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General questions about drop pods.
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Old 02 Dec 2008, 19:57   #1 (permalink)
Shas'Saal
 
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Default General questions about drop pods.

Okay, I accept that these situations are unlikely to occur, but I have a couple of questions about drop pods which I think are better answered by the board as a whole and not just the SM section.

1. If a pod scatters to a legal position, or is placed in a legal position where the troops/d'naught can't disembark what happens?

2. If a pod scatters into difficult terrain, do the disembarking troops take a dangerous terrain test? If so, what happens to a d'naught?

Cheers

Andrew
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Old 02 Dec 2008, 22:09   #2 (permalink)
Shas'Ui
 
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Default Re: General questions about drop pods.

From what I make of the new Dstrike rules, I would argue that you would have to make a roll on the "deep strike mishap table" for the first question because it says:

"If any of the models in a deep striking unit cannot be deployed because they would land off the table, in impassable terrain, on top of a friendly model, or on top or within 1" of an enemy model, something has gone wrong. The controlling player must roll on the deep strike mishap table and apply the results."

But some people could probably argue against that, I'll have to wait to have that checked by someone who knows more about drop pods. And for number two, I think they would just count it as dangerous terrain because of this quote on page 95:

"Models arriving via deeps trike treat all difficult terrain as dangerous terrain."

-RS
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Old 02 Dec 2008, 22:45   #3 (permalink)
Shas'La
 
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Default Re: General questions about drop pods.

This is the rule I would read into:

Quote:
Originally Posted by page 67, 5th edition core rulebook
If any models cannot disembark because of enemies or because they would end up in impassable terrain, the unit can perform an 'emergency disembarkation' - the models are deployed anywhere within 2" of the vehicles hull, but the unit can't do anything else for the rest of the turn. If even this disembarkation is impossible, they can't disembark.
For the drop pod I would argue that it drops but the troops are stuck inside, even though the drop pod rules say they auto-disembark. I'm not sure if it is relevant, but isn't it the case that if you blow up a transport vehicle and have all of the space 2" around it with your own models that the troops inside are considered having died in the transport? That's what I immediately thought of. That's why I thought perhaps the troops are just stuck inside of the pod until the time comes that they can leave and in that case they will auto-disembark upon the first turn of movement that they can. Otherwise they are stuck inside the whole game or die when the drop pod is blown up.
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Old 03 Dec 2008, 02:39   #4 (permalink)
Shas'Ui
 
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Default Re: General questions about drop pods.

But Xanzar I would still argue that you would have to roll on the Deep Strike Mishap Table, as technically (I think) the drop pod is not a "transport vehicle." Maybe I'm wrong? Can someone confirm wether the Drop Pod is treated as a "transport VECHICLE" or not?

-RS
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Old 03 Dec 2008, 03:18   #5 (permalink)
Shas'O
 
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Default Re: General questions about drop pods.

Quote:
Originally Posted by AndrewC
Okay, I accept that these situations are unlikely to occur, but I have a couple of questions about drop pods which I think are better answered by the board as a whole and not just the SM section.
While I understand your motivations on posting this in the general board, I reckon this topic is quite specific and thus belongs in the marine forum. It's not only for the answering of the question at hand (which I reckon the marine board is quite capable of doing), but also for future reference. Should someone wish to look this up in the future, it being properly placed in the marine board may help in their search.
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Old 03 Dec 2008, 03:38   #6 (permalink)
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Default Re: General questions about drop pods.

The Drop Pod is a Dedicated Transport just like a Rhino. It has a lot of special rules, but it is still technically a transport vehicle.
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Old 03 Dec 2008, 03:38   #7 (permalink)
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Default Re: General questions about drop pods.

The problem with number 1 happening is that your drop pod would have to scatter PERFECTLY into a formation like that, as if it is within 1" of any enemy model it will move back in the direction it came from.

I would say that for number two it would just ignore the terrain, as it will become immobile in any case that happens. And the troops themselves are not deepstriking, it is the Drop Pod, they as well would be unaffected by the Dangerous Terrain, which is, in fact, difficult.
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Old 03 Dec 2008, 03:39   #8 (permalink)
Shas'La
 
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Default Re: General questions about drop pods.

The drop pod is definitely a transport. It is written in nice bold letters on its entry on page 69 of the current Space Marine codex. The second paragraph says:

Quote:
Originally Posted by page 69, 5th edition Space Marine codex, second paragraph under "Transport"
Once the Drop Pod has landed, the hatches are blown and all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game.
The hatches are blown, but that doesn't inherently mean the troops are out yet. And since it says to disembark "as normal" I would consider them stuck inside the drop pod (as described in my previous post quoting the disembarking rules from the main rulebook.) However, since the quote says they "must" disembark (as a requirement of the drop pod's deployment) and since the deep strike rule says:

Quote:
Originally Posted by age 95. 5th edition core rulebook, "Deep strike mishaps"
If any of the models in a deep striking unit cannot be deployed because ... the controlling player must roll on the deep strike Mishap table.
So with that, if you consider the disembarking of the troops from the drop pod a requirement of the drop pod deploying, then you would need to roll for a mishap. But once again, the rules says "Once the Drop Pod has landed... all passengers...." and that would lead me to believe that disembarking is done after full deployment of the Drop Pod, but that's reading pretty far into exact wording, I think. I still find it plausible that the marines are simply stuck inside.

To give my opinion of your second question about dangerous terrain, I would have to agree with Rosetta Stoned. Just to make it absolutely clear I call on the following quote the paragraph after what Rosetta Stoned called upon:

Quote:
Originally Posted by page 95. 5th edition core rulebook, "Deep Strike"
In the Movement phase when they arrive, these units may not move any further, other than to disembark from a deep striking transport vehicle.
Even though you might think that the deep striking model is the drop pod and the troops are simply disembarking, the wording specifically states that "these units" meaning the deep striking units as related to the previous paragraph's "Models arriving via deep striking..."
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Old 03 Dec 2008, 03:42   #9 (permalink)
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Default Re: General questions about drop pods.

I would say that it would NOT roll on the deep strike table.

The models are not deep striking! It is the Drop Pod. They would be destroyed as they exit the vehicle IF they must exit, chopped or blasted to little tiny bits by their enemies.
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Old 03 Dec 2008, 03:48   #10 (permalink)
Ethereal
 
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Default Re: General questions about drop pods.

We don't have the old rules any more for passengers being trapped. If you can't perform an emergency disembarkation, you can't disembark. But you must disembark from a Drop Pod when it arrives. So there is a basic contradiction.
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