dec 2006
Location: The Garden City
Posts: 918
Default 1500 points mech tau comments please


Shas'o Sa'cea Mont'yr Kais - CIB, pr, HW multitracker, shield generator, stimulant injector < 145pts >

FW team Mont'yr- 12 fws, devilfish < 200pts >

FW team kais - 12 fws, devilfish < 200pts >

Stealth team Run'al - 3 shas'uis, 3 tas < 120pts >

XV8 squad m'yenshi - 2 shas'uis, both pr and mp, 1st- multitracker, 2nd- team leader, ta, hwmt < 139pts>

XV8 squad elan - 2 shas'uis,both fusion blaster and mp, 1st mt, 2nd, team leader, ta, hwmt < 123pts >

Vespid stingwings - 5 stingwings, 1 strain leader < 102 pts >

Hammerhead Gunship shas'ka - railgun, bc, mt, dp, tl < 170 pts >

Hammerhead Gunship y'eldi - railgun, bc, mt, dl, tl < 170 pts >

Hammerhead Gunship Nay'o - ion cannon, bc, mt, dl, < 130 pts >

total points : 1499

ok... my tactics is to generally do a pincer attack with one fw squad and railhead on each side. XV8 squads will deploy on the side that require them the most. Shas'o will deep strike to the rear of enemy formation, or/and charge straight at infantry. Stealth team will harass enemy and kill infantry while rest of the army moves into position and vespids are mobile reserve.

comments please ;D
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Old 21 Apr 2007, 01:10   #2 (permalink)
Shas'El
 
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Default Re: 1500 points mech tau comments please

Looks like a solid list. The only thing I would do is rethink deep striking your Commander, and I like the cheaper Shas'El with TA. If you are going to deep strike the Commander I would outfit him to be anti-tank and give him as a Ninja'O and give him a couple shield drones. I think if you drop him in the way he is now, he will likely die the next turn and then you just handed over 145 points. Make him very hard to kill, or cheap and have him advance with the rest of the army.

What upgrades, if any, do you have on the Devilfish?

Be careful with the Vespid, and don't rush them into combat. You need to be very patient and only have them strike when they will win for sure. They are much too fragile to go Rambo style with. I think this list should do very well. Let us know how it fares.

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Old 21 Apr 2007, 01:13   #3 (permalink)
Shas'Ui
 
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Default Re: 1500 points mech tau comments please

devilfish does not have any upgrades :'(
not enough points :'(
ok..
so anti-tank as in how? i was thinking a fusion blaster and some other thing...am i right? :
could you suggest a anti tank commander please? thanks ;D
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Old 21 Apr 2007, 16:31   #4 (permalink)
Shas'El
 
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Default Re: 1500 points mech tau comments please

Since your Devilfish don't have any upgrades I would drop one fire warrior and buy a decoy launcher for each skimmer. Loosing one fire warrior for the chance of not crashing and killing all of the crew is worth it to me.

For anti-tank commanders you can go one of two routes; really expensive or cheap. Expensive is the Ninja'O: Shas'O, FB, MP, VRT, IA, HWMT, Stims = 144 points
Cheap: Shas'El, FB, MP, TA, HWMT, = 89 points

They both perform the same basic function, but are slightly different. The Ninja'O is designed to stay alive after the initial deep strike, and hopeful destruction of a vehicle. With the vectored retro-thrusters he can jump out of hand to hand combat, fire at the unit, and then charge. Keep him away from power weapon units though. The cheaper suit will hopefully take out a tank and then is likely to be shot into oblivion. That is ok because he is non-scoring anyway and if he kills a tank he made his points back, and the enemy was forced to divert attention away from the bulk of your army to deal with him. If you want add stims to the cheap one to make him possible live longer, but then he is more expensive. Your choice.

Some people will put a shield generator on the Ninja'O to deal with power weapons, but then you only have one weapon to destroy a tank with. His job is to kill things, not survive; he will die. Those weapons are the best tank busters we have and together you should be able to get at least one penetrating hit.

When you deepstrike try to land behind your target, and try to pick something on the edges of your opponents army. You don't want him to land right in the center. Be careful of being too close to the edge of the table, or impassable terrain; you don't want to loose him. It will take some practice, but deep striking single suits can work really well. Hope that helps.

Commander Scoutfox

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Old 22 Apr 2007, 03:42   #5 (permalink)
Shas'Ui
 
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Default Re: 1500 points mech tau comments please

i was hoping for my commander to kiill the light infantry and light-medium...i think i'll advance him with the ion head then..
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Old 22 Apr 2007, 14:53   #6 (permalink)
Shas'El
 
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Default Re: 1500 points mech tau comments please

Anti-infantry would be Shas'El CIB, MP, TA, HWMT = 92 points (one of my favorites)

To go against heavy infantry and monsterous creatures just swap out the MP for a PR = 100 points

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