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#1 (permalink) |
Shas'Saal
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hey, just thought I would post my list on here played last night at games workshop and won all three of my games I played, all against marines two of them were crushing victory's... so this list is really doing good for me.. I just was wondering what you all thought of it?
1,000 pt HQ Shas'o missile pod plasma rifle Shield generators Stimm injectors Hard-wired multi-tracker Elites Stealth team 5 Troops Fire warrior squad 10 Devilfish multi-tracker Decoy launchers Fire warrior squad 10 Devilfish multi-tracker decoy launchers Heavy support Hammerhead gunship Railgun burst cannon multi-tracker decoy launchers target lock disruption pod Hammerhead gunship Ion cannon Burst cannon multi-tracker decoy launchers target lock disruption pod okay now I will explain why I use some of the stuff I do. some people will say ion cannon isn't really good and that you should just get another railgun, but the truth is is that Ion cannons are excellent for their points cost, and i find that in a 1,000 point list it's helps balance my army very well. the second thing I love sha'so commanders I always have to have one, some people might say that it's better to go with a shas'el because of points cost but I find that shas'els never do what a shas'o can do...first off with my Sha'so commander i always make sure he is in a good position to kill something important and for this I need a commander that is going to hit, which is why I love shas'o cause they execute so well.
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This is all for the greater good..... Tau wins:14 Ties:5 Lost:4 |
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#2 (permalink) |
Shas'Saal
![]() Join Date: Feb 2006
Location: Oregon
Posts: 139
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Well, not a bad list. Can't argue with your shas'o as yo headed me off there. I would have used a shas'el and maybe twin linked a weapon, or used the target array. A shas'el with a target array hits as well as a shas'o. I think the stims and shield gen are a bit redundant. Very strong, just very expensive. I think I'd use the points to bump the stealth to 6. Even numbers are better.
I can see how you would do well with thhis list though. Lean, mean, and clean!(except for the shas'o) FiveRings |
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#3 (permalink) |
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i think that the Sheild generator is a bad idea but if you feel you really need it then you know best. along with that i feel as though you should drop the multi trackers on the DFs because they have burst cannons and they wont affect too many things. with those freed points you can grab another stealth.
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#4 (permalink) | ||
Shas'O
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Location: Brampton Ont. Canada
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Or if you dropped one the Stimms+shield on the commander (just be careful where you place him to make sure hes still untargetable due to being an IC), you could upgrade one of the devilfishes to a warfish... Smart missiles are fun
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#5 (permalink) |
Shas'Saal
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hmmm I think I will leave the sheild generator, just because of what it did for me last game lol i know it doesn't happen every time but I survived three rounds of assualt from a librarian and even put two wounds on him because of my shield generator so ya I think I will keep it for now... but I am thinking about dropping the stimm injectors i just started using them but they don't really seem to benefit that much mostly because you never really need to use them as he is an IC... but thanks for the replies...
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This is all for the greater good..... Tau wins:14 Ties:5 Lost:4 |
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