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All comers list 1500 Points.
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Old 27 Jun 2006, 02:04   #1 (permalink)
Shas'La
 
Join Date: Oct 2004
Posts: 443
Default All comers list 1500 Points.

Hey all. Been dragging around the forums for a while now, and have finally refined my list into something worthy (so I think). Suggestions welcomed, but remember that I am playing a hybrid army, and prefer to specialize each troop choice to do one thing (Anti infantry, anti tank, skirmish, ect). On to the list!

Another note, I lost my codex abot a month ago, so am posting the points values completely from memory! Please double check my points values if you find something amiss.

HQ Choice-100 Pts
Shas'El-100 Points
Plasma Rifle
CIB
Targeting Array
HW Multi Tracker

Elite Choices-334 Pts
Crisis Team (2 man)-112 Pts
Plasma Rifle
Burst Cannon
Multi Tracker

Stealth Team (4 man)-120 Pts

Crisis Team (2 man)102 Pts
TL Missile Pods
Targeting Array

Troop Choices-525 Pts
Firewarrior Team (12 Man)-135 Pts
Bonded
Shas'ui

Firewarrior Team (12 Man)-135 PTs
Bonded
Shas'ui

Fire Warrior Team (12 Man Mounted)-135 Pts
Bonded
Shas'ui

Attached Warfish-120 Pts
Smart Missile System
Target Array
Multi Tracker
Disruption Pod

Fast Attack Choices-231 Pts
Pathfinder Squad(8 Man) -111 Pts
-Shas'ui
-Bonded


Attached Warfish-120 Pts
Smart Missile System
Target Array
Multi Tracker
Disruption Pod

Heavy Support Choices-335 Pts

Hammerhead-175 Pts
Railgun
SMS
Disruption Pod
Multi Tracker

Broadside Team (2 man)-160 Pts
Advanced Stabilization System

Grand Total-1525 Pts

The way this army plays out is as a hybrid force consisting of 3 elements; a static line, a flanking armored contingent, and skirmishers.

The two Firewarrior squads, and the Broadside team set up the static element of my army. The pathfinders support them with markerlight help in cover nearby. My stealth team will be ahead of the firewarriors, acting as a pseudo speed bump incase of rushing forces.

The skimmers move as a flanking element, grabbing objectives and trying to keep the opponent from fully committing his force against my static element, as well as off-ballancing any strategy he may have. The two warfish move together, and are equipped exactly the same, so that if he suspects I have firewarriors in one, its russian roulette to see if he hits the one with my troops inside.

The last element is the skirmish element, which consists again of the stealth suits, and my crisis suits. Their job is to whittle the enemy down from range, maximizing enemy casualties and minimizing my own.

Please note, this WHOLE hunter cadre is designed to fit into one Manta Missile Destroyer, which can only hold up to 4 tanks.
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