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#1 (permalink) |
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Kroot Warrior
Join Date: Mar 2006
Location: Adelaide, Australia
Posts: 4
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This is my first time into 40K, and I have come up with a list for a 2000pt tournament I hope to attend in a few months and just want some advice as to what is good and bad about this list, what is a must to keep, and if there is anything that I should change, what I should change it for. So bring on any feedback, any and all help welcome.
HQ Commander Shas'O 135Pts Airbursting Fragmentation Projector, Cyclic Ion Blaster, Shield Generator, and Hard-Wired Multi-tracker, Bonding Knife Troops 12x Fire Warriors w/team leader (Pulse Rifles) 130Pts 12x Fire Warriors w/team leader (Pulse Rifles) 130Pts 12x Fire Warriors w/team leader (Pulse Rifles) 130Pts 12x Fire Warriors w/team leader (Pulse Carbines) Bonded Devil Fish w/Smart Missiles, Targeting Array, 240Pts 12x Fire Warrios w/team leader (Pulse Carbines) Bonded Devil Fish w/Smart Missiles, Targeting Array, 240Pts Fast Attack 8x Pathfinders w/team leader, Photon Grenades, Bonded, 3 Rail Rifles Devil Fish 229Pts Heavy Hammer Head w/Rail Gun, Burst Cannons, Disruption Pod, Blacksun Filter, Multi-tracker 170Pts 3x Broadsuits w/Advanced Stabilisation System 240Pts Elite 5x Stealth Suits, 1x Fusion Blaster 152Pts 3x Crisis Suit Plasma Rifle, Burst Cannon, Targeting Array, w/Team Leader, Bonded 199Pts Total 1995Pts |
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#2 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Posts: 2,207
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Hmm..... looks good to me. Here's my thoughts (keep in mind I'm not the best of players so I could be wrong)
The Airbursting Frag gun on the Shas'O is not a good idea. Shas'O have BS5. You want to take advantage of that in every way possible. As you have a Crisis unit with a Team Leader anyway, I'd upgrade him to a Shas'vre and give him the AIB. There's no real disadvantage or major points change (only 5), but you get to make better use of the Shas'O's Ballistic Skill. Why are you giving the Hammerhead a Disruption pod? Under the old rules I can understand it, but under the new ones it dosen't really help. The Hammerhead will be a permanently obscured target (Skimmer rules) and still be able to fire all it's weapons if it moves more than 6' a turn. Disruption pods are only useful if the tank is standing still (it shouldn't be). I'd change the Disruption Pod for Decoy Launchers (this will nullify the only disadvantage of moving more than 6' .Which Fire Warrior units are you putting in the Devilfish? The pulse rifle or carbine ones? Other than that it seems good to me. I'd hate to be on the recieving end of 5 Fire Warrior units! Or'es'shi Tau'va!
__________________
![]() There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Inquisitor Lord Karamazov What do you humans know of our pain? We have sang songs of lament since before your ancestors crawled on their bellies from the sea - Eldrad Ulthran |
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#3 (permalink) |
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Kroot Warrior
Join Date: Mar 2006
Location: Adelaide, Australia
Posts: 4
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Thanks Faolin, it is the Pulse Carbine units in the Devil Fish, although I know that the rifle units would be well suited as they could move up, jump out and rapid fire. I am unsure whether to take the pulse carbine units at al, might make them all rifles.
