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Predator variant thoughts?
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Old 07 Mar 2011, 21:41   #1 (permalink)
Shas'Saal
 
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Default Predator variant thoughts?

I was going through my SM bits this weekend and came across a few Rhino chassises and Predator bits. Two things I always wondered 1)why the SM don't have a tank main weapon option with a range longer than 48" 2) why the SM don't have a tank option to fill a reconnaissance roll (think IG Salamander). So using the VDR program of Army Builder I came with this Predator variant and would like your thoughts.

current setup considerations:
- Predator chassis (same armor values)
- long barrel auto-cannon (similar to regular auto-cannon with range increased by 24")
- hunter killer missile (I think a must with this variant and will explain later)
- pintle-mounted storm bolter (again a must with this variant, will explain later)
- souped up engines (again think IG Salamander)
- extra communication (this Predator variant can call in reserves like a Tau Shas'o with
the control-noid thingy)...sorry I can't think of the name of it

other considerations:
- power of the machine spirit (I feel that this should be kept with Landraiders only)
- camo (went back & forth with this but don't know how I could model it effectively)
- rough terrain modification (didn't feel this would be needed with the Predator)
- longer reload (went back & forth on this one, it would only give me 1 shot per turn but
thought it may balance out this Predator variant, but hell they are Space
marines and should be able to load a gun just fine right?)
- extra armor (don't feel it would be needed with this Predator variant)

I may have missed some other upgrades but those are the ones I strongly looked at.

The roll of this Predator variant is similar to the roll of the IG Salamander. It is an armored recon-tank. I choose the auto-cannon because 1)it'd be an easy model modification 2)I really like the auto-cannon stats 3)I think when done it'd be a cool model. As per rules of this variant the only thing I did to make it balance out stats wise & fluff wise is that this variant can not take any side sponson option upgrades. This is why I chose to fit it with the hunter killer & storm bolter options from the get-go to give it a little more of a punch/defensive weapon option.

What do you all think? Is it balanced enough stats wise & fluff wise? I know it probably is not the best/most effective way to use a Predator chassis but that is not why I made this variant up. O-ya this will be apart of my Knights of Gryphonne armored spearhead force (post Hive Fleet Leviathan) in which I use the Black Templars Codex.

Also do you have an effective SM-like name that I could give this? I was thinking of calling it the Predator Evader

"Tanks" very much.
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Old 08 Mar 2011, 17:24   #2 (permalink)
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Comments? Anyone?
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Old 08 Mar 2011, 18:00   #3 (permalink)
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hy i've made a varient of the predator designed for recon i'll post the stats latter and it's simliar to your's
and i like it
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Old 10 Mar 2011, 05:50   #4 (permalink)
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It is an armored recon-tank. I choose the auto-cannon because 1)it'd be an easy model modification 2)I really like the auto-cannon stats 3)I think when done it'd be a cool model. As per rules of this variant the only thing I did to make it balance out stats wise & fluff wise is that this variant can not take any side sponson option upgrades.
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Old 18 Jun 2011, 00:10   #5 (permalink)
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SMs don't fight Long Range Battles, that's for the IG.

Recon tank, would get killed right away. If they had to use a "tank" it would be a Rhino for recon.

And if the more you load up a tank with extras the more points you lose somewhere else.

And this advice is coming from someone who plays Space Wolves very shooty. I use an 85 point Predator in my games.

WT
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Old 06 Jul 2011, 19:09   #6 (permalink)
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I think the Predator varient you came up with would work in Apoc since there is a little more lattitude. But, I would just run a Razorback for recon and give it Extra Armor. Plus you can put 5 marines in it. So, not only are you doing recon in an area but you can deploy 5 Tactical Marines or maybe a Sternguard or Vanguard team to do some damage.
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Old 16 Jul 2011, 02:17   #7 (permalink)
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Razorback can carry 6 in PA, which is not enough troops when behind enemy lines.
I don't think he has been back to check his answers. But if it was me I would use Razorbacks with the Lascannon/twin-linked plasma guns. This is a good set up for bigger games.

WT
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Old 31 Jan 2016, 21:49   #8 (permalink)
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Quote:
Originally Posted by Wolf-Tau View Post
Razorback can carry 6 in PA, which is not enough troops when behind enemy lines.
I don't think he has been back to check his answers. But if it was me I would use Razorbacks with the Lascannon/twin-linked plasma guns. This is a good set up for bigger games.

WT
The Razorback serves a specialist role. It's more like the Infantry Fighting Vehicle to the Rhino's role as an Armored Personel Carrier "battle taxi". The Razorback can support a smaller Tactical Squad by acting as a mobile armored fire support position (thus removing the need for the squad to have a heavy weapons gunner). But I think their best role is to carry Devestator squads and supplement their firepower.

Now on Predator variants, have considered Chapter-specific ones as seen with the Blood Angels? Particularly given the material we now have from Forge World on the Great Crusade and the Horus Heresy? I can think of two, possibly three, Chapters that would have a hankering to tweak their Predators to suit their Chapter's particular tastes.

-Salamanders: a particular liking to Flame and Melta weapons

-White Scars: yes, they're more given to Bikes and Land Speeders. But Predators over any other Astartes AFV type may very well serve them as fast armored cavalry.

-Dark Angels: well,....they do love their Plasma weapons. I'm sure in the Great Crusade they fielded more then their fair share of Predator Executioners.

Thoughts? Any others jump to mind?

Last edited by Morgan_Keyes; 01 Feb 2016 at 00:17.
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