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#1 (permalink) |
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Shas'La
![]() ![]() Join Date: Sep 2005
Location: UK
Posts: 394
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I was reflecting on an article a few weeks back about structuring SM armies according to their own TO&E, and it seemed the outcome was a larger than usual infantry force.
Been doing my own toying with that and blending it with what I know of a typical modern army structure, to wit: - 3 to 4 tactical squads, typically carrying an anti infantry and an anti tank weapon - 1 heavy weapon squad (often with 2 or 3 different things - HMG, AT, Mortars) - an HQ squad which normally has some form of ability the rest don't have (In 40K thats typically stopping large unpleasant things) Often there is a recce/scout unit attached, I'm thinking either Bikers or Jetpacks here. An armoured formation often has its own transport cum fighting vehicles (ie various flavours of Rhino), pure infantry rely on softer transport and armour / air support backup (both may use these in fact) So, was playing with this for my army, structure could be (for a bog standard footslogging force): - HQ - Leader with ability to take down large, nasty things with a bit of help (maybe a few Vets) - 3 Tac Squads of 10, Missiles/Plas - 1 Support Squad, broken into 2 Devastator units of 5 - 2x LasCannons, 2 x Autocannons, and 1 Dreadnought - Recce Squad, 10 Scouts, Snipers, Missile So c 1300 pts of ""standard units", c 200 pts to play with.
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cheekeigh mon-keigh |
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#2 (permalink) |
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Shas'Saal
![]() Join Date: Jan 2008
Posts: 213
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Problem I see is this, your devos can't take auto cannons, I would recommend two heavy bolters instead since Plasma Cannons are more anti-horde because of the new deviation rules.
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#3 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2004
Posts: 425
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200 points to spend, probably need transports, since you have to get to those objectives.
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#4 (permalink) |
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Kroot Shaper
Join Date: Nov 2004
Location: Oslo, Norway
Posts: 99
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I think your approach to creating a SM force is really cool. I wish i could give more feedback but i think a unit of Assault Marines would fit great. IMO bikers leans more towards maneuvrability to shoot things while jump pack marines makes a cool unit that fits the army as a shock troop
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"Dem only grots we got is dem wuns in a kan, fwahaha" - Ghizza, Warboss of Dem Easta Fringe Purpa Krumpaz |
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#5 (permalink) | |
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Shas'La
![]() ![]() Join Date: Sep 2005
Location: UK
Posts: 394
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Quote:
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cheekeigh mon-keigh |
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#6 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2004
Posts: 425
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second move? do you mean running? Running is nice but its really not as fast as people think, on average an extra 10.5 inches after 3 turns of running, which means no shooting for 3 turns to get as far as a rhino or razorback could in 1 turn. with the prices of rhinos and razorbacks being so cheap you can still take a could and another dread.
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#7 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Feb 2007
Location: Records Expunged
Posts: 623
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I actually run a list very similar to this (though I use the DA codex):
HQ Company Master with bolt pistol, frag and krak grenades, Iron Halo, power weapon, jump pack, and melta bombs 140 pts Chaplain with frag and krak grenades, bolt pistol, Rosarius, Crozius Arcanum, melta bombs 105 pts ELITES Dreadnought with Assault Cannon, DCCW with built-in heavy flamer, extra armour 145 pts TROOPS 10 Space Marines including flamer and Veteran Sergeant with melta bombs, bolt pistol, power fist 200 pts 10 Space Marines including flamer and Veteran Sergeant with melta bombs, bolt pistol, power fist 200 pts 10 Space Marines including melta gun and Veteran Sergeant with melta bombs, bolt pistol, power fist 205 pts 10 Space Marines including melta gun and Veteran Sergeant with melta bombs, bolt pistol, power fist 205 pts 5 Space Marines including melta gun and Veteran Sergeant with melta bombs, bolt pistol, power fist 125 pts FAST ATTACK Assault Squad: 10 Space Marines including two plasma pistols and Veteran Sergeant with bolt pistol, power fist, and melta bombs 295 pts HEAVY SUPPORT Vindicator with extra armour and dozer blade 145 pts Whirlwind 85 pts Devastator Squad: 5 Space Marines with four heavy bolters 150 pts 2000 pts I've found it works very well. I haven't tried it against any seriously tank-heavy armies yet. It definitely does better against weaker troops, rather than armies like Necrons/Chaos, but it still does alright. I always have plenty of troops to grab objectives (though I do usually roll 5s and 6s for my runs) and everything does okay killing stuff. It's also really fun to play, both with and against (from what I can tell from my opponents). TB
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Dirac Angestun Gesept calls. You know where.
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#8 (permalink) | |
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Shas'Saal
![]() Join Date: Oct 2008
Location: Bonneville (France)
Posts: 189
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Sorry, but is that "legal" in the 5th ed ?
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#9 (permalink) | |||
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Shas'Ui
![]() ![]() ![]() Join Date: Feb 2007
Location: Records Expunged
Posts: 623
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Quote:
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![]() That's actually one of the things I have against the new codex. I'm not sure if it was a typo in the book, or if they actually meant it that way. TB
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Dirac Angestun Gesept calls. You know where.
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#10 (permalink) | ||||
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Shas'Saal
![]() Join Date: Oct 2008
Location: Bonneville (France)
Posts: 189
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