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My 1500 point list
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Old 11 Aug 2005, 16:24   #1 (permalink)
Shas'El
 
Join Date: May 2005
Location: Youkai Academy
Posts: 2,212
Default My 1500 point list

My 1500 point list 8)

[HQ]

Commander - Master
- Storm shield
- Thunder Hammer
- 115

[Elites]

Techmarine
- Servo-harness
- 4 x gun servitors with Heavy Bolters
- 200

Dreadnought
- 105

Dreadnought
- 105

[Troops]

10-man tactical squad
- 1 x Heavy Bolter
- Sergeant with bolt pistol and powerfist
- Rhino
- 155

10-man tactical squad
- 1 x Heavy Bolter
- Sergeant with bolt pistol and powerfist
- Rhino
- 155

[Heavy Support]

Predator Destructor
- 100
- Heavy Bolters

10-man Devastator squad
- 4 x Heavy bolter
- 210

10-man Devastator squad
- 4 x Heavy bolter
- 210

[Total]

- 1495

what do you think? 8)

(on my sergeants do i have to pay the 1 point for the bolt pistol or is it free? ??? :-[)
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Old 12 Aug 2005, 14:36   #2 (permalink)
Shas'Vre
 
Join Date: Jun 2005
Location: Novi, Michigan
Posts: 1,013
Default Re: My 1500 point list

You have to pay unless you took the take the fight to them but for two guys in the entire army it isn't worth the drawback.
you also may want to re-arange somehow for some more tactical squads. you are also very lacking in the anti tank section. so you will only be 100% effective against nids.
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Old 12 Aug 2005, 15:20   #3 (permalink)
Shas'Ui
 
Join Date: Apr 2005
Posts: 562
Default Re: My 1500 point list

Doesn't look to be the best, but it's definetely playable.

[HQ]

Commander - Master
- Storm shield
- Thunder Hammer
- 115

You have taken his nice Initiative and given him Initiative one. Strom Shield and THammer is fun, but if you want him to be a CC monster give him a Power weapon or 2 Lightning Claws and Terminator Armour.

Techmarine
- Servo-harness
- 4 x gun servitors with Heavy Bolters
- 200

You already have 2 10 Man HB Dev Squads. This unit becomes pretty useless. They arent good at repairing and they will take casualties very fast. I'd scrap them and get 4 Terminator Command Squad with 2 Assault Cannons. Goes nicely with your LC/TA HQ

Dreadnought
- 105

Dreadnought
- 105

Pretty cool. Extra Armour is a must though.

10-man tactical squad
- 1 x Heavy Bolter
- Sergeant with bolt pistol and powerfist
- Rhino
- 155

10-man tactical squad
- 1 x Heavy Bolter
- Sergeant with bolt pistol and powerfist
- Rhino
- 155

You forgot a Plasma Gun :P Seriously, get a Plasma Gun into one of the Squads. Scrap the second one and make a Las/Plas Support Squad.

Predator Destructor
- 100
- Heavy Bolters

Extra Armour and your all set.

10-man Devastator squad
- 4 x Heavy bolter
- 210

10-man Devastator squad
- 4 x Heavy bolter
- 210

Lets take 2 Marines out of each squad. They are still very survivable but you should be able to make 2 Las/Plas Troops choices with points saved.

Get Smoke a Teleport Homer for the Rino Squad. Zip them forward first turn and pop smoke. 2 second turn move and embark and call down your Terminator squad for a nic surprise

Good Luck.
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Old 13 Aug 2005, 00:41   #4 (permalink)
Shas'O
 
Join Date: Jun 2004
Posts: 6,716
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Default Re: My 1500 point list

What this looks like to me is an attempt to squeeze as much sutrvivability and firepower into this list as possible. Techmarine is in there just to pull along the servitors for example. In fact, it's rather heavily weighted towards anit-troop. I count a total of 16 heavy bolters and two assault cannons plus assoryted small arms! That's alot of anti-troop!

YOu might want to trade out some points for some heavier weapons for the one dev squad just to give you some more puncha gianst vehicles and biggeer creatures. Other than that, i can't see much reason to change things.
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