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My Pathfinder Kill-Team
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Old 27 Sep 2005, 10:47   #1 (permalink)
Shas'El
 
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Default My Pathfinder Kill-Team

Are there any improvements for this kill-team?

-Pathfinder: Shasui,drone controller,frags
-2x Gundrones (can you give drones frags?)
-Pathfinder: Railrifle, frags
-6x Pathfinders: Frags
-Upgrades: Stummers, Change of Guard
Total: 163pts
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Old 27 Sep 2005, 13:12   #2 (permalink)
Shas'El
 
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Default Re: My Pathfinder Kill-Team

seems pretty good, i want to know where you found the rules... i can't find any so i can ake an Imperial Guard one...
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Old 27 Sep 2005, 14:08   #3 (permalink)
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Default Re: My Pathfinder Kill-Team

Kill team rules are in the large hard back rulebook. If you have the one that came from the Macragge set Im sory thats the only rules that arent in there. I guess it was seen as more of an extra scenario and fluff than rules so wasnt included in the small rulebook.
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Old 27 Sep 2005, 14:25   #4 (permalink)
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Default Re: My Pathfinder Kill-Team

found them now!!! thankyou, i should really read my stuff eh?
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Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment. :P
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Old 27 Sep 2005, 18:57   #5 (permalink)
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Default Re: My Pathfinder Kill-Team

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Originally Posted by Warcaster Tefnik
found them now!!! thankyou, i should really read my stuff eh?
Reading the rulebook cover to cover never hurts. Thats what I did but I have the BFM rulebook, I was pissed when I saw it didnt have the kill team rules in it but then again any $50 bucks I have is going to build my army. *sigh*
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Old 27 Sep 2005, 23:47   #6 (permalink)
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Default Re: My Pathfinder Kill-Team

well (downer warning) i believe the problem with a pathfinder kill team is that the lack of Devilfish counts as 1 broken Mutable Law.. already giving the brutes a boost, without giving you anything extra...

but HEY! since your breaking mutable laws, why not cash in the frags and drones and i dunno, the upgrades for a STEALTH suit?

taking a unit below its minimum unit size isnt breaking any laws... but mixing two units is one law, and having a 3 dice weapon is another law broken, bringing this team u to 3 mutable laws out the window... MAN Tau Kill Team is hard!!

i give up! ill just stick with 5 stealth suits, bonded... 1 law broken (yeesh!! or is it 5 laws?).. 15 str 5 dice, stealth fields, jet packs.. SCORE! Tau Kill Team at its fluffiest!
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Old 28 Sep 2005, 01:57   #7 (permalink)
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Default Re: My Pathfinder Kill-Team

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why not cash in the frags and drones and i dunno
Frags are free in Kill-Teams
Quote:
i believe the problem with a pathfinder kill team is that the lack of Devilfish counts as 1 broken Mutable Law
I think we have discussed the devilfish kill-team problem on another post, but I cant find it. The Pathfinders don't brake any rules (only if you count the Devilfish), but the stealths brake the 3 dice weapon rule :P. Although stealths would be an awsome kill-team, and they would hold their own. What about this (extremely cheesy).

-1xStealthsuit w/ frags- 30pts
-130 pts of upgrades

One law broken, and a s***load of stummers, camo,.... etc. ;D

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