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GT heat 2 army list
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Old 25 Aug 2005, 16:00   #1 (permalink)
Shas'Saal
 
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Default GT heat 2 army list

Okay so this list has been re-drafted a couple of times and at the moment I feel it is pretty stable, I cuold have gone with the six las/plas squads, but my moral code just wouldn't let me. So hopefully I have ended up with something competative but not too cheesy... :-\

C&C more than welcome...]

The Sons of Golgotha, 1500 point Tournament Army List


Honour your Wargear & Take Pride in your Colours

HQ

Master: Terminator Armour, Power Sword, Storm Bolter, Teleport Homer.

Terminator Command Squad (4 marines): 2 Assault Cannon.


ELITES

Devastator Squad (6 marines): 4 Missle Launchers, Tank Huters.

Terminator Squad (5 marines): 2 Assault Cannon, Teleport Homer.


TROOPS

Tactical Squad (6 marines): Las Cannon, Plasma Gun.

Tactical Squad (6 marines): Las Cannon, Plasma Gun.

Tactical Squad (6 marines): Las Cannon, Plasma Gun.


FAST ATTACK

Land Speeder Squadron (1 Speeder): Assault Cannon.

Land Speeder Squadron (1 Speeder): Assault Cannon.

Land Speeder Squadron (1 Speeder): Assault Cannon.


HEAVY SUPPORT

Devastator Squad (6 marines): 4 Heavy Bolters.

I may well reconsider the traits to add Never Dispare and movet the Elite Dev sqaud to Heavy Support and use Suffer Not the Works of Heretics to keep the TH skill.
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Old 25 Aug 2005, 18:14   #2 (permalink)
Shas'O
 
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Default Re: GT heat 2 army list

Why do your Termies and Commander in Termie armour have Teleport Homers? when they will be the ones doing the teleporting.

Im guessing that you are starting your Commander with his Command Squad on the table and using them to let the other squad deep strike more effectively?.

Still, that would probably mean your Command squad advancing alone and leaving the rest of your army with no close combat support. I suppose if you wan't to bring the second Termie squad down later on so they avoid enemy fire-power and will have their Assault Cannons in range as soon as they arrive then its ok. But the second Termie squad doesn't need the Teleport Homer.

I think over-all it is quite balanced. Plenty of shooting that is effective against power armour and other forces, plus you have 10 Termies for combat support.

Theres not much I can suggest changing without compromising a main aspect of the list.

Still, I would have more Marines in those Devi Squads.
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Old 25 Aug 2005, 18:36   #3 (permalink)
Shas'Saal
 
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Default Re: GT heat 2 army list

I cannot make a deepstrike choice until I see the table and the opposing list and the scenario. However, I do want both squads together and with DS you cannot guarantee that. With TH in both squads, if they DS on different turns they will stay together. And I could remove them but what would I spend the points on?
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Old 25 Aug 2005, 18:39   #4 (permalink)
Shas'O
 
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Default Re: GT heat 2 army list

Yep, thats fair enough if your planning to deep-strike both squads quite often.

Although that would mean your army has no combat support at all untill they arrive. Which could cause big problems against fast assault armies.

Still, as I've said. Not much you can do about that without losing whole units from your list.
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Old 26 Aug 2005, 13:55   #5 (permalink)
Shas'El
 
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Default Re: GT heat 2 army list

Are you planning on drop podding your tacticals in?

I don't see much in the way of vehicles, so mobility seems an issue once on the board.

Otherwise, it is interestingly different than I would make up, which makes it probably very good

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