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#1 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Aug 2007
Posts: 526
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What are the Razorback options in the 5th ed Marine Codex? Specifically, what are the Plasma weapons?
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#2 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2007
Location: Ont, Canada
Posts: 307
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I think they brought back the old Lascannon with twin-linked plasma rifle combo from the 3rd ed book. Time to ressurect those old Razors.
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We are all but a weapon in the right hand of the Emperor. But you don't want to know what he does with his left... |
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#3 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2007
Posts: 360
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TL heavy bolter base. They can purchase TL heavy flamer, TL assault cannon, TL lascannon, and as already mentioned las and TL plasma gun.
A horde of TL assault cannon razorbacks sounds good to me. |
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#4 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: Aug 2007
Posts: 526
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#5 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2007
Location: Ont, Canada
Posts: 307
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The turret from a Crusader seems to fit easily into the hole on a Razorback if I remember correctly.
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We are all but a weapon in the right hand of the Emperor. But you don't want to know what he does with his left... |
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#6 (permalink) | ||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
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It's a lot of points for such a fragile vehicle, especially if you're actually using it as a transport (in which case it'll draw even more fire). And I'm not even all that convinced of the assault cannon's worth now that rending has been taken down a notch.
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#7 (permalink) | ||
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Shas'La
![]() ![]() Join Date: Nov 2004
Posts: 425
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Agree, your better taking 2 heavy bolter razorbacks over 1 assaultcannon razorback as theres only 5 points difference.
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#8 (permalink) | |
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Shas'La
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I've really seen no point in taking any other turet than the Heavy bolter. It's too expensive for the other ones. 25 points for the cheapest options and the abilities don't get much better.
It makes me kinda sad that the update for IA2 (Updates for the Space Marine vehicles) took out the option for the Mulit-melta turet option. Use to be 5pts for it, but it was on the 70pt Razorback but no longer an option for the new Razorback.
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#9 (permalink) | |
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Kroot Warrior
Join Date: Aug 2008
Location: Wild wild east - Poland
Posts: 20
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Quote:
![]() My vote goes for the Heavy Flamer Razorback Since Razorbacks are transporting infantry, you will want to deliver them close to the enemy. And since, while going there, you either gonna pop a smoke screen or move 12 inches, you won't have may possibilities to use that bolter. When Razorbacks are finally close and have unloaded their cargo than heavy flamer is your best friend. I tried most (if not all) possible options of Razorbacks and I honestly encourage you guys to at least give it a try. They are dangerous as hell against most of the targets, even heavy infantry feels uneasy around them. Enemy will want to shoot them? Hey! It's only <not so many :P > points and they are taking hits instead of your valuable units. It's a win-win situation. Transports are doing their job still protecting their cargo even while it's outside. ![]() During my last game I was fielding 3 Heavy Flamer Razorbacks - believe me, havoc they can create for such a low point value is amazing. As for heavy bolters - in my opinion it's second best option, but these babies are usually better on attack bikes and land speeder squadrons harