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750 - Starting Anew
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Old 25 Oct 2006, 11:56   #1 (permalink)
Shas'El
 
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Default 750 - Starting Anew

This will be the beginning of my new Tau army, heres the first block:

Shas'O Commander-113
-TL FB
-Vectored Retro Thrusters
-Stimulant Injectors

Ethereal-75
-Honour Blade
-Shield Drone

6xStealthsuits-180

20xKroot-140

8xHonourguard-130
-Shas'ui
-EMP's

Warfish-115
-SMS
-Targetting Array
-Multitracker

TOTAL-753

C&C?

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Old 25 Oct 2006, 16:38   #2 (permalink)
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Default Re: 750 - Starting Anew

This will be my two cents but I hope this helps.
Quote:
Originally Posted by chev?øn05
Shas'O Commander-[/i]113
-TL FB
-Vectored Retro Thrusters
-Stimulant Injectors

Too Expensive for 750, you need something simple straight forward if you are a beginner. I should also remind you that these suits are weapons platforms and really should not get into close combat. The O' should be down graded to an el', at 750, I usually field and 'el with TA HdMT MP/PR "Fireknife"


Ethereal-75
-Honour Blade
-Shield Drone

Hmm, you really should get more troops in this list and you already have one HQ.

6xStealthsuits-180

Wow, nice unit but very expensive, 20% of your force in just 6 models. At 750, evey block of 100 should be able to do something from turn one. I no longer take SS in under 1k games. The wins were always difficult because everyone takes some type AP3 weapon. then the 3d6 to see them really does not help. If you still want to try them, use 5 (easier to hide) and bond them.

20xKroot-140

These guys rock! And 20 of them is a hard unit to stop. Just watch out for flamers. Nuff said!

8xHonourguard-130
-Shas'ui
-EMP's

hmm, I don't think emps are a great idea. I would either bond them add a troop instead of emps. If a tank gets that close, your troops are in trouble. I hope you are not planning to drop them off close to a tank and let the emps fly! ?
Warfish-115
-SMS
-Targetting Array
-Multitracker
This is okay but you need DLs.

TOTAL-753

C&C?
Don't even think about, if your in CC, your losing. Or if you opponent is trying to get into close combat with you, this should mean you need to stay out of close combat.


Over all not bad, Tau are a great shooting army. They have the best stanard weapon in the game. Str5 and 30" I always take 2 to 3 units in games under 1k. In my 750 list, I was taking 3 units of 8 or 1 unit of 10, and two flanking units of 8. I have yet to try the Hounor Guard but BS4 FW would be great! I would look up some tactica on the Stealth Suits. They are powerful but fragil yet you have to play them aggressively to get things done. As a rule I don't think of SS as a main force, I think of them as the and whipped cream and cherry on top of a cake.

They sneak around take objectives, take on heavy support units or isolated squads. They may do it alone but I always attack a crisis suit with them as extra fire support. In what ever you decide good luck.

While this is an old link, I still think it has alot of good stuff to think about

http://forums.tauonline.org/index.ph...3521#msg163521

WT
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Old 26 Oct 2006, 04:25   #3 (permalink)
lonely tau
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Default Re: 750 - Starting Anew

Lemme take a quick look at this before i head off to bed.

HQs
1) Your commander should be an 'El and have a practical set-up, I prefer the Fireknife set up to the exclusion of almost anyhting else, but i guess it is your choice.

2)Bye Bye Ethereal. you should never consider even taking an Ethereal in a 1000 and under game, unless it holds a specific place in your heart (and even then, mine only sees anyaction in 1500 points)

Troops
1)Kroot are good, but i think you have a tadd too many. 12-13 is a good number, but 20 is a waste of points in this level if they are all in one squad.

2)YOU NEED FIRE WARRIORS!!! Add at least 12 Fire Warriors in there, I would personally take 24, but that is just me. If you want to, you could mount on squad in the Warfish, but i would advise against it.

Elites
1) take out 2 of the Stealths and grab a bonding knife (of doom), frees up some points and makes the squad still rather effective.

Heavy Support
1) you have none! of course you are gonna face some tanks in this level, so you hsould take a Hammerhead with Railgun, Multi-Tracker, and Burest Cannon (Decoy Launchers help even more!)

Otherwise the list looks fine
 
Old 26 Oct 2006, 05:13   #4 (permalink)
Shas'Saal
 
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Default Re: 750 - Starting Anew

I know this isn't a complete army by any stretch, but I really hope you rethink the HQ!

The Commander is strange looking, vectored thrusters is for hopping in and out of combat with infantry, but he's setup for one-shot tank hunting. At BS5 the twin linking is really unnecessary. Giving him another gun is probably the way to go, and hard-wire a multi tracker.

Ethereals are a bit iffy as well... they don't add a whole lot to your army anymore, but can be a liability. The honor guard's BS4 is nice, but you can get that with markerlights if you want. I just don't think they're worth the points... do it for the fluff if that's your thing.

Anyway it's pretty hard to tell where you're going with the army at this point, I hope you keep posting progress and ideas, so we can help you build up again. Is this a second Tau army for you? Or are you an experienced gamer from other races?
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Old 26 Oct 2006, 08:27   #5 (permalink)
Shas'El
 
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Default Re: 750 - Starting Anew

Quote:
Originally Posted by Wolf-Tau
C&C?
Don't even think about, if your in CC, your losing. Or if you opponent is trying to get into close combat with you, this should mean you need to stay out of close combat.
lol, I meant Comments & Critisism.
This will be my second Tau army. Heres the revised List and what I plan to do with it:

Shas'el Commander-104
-MP
-PR
-FR
-Multitracker
Deepstrike onto objectives or near isolated enemy units (Dreads, devastators, tanks) and shred 'em.

Ethereal-60
-Honour Blade
Gives the FW's the extra BS and the Honour Blade looks mad!

Monat Crisis-77
-PR
-MP
-Positional Relay
-multi-tracker
Provides mobile fire-support anywhere on the battefeild and allows the commander to deepstrike on turn 2 on a 2+!

4xStealthsuits-125
-Bonded
They shred anything that moves

20xKroot-140
They move up and guard any unit that is performing a task dangerously close to the enemy.

8xHonourguard-130
-Shas'ui
-EMP's
This is a multi-tasking unit. They can try to pin low leadership units in place, give mobile fire-support, or pop enemy tanks, which they are good at.

Warfish-115
-SMS
-Targetting Array
-Multitracker
Honourguards transport/fire support (SMS ignores terrain ;D)

TOTAL-751
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Old 26 Oct 2006, 18:52   #6 (permalink)
Shas'Vre
 
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Default Re: 750 - Starting Anew

LOL, when I see the CC, I tend to think Close combat.

On to the comments, as someone mentioned earlier, I really think you are going to need some Anti Armor, aka Railgun. I think, one will do. Unless you game with friends where they don't use a lot of armor.

The other item is the deep strike, Do you play friendly games where you can deep strike if you need to or do you roll for it? You are using a good bit of points to deep strike your guys and they may or may not be able to.

Then you are using points to use an Etheral and Hounor Guard. I would recommend you use points to do either one but not both. My 750 army list is one of two ideas. I either pound you to the ground with Crisis suits and my whole list works with that idea, with 4 or 5 suits running around monat and FWs to back them up. Or I use three FW units with one unit of kroot to flank my opponent and with three suits to move in and help out the FW units.



Quote:
Originally Posted by chev?øn05
Quote:
Originally Posted by Wolf-Tau
C&C?
Don't even think about, if your in CC, your losing. Or if you opponent is trying to get into close combat with you, this should mean you need to stay out of close combat.
lol, I meant Comments & Critisism.
This will be my second Tau army. Heres the revised List and what I plan to do with it:

Shas'el Commander-104
-MP
-PR
-FR
-Multitracker
Deepstrike onto objectives or near isolated enemy units (Dreads, devastators, tanks) and shred 'em.

