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1500pt farsight
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Old 05 Jul 2015, 21:16   #1 (permalink)
Kroot Warrior
 
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Default 1500pt farsight

+++ Farsight List (1500pts) +++

+ HQ +

* Bah'laké - Commander (177pts)
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Advanced Targeting System, Crisis Suit, Burst Cannon, Plasma Rifle, Stimulant injector, Talisman of Arthas Moloch (*)
* 2x Shield Drone
2x Shield Generator


+ Elites +

* XV104 Riptide (275pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Counterfire Defence System, Early Warning Override, Earth Caste Pilot Array (*), Ion Accelerator, Riptide Battlesuit, Riptide Shield Generator, Twin-linked Plasma Rifle
* 2x Shielded Missile Drone
2x Missile Pod, 2x Shield Generator


+ Troops +

* missile burst - XV8 Crisis Team (183pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Burst Cannon, Counterfire Defence System, Crisis Battlesuit, Missile Pod
* Crisis Shas'ui
Burst Cannon, Counterfire Defence System, Crisis Battlesuit, Missile Pod
* Crisis Shas'ui
Burst Cannon, Counterfire Defence System, Crisis Battlesuit, Missile Pod
* 2x Shield Drone
2x Shield Generator


* Fusion/fire - XV8 Crisis Team (compulsory) (198pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis Battlesuit, Flamer, Fusion blaster, Stimulant injector
* Crisis Shas'ui
Crisis Battlesuit, Flamer, Fusion blaster, Stimulant injector
* Crisis Shas'ui
Crisis Battlesuit, Flamer, Fusion blaster, Stimulant injector
* 2x Shield Drone
2x Shield Generator


* Dual Plasma - XV8 Crisis Team (compulsory) (192pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Advanced Targeting System, Crisis Battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Advanced Targeting System, Crisis Battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Advanced Targeting System, Crisis Battlesuit, 2x Plasma rifle
* 2x Shield Drone
2x Shield Generator


+ Fast Attack +

* Pathfinder Team (120pts)
(Preferred Enemy (Orks) (CC only), Scouts, Supporting Fire)
Bonding Knife Ritual (*), Photon Grenades
* 10x Pathfinder Shas'la
10x Pulse Carbine with Markerlight


* Piranhas (40pts)
* Piranha
Burst Cannon, Two Gun Drones


+ Heavy Support +

* XV88 Broadside Team (220pts)
(Extremely Bulky, Preferred Enemy (Orks) (CC only), Supporting Fire)
Bonding Knife Ritual (*)
* Broadside Shas'ui
Broadside Battlesuit, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System, Velocity Tracker
* Broadside Shas'ui
Broadside Battlesuit, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System, Velocity Tracker
* 4x Missile Drone
4x Missile Pod

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Old 05 Jul 2015, 22:51   #2 (permalink)
Shas'Vre
 
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Lost the shielded missile drones on the riptide. It's a trap option. Due to rule interactions they will almost always hurt him more than they help him. They only have 1 wound, so if they get hit, they die, and because the unit is only 3 models large, every dead model is a leadership check for your riptide. Tau aren't well known for their leadership, so you're going to watch your riptide run off the board far more than you will appreciate.
Further, the riptide is a monstrous creature so it can move through terrain unimpeded, the drones cannot... so now not only do they risk killing your riptide, they also slow him down. And then! They slow him down even more because they don't benefit from his nova charge 4d6 move option, entirely wasting that option.

A single piranha with a burst cannon isn't going to do anything other than harass very mildly and block up movement. For 10 points more you could at least get a fusion blaster to threaten vehicles with (though don't expect much out of it).

Fusion blaster + flamer suits are not really a cost effective option. No matter which one you are firing you are wasting one of them. The fusion blaster can take down tanks and heavy armoured elites. The flamer can take out light infantry with light armour. The ranges are similar but their jobs are entirely different. Always try to streamline your suits into a single battlefield purpose per unit.
The same can also be said of the burst cannon missile pod suits, though they aren't quite as badly off. Just going straight burst cannons would probably get you better results out of them, especially since you already have missilesides to pump out all that S7 firepower.

Pathfinders are probably our weakest markerlight option. Not saying don't take them... just saying be aware of what you're in for; they are going to get killed pretty quick every game if you opponent knows whats up. Consider other options such as drones with a drone controller.
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Old 05 Jul 2015, 23:13   #3 (permalink)
Shas'La
 
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I would like to say I'm not sure who your commander is so idk if he's good or not. However your riptide can be put together better, drones can only hold your riptide back, take them out. you should probably give him stim, and exchange CDS for something more productive like EWO, or ATS as you really shouldn't be getting that close to anything with your riptide to warrant using overwatch.

Drop your CDS on your crisis for stims this will keep them alive much longer for the spot you have given them, however I would switch the missiles with plasmas as they are roughly your burst cannon range and can give you an extra benefit over terminators and such. Missiles are good though.

Drop your Flamers on your fusions as without splitfire they are useless as I think I'm seeing you trying to use them to fry things inside open top transports and then blow them up, but at the same time its just better to specialize them, use fusions or plasmas maybe even both.

and for your plasma suits I would go with stims over adv if you can afford it.

