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Shas'Vre
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[hr]
[hr] HQ 1: Lightning Blade config Shas'El - Plasma Rifle, CIB, Targetting Array, HWMT Total: 100 points [size=7pt]If my markerlights seem to stick around, I might switch the TA to a twinned plasma rifle, or another gun, and use the lights to get to BS5.[/size] [hr] Elite 1: 6x Stealth Shas'ui Total: 180 points [size=7pt] Basic, maxed out stealth squad, designed to take maximum advantage of markerlights.[/size] Elite 2: 3x Fireknife Crisis - Plasma Rifle, Missile Pod, Multitracker Total: 186 points [size=7pt]Between the mass of fire and the markerlights I hope to make up for the unreliability of the fireknife. [/size] [hr] Troop 1: 12x Fire Caste Warrior, Shas'ui Total: 130 points [size=7pt] [/size] Troop 1: 12x Fire Caste Warrior, Shas'ui Total: 130 points [size=7pt] [/size] Troop 3: 20x Kroot Total: 140 points [size=7pt] [/size] Troop 4: 10x Kroot Total: 70 points [size=7pt]The point of all these foot troops is to draw anti-infantry fire away from the pathfinders, and provide a secondary threat to annoy the opponent. [/size] [hr] Fast Attack 1: 8x Pathfinders, Shas'ui; Devilfish - Multitracker, Targetting Array, Decoys Total: 206 points [size=7pt] Core of the list.[/size] Fast Attack 1: 8x Pathfinders, Shas'ui; Devilfish - Multitracker, Targetting Array, Decoys Total: 206 points [size=7pt] Core of the list.[/size] Fast Attack 3: 8x Gun Drones Total: 96 points [size=7pt]Pinning, more annoying infantry. [/size] [hr] Heavy Support 1: Railhead - SMS, Multitracker, Decoys, Target Lock, Disruption Pod Total: 185 points [size=7pt]Don't leave home without it. [/size] Heavy Support 2: Ionhead - Burst Cannons, Multitracker, Decoys, Target Lock, Disruption Pod Total: 140 points [size=7pt]I opted for burst cannons here to take better advantage of markerlights. [/size] Other: 6 Seekers Total: 60 points [size=7pt]I'm thinking 2 per fish, 1 per heavy tank. [/size] [size=14pt]Army Total: 1829 points! [/size] [hr] [hr] I've got 21 points left. Some of my ideas - 2 more seekers Shaper for the 20 kroot squad (I take a 20 squad for the staying power, the shaper improves this a lot.) Fletchettes on the fish or tanks Target locks on the pathfinders, bonding for the crisis or stealth squad Any others? Thoughts on the list? |
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