As for the hammerhead, I can see what you mean. Bearing in mind I am a nOOb when it comes to 40k. I shall have a little play and see what I come up with. If I take the AFP off the Shas'O what would be a good weapon system to replace it with? |
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#4 (permalink) |
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Kroot Warrior
Join Date: Mar 2006
Location: Adelaide, Australia
Posts: 4
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Ok, list with new minor updates
HQ Commander Shas'O 127Pts Missile Pod, Cyclic Ion Blaster, Shield Generator, and Hard-Wired Multi-tracker Troops 12x Fire Warriors w/team leader (Pulse Rifles) 130Pts 12x Fire Warriors w/team leader (Pulse Rifles) 130Pts 12x Fire Warriors w/team leader (Pulse Rifles) 130Pts 12x Fire Warriors w/team leader (Pulse Carbines) Bonded Devil Fish w/Smart Missiles, Targeting Array, 240Pts 12x Fire Warrios w/team leader (Pulse Carbines) Bonded Devil Fish w/Smart Missiles, Targeting Array, 240Pts Fast Attack 8x Pathfinders w/team leader, Photon Grenades, Bonded, 3 Rail Rifles Devil Fish 229Pts Heavy Hammer Head w/Rail Gun, Burst Cannons, Decoy Launchers, Blacksun Filter, Multi-tracker 170Pts 3x Broadsuits w/Advanced Stabilisation System 240Pts Elite 5x Stealth Suits, 1x Fusion Blaster 152Pts 3x Crisis Suits 2x Plasma Rifle, 2 xBurst Cannon, Targeting Array, 204Pts Team Leader Shas'vre, w/ Airbursting Fragmentation Projector, Burst Cannon, Targeting Array and Bonding Knife Total 1992Pts |
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#5 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Posts: 2,207
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How are you intending to use the Devilfish? Tell me some strategies you were hoping to use for this army. Basically what each unit will be doing.
As for another weapon system for the Commander................. I would normally say a Fusion Blaster but that's not a good idea in conjunction with the CIB (don't get me wrong, the CIB is not a bad gun).......... maybe a Plasma Rifle? To deal with armoured opponents? I wouldn't advise the Missile Pod. It dosen't have the AP to deal with hard stuff, and has too low a strength value to hurt much else becides Rhinos. Maybe your luck is better than mine though.
__________________
![]() There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Inquisitor Lord Karamazov What do you humans know of our pain? We have sang songs of lament since before your ancestors crawled on their bellies from the sea - Eldrad Ulthran |
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#6 (permalink) |
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Kroot Warrior
Join Date: Mar 2006
Location: Adelaide, Australia
Posts: 4
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My intention would be to push the two units in Devil Fish forward keeping them together. Using the fish as some protection and using the carbines to attempt to pin some units back to allow the other units to concentrate on fewer targets a turn. But until I manage to put it together, I am not 100% sure how it will exactly work. I just know that with 60 Fire Warriors I will be able to lay down a lot of fire.
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#7 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Posts: 2,207
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Hmm..... if only someone else besides me would comment on your list! I am a static player so I can't really offer advice on the Fish of Fury and the like.
I'd say scrap the Carbines. Most armies have Ld 8 or better, and most armies that don't have some special rule making leadership irrelevant (eg, synapse creatures). Your odds of succeeding with a pinning test aren't to high unless you lower there leadership with markerlights. Which would be an awful lot more damaging boosting the BS of Fire Warrior teams with rifles. When it comes down to it, I'm not sure. You have to decide whether you want to rely on pinning tests, or sheer weight of fire to slow the enemy advance. I've never had any success with Carbines but I've only had 8 in my army so that dosen't mean alot.
__________________
![]() There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Inquisitor Lord Karamazov What do you humans know of our pain? We have sang songs of lament since before your ancestors crawled on their bellies from the sea - Eldrad Ulthran |
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#8 (permalink) |
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Shas'Ui
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I would defenitly recommend you drop the Shas'O and replace him with 2 Shas'el. I can assure you this grants you alot more mobility and diversity as well as allowing you to handle more targets.
If you want advice on using your DF and such, I recommend you read the tactics in the mech bible
__________________
quoted from an HH pilot: "I get hammered at work!" Death is only the beginning. It is a gateway accessing the unknown, and, sooner-or-later, we will all cross over. |
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#9 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Posts: 2,207
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Um.......... it's been said before so I don't think I'm breaking any rules (raises hand and looks around)
Commanders are +1 in the new Codex. You have to take one. No choice. Did you mean two Shas'el? If not, his list will have no HQ choice. But one of my friends has two Shas'el and they work. It's just a matter of personal preference.
__________________
![]() There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Inquisitor Lord Karamazov What do you humans know of our pain? We have sang songs of lament since before your ancestors crawled on their bellies from the sea - Eldrad Ulthran |
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#10 (permalink) |
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Shas'Ui
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oops... sorry about that... I meant Shas'el... fixed that
__________________
quoted from an HH pilot: "I get hammered at work!" Death is only the beginning. It is a gateway accessing the unknown, and, sooner-or-later, we will all cross over. |
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