Pathfinders are bad markerlights so...yeah switch to marker drones and get a drone controller.

and your piranha is useless without a fusion and dpod, prepare for him to get destroyed.

and if you can get a 3rd missileside to complete that bundle do so, also split them up into separate slots since your not going fire support cadre as you don't have any heavy slots to compete with, it gives free split fire, and don't have to do leadership checks.

btw if you can grab an ethereal he would be an excellent addition to help your missilesides.

hope that helps man!
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Old 05 Jul 2015, 23:17   #4 (permalink)
Shas'Vre
 
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I don't think an ethereal provides enough force multiplication in this list to be worth the risks.
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Old 06 Jul 2015, 03:17   #5 (permalink)
Kroot Warrior
 
Join Date: Jul 2015
Posts: 5
Default revised

+++ Farsight List (1500pts) +++
Thanks for the advice guys. First, I switched out the pathfinders for drones. Dualed all the crisis weapons, dropped the piriahna, split up the broadsides and added a seeker missile with extra points (but I feel the could be allocated elsewhere). Switched around commander's loadout (which I'm still not sure about)
+ HQ +

* Bah'laké - Commander (172pts)
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Airbursting Fragmentation Projector, Crisis Battlesuit, Drone controller, Stimulant injector, Talisman of Arthas Moloch (*)
* 2x Shield Drone
2x Shield Generator


+ Elites +

* XV104 Riptide (255pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Early Warning Override, Earth Caste Pilot Array (*), Ion Accelerator, Riptide Battlesuit, Riptide Shield Generator, Stimulant Injector, Twin-linked Plasma Rifle


+ Troops +

* dual burst - XV8 Crisis Team (168pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
2x Burst Cannon, Counterfire Defence System, Crisis Battlesuit
* Crisis Shas'ui
2x Burst Cannon, Counterfire Defence System, Crisis Battlesuit
* Crisis Shas'ui
2x Burst Cannon, Counterfire Defence System, Crisis Battlesuit
* 2x Shield Drone
2x Shield Generator


* dual fusion - XV8 Crisis Team (compulsory) (198pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis Battlesuit, Stimulant injector, Twin-linked fusion blaster
* Crisis Shas'ui
Crisis Battlesuit, Stimulant injector, Twin-linked fusion blaster
* Crisis Shas'ui
Crisis Battlesuit, Stimulant injector, Twin-linked fusion blaster
* 2x Shield Drone
2x Shield Generator


* Dual Plasma - XV8 Crisis Team (compulsory) (192pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Advanced Targeting System, Crisis Battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Advanced Targeting System, Crisis Battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Advanced Targeting System, Crisis Battlesuit, 2x Plasma rifle
* 2x Shield Drone
2x Shield Generator


+ Fast Attack +

* Drone Squadron (84pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire)
* 6x Marker Drone
6x Markerlight


+ Heavy Support +

* XV88 Broadside Team (118pts)
(Extremely Bulky, Preferred Enemy (Orks) (CC only), Supporting Fire)
Bonding Knife Ritual (*)
* Broadside Shas'ui
Broadside Battlesuit, Seeker Missile, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System, Velocity Tracker
* 2x Missile Drone
2x Missile Pod


* XV88 Broadside Team (110pts)
(Extremely Bulky, Preferred Enemy (Orks) (CC only), Supporting Fire)
Bonding Knife Ritual (*)
* Broadside Shas'ui
Broadside Battlesuit, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System, Velocity Tracker
* 2x Missile Drone
2x Missile Pod


* XV88 Broadside Team (110pts)
(Extremely Bulky, Preferred Enemy (Orks) (CC only), Supporting Fire)
Bonding Knife Ritual (*)
* Broadside Shas'ui
Broadside Battlesuit, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System, Velocity Tracker
* 2x Missile Drone
2x Missile Pod

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Old 06 Jul 2015, 03:31   #6 (permalink)
Shas'La
 
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What is your points/Total points?
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Old 06 Jul 2015, 10:10   #7 (permalink)
Kroot Warrior
 
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1500 points
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Old 10 Jul 2015, 02:06   #8 (permalink)
Kroot Warrior
 
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Your points don't seem to add up properly, I get 1407. If this is the case you could look at adding in an extra riptide, to do this I would change the fusion suits to just be two suits with two fusions each, no drones. 4 shots at almost half the price. Drop the seeker missile.

You have Earth Caste on the first riptide, I would change that into a Heavy Burst Cannon and put an ion accelerator on the second with just early warning override.

This would come in at 1497 points then.

Alternatively I would still change the fusion suits, remove the seeker missile, and you could easily add another plasma crisis team, for 1499 points.

Is the marker drones going with the commander? while the AFP can be a good gun, you need a target lock to fire it separate to the drones. Just take out a counter fire defense system to pay for it.
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Old 10 Jul 2015, 06:33   #9 (permalink)
Shas'La
 
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I have to agree with Deaus with 95% of this. The only things I would change would be the drones, keep some of them and yes you have to take LDR test, but they are tested with heroic moral due to the bonding knives so don't worry about it too much just keep things away from the edge. For riptides stims and earthcaste are expensive, but required unless you want him to be a points sink.

Then this is some mods I made to it after re-constructing it. Sorry it took so long school is higher priority then this unfortunately.

-Drop Seeker Missile
-Give all Broadsides only 1 missile drone
-Exchange CDS with Stims
-Exchange TL-Fusions for 2xFusions
-Exchange ATS for Stims
-Add a Cylindic to commander
-Exchange 1 Burst each for 1 Missile each

This will optimize your build. 1499/1500
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Old 10 Jul 2015, 13:34   #10 (permalink)
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Apologies lastraven, you may have misunderstood. The only drones i was suggesting to remove were from the fusion suits. Also the earth caste should stay as you mentioned, i just suggested taking the heavy burst cannon instead. these were just things i thought could save points to allow another riptide or suit squad.
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