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Old 15 Jun 2015, 22:17   #11 (permalink)
Shas'La
 
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The tactical advantage of it is that your keeping something alive that can destroy the enemy easily. Doesn't need more of a tactical advantage plus on average a crisis suit will destroy 2x the amount a piranha will and with FNP that can effectively 4-6x more kills. Granted if you have 3 or more piranhas they can be great, but they are strictly quantity over quality.
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Old 16 Jun 2015, 17:07   #12 (permalink)
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That's not really a tactical advantage. A crutch perhaps, but having something live that is probably going to live anyways through careful play doesn't provide any advantageous change to the battlefield. It's like the vectored retro thruster, which adds hit and run to your unit... but what is your unit doing in close combat in the first place?

Piranhas as I mentioned deal less direct damage but have significantly more control over the battlefield with their speed and front armour protecting them from lighter firepower.
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Old 16 Jun 2015, 18:30   #13 (permalink)
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Anyone playing on a standard table will not be able to make use of the piranhas speed and no points should be wasted for any army no matter what, its like playing chaos and including cultist they are just waisted points.
However keeping something alive longer so that it can output more death even if it may be the same unit/model. Also Stims aren't like retros, retros you should never get yourself into the situation to use them.
Secondly it can be useless throughout an entire match, where as stims WILL be useful because most people are intelligent enough to stay away from things that can kill them easily and not every map has walls to keep your crisis from complete cover.
I hope your at least taking the time evaluate tactical situations and not just tactical models, because I am taking into consideration your argument.
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Old 16 Jun 2015, 20:25   #14 (permalink)
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4x4 or 6x4 tables with d3 pieces of terrain per 2x2 area are more than acceptably sized to make excellent use of the piranha as a road block.

There is no point nor should anyone ever take something that is not worth it's points, but I could say the same about stims as you are saying about piranhas; stims are a complete waste of points if you are planning to position your crisis suits carefully and avoid being shot at or charged in the first place. Stims are to shooting as retros are to close combat. Stims are only useful if you are getting shot.

I'm certainly taking your argument into consideration, but I have used all of these units and upgrades hundreds of times (minus vespid... only twice have I used vespid) and found taking more well played models outweigh the benefits of defensive wargear, especially at lower point levels. Stims don't provide tactical situations, it's the battlesuits they are attached to that do, and yes the stims help keep them alive, but so does the careful and tactical movement and use of cover for those suits. If you can make use of what the suits already have to stay alive, and get something on top of that, you're going to win out over just having the suits.

Edit: I have also only used a unit of just 4+ shield drones on their own a couple times... cause while it seems like a really cool idea it doesn't really do anything that can't be done better elsewhere (like the piranha)...

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Old 17 Jun 2015, 04:50   #15 (permalink)
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Well yes I fully agree with the shield drones I never take them and they are just a waste of points since it does not target the unit only the drone model itself. Well on my personal experience with a lot of units that use no line of site or not enough cover to completely block a crisis suit yes they will be shot up and I have have much success with this in my 50+ battles and have moved them how they should be played, however all piranhas that I have used aren't that great they die to infantry and can't keep a target locked into combat with it more than a phase. So I believe it is situational based on terrain.
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