Three weapons, I would drop one and get a MT so you can fire two weapons. Like for me: el - TA/HdMT/PR/MP

Ethereal-60
-Honour Blade
Gives the FW's the extra BS and the Honour Blade looks mad!

Monat Crisis-77
-PR
-MP
-Positional Relay
-multi-tracker
Provides mobile fire-support anywhere on the battefeild and allows the commander to deepstrike on turn 2 on a 2+!

4xStealthsuits-125
-Bonded
They shred anything that moves

Since you have an Ethereal, I would later get more FWs to use the Ethereal leadership to help them out.

20xKroot-140
They move up and guard any unit that is performing a task dangerously close to the enemy.

8xHonourguard-130
-Shas'ui
-EMP's
This is a multi-tasking unit. They can try to pin low leadership units in place, give mobile fire-support, or pop enemy tanks, which they are good at.

I don't know if this would be a good unit to mount in a DF and fly it into the face of the enemy. This unit should be mostly static, so they can shoot their 30" BS4 pulse rifles each turn.

Warfish-115
-SMS
-Targetting Array
-Multitracker
Honourguards transport/fire support (SMS ignores terrain ;D)

TOTAL-751

I think that 750 point games are great, they really show what certain units can do. I am considering using an Houron Guard and see how it works out. My problem is I really enjoy the mobility of the crisis suit and the weapons it can pack. So, I take a list designed to work with the suits.

Good Luck
WT
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Old 26 Oct 2006, 21:22   #7 (permalink)
Shas'Saal
 
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Default Re: 750 - Starting Anew

Um, dropping the Commander in against Devastators and Dreadnoughts and whatnot might be a little more risky than necessary... a single krak missile will still ruin his day. Deep striking him also makes his IC status rather irrelevant, if he's the closest target he's gonna get blown away.

Maybe I'm being a bit pessimistic, I mean killing a Dreadnought isn't the hardest thing in the world, but Devs or even a decent size Tactical Squad will be trouble for him to handle alone.
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Old 26 Oct 2006, 21:28   #8 (permalink)
Shas'El
 
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Default Re: 750 - Starting Anew

@ Wolf-Tau:
I have a multi-tracker on my shasel, and I am adding another warfish mounted FW squad in 1000 .
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Old 26 Oct 2006, 21:31   #9 (permalink)
Shas'Saal
 
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Default Re: 750 - Starting Anew

Rock on, I love those things ;D
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Old 27 Oct 2006, 00:04   #10 (permalink)
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Default Re: 750 - Starting Anew

I thought you might look at a similar 750 List. This is my all comers, so very stanard.
HQ
Shas'el - HdWd MT/PR/MP/TA

Elite
Crisis Deathrain TwLk MP/TA

Troops
FW Main unit
11 with Shas'ui Bonded

FW 8 unit
FW 8 unit
Kroot unit of 10

Heavy Support-
Heavyhead- Railgun BC/TA/MT/DL
Broadside Twinlinked Railgun/SMS/Advan Stab system

Total- 750

My plan is to use my FW troops as the main fire base large unit in the middle smaller units on the flanks. The kroot are used to make a strong side. Kroot will become main attack force if there are any woods in the middle or flank.

The HQ and Elite back up weakside attacks.
Heavy Support take out armor first.

WT
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Armies Played, Black Templar, IG, Elysians, and Eldar. Tried Grey Hunters
Fear is the Mind Killer. Fear is the little Death that brings total obliteration. I will face my fear and permit it to pass over me and through me.
Eldar Blog http://forums.tauonline.org/index.php?topic=59588.0
My Non-Breaking Flying base for http://forums.tauonline.org/index.php?topic=59730.0
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