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#1 (permalink) | |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Nashville TN not originaly though
Posts: 1,879
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I have very little money but this is what i plan on starting with. Eventualy I plan to expand but here is my start. (I'll do wargear later)
Crisis commander 2 crisis suits 10 firewarriors 2 drones mounted on devilfish 12 firewarriors 2 drones 2 broadside battle suits What do you think? critisize me please
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#2 (permalink) |
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Shas'La
![]() ![]() Join Date: Aug 2006
Location: Long Island
Posts: 262
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Well, we need to go into specifics here. If you haven't made an army list with those models yet, I suggest this one:
[hr] HQ 1: (1x Shas'el Commander) (Plasma Rifle, Missile Pod, Multi-tracker) Total: (87 points) [size=7pt] (Generalized, fits most roles. Fireknife is a good combo when you don't know what you're up against.) [/size] [hr] Elite 1: (2x Crisis Suits) (Plasma Rifle, Missile Pod, Multi-tracker) Total: (62 points each, 124 total) [size=7pt] (Same as before, Fireknife Crisis teams are good for most roles. This should be good for both lighter tanks and heavy infantry.) [/size] [hr] Troops 1: (10x Fire Warriors, 2x Drones, Devilfish) (Pulse Rifles and Shas'ui. Devilfish has disruption pods and decoy launchers) Total: (110 for FWs, 20 for Drones, 90 for DF, total 220) [size=7pt] (The gun drones can pin, the Fire Warriors have pulse rifles for long range, and a Devilfish for running away when they're under attack.) [/size] Troops 2: (12x Fire Warriors) (Pulse Carbines and Shas'ui) Total: (130 for FWs, 20 for drones, 150 total) [size=7pt] (They should be used tactically, pinning enemies while your rifle guys or your Crisis Teams can get better shots on them.) [/size] [hr] Heavy Support 1: (2x Broadsides) (Shield Generators) Total: (140 for the team, 40 for both generators, 180 total) [size=7pt] (Deploy these behind cover and make sure they're well defended, as they can't rely completely on the shield generators and their armor saves.) [/size] [hr] [size=14pt]Army Total: (761) [/size] (though i'm sure your opponent won't mind the extra 11 points and will let you fight at 750 points) [hr] You should definately expand from here. Add in Stealth Teams, some Fast Attack (up to you), some heavier heavy support, and some troops. You're in definate need of a meatshield. Get Kroot. Happy to help! ;D
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Thanks to Rapouc for Chrismas-izing my avatar! There was a guy who had a suit / And Shas'o was his name-o. / S-H-A-S-O! / S-H-A-S-O! / S-H-A-S-O! / And Shas'o was his name-o! |
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#3 (permalink) | |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Nashville TN not originaly though
Posts: 1,879
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thanx I have already configured my shas'el but I may get another one because I am regretting my choice of weapons. Also the paint job isn't that good. Thank you for all the help. I actually have a list of what to get next
3 pathfinders + 2 rail rifle pathfinders Devilfish Full box XV 25 stealth squad Kroot carnivore squad 16 Kroot Warriors 4 Kroot hounds 1 Kroot Shaper 1 hammerhead gunship 2 piranhas that is far future
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#4 (permalink) | |
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Shas'O
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or you can drop the generators and give them advanced stabalizers, this makes you 9pts under with which you can buy stimulats for your commander to give him a longer life expectancy
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#5 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: Franklin Tennessee
Posts: 1,478
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Shield Drones are way better than Shield Gens on Broadsides. Upgrade the one to a team leader for 5 points, then get a hardwired drone controller and 2 shield drones.
They add 2 wounds with 2+/4+ saves and the same T as the sides. Plus you save 5 points. I'd also go ahead and give them the A.S.S. for their hardpoint as having mobile sides is a nice way to go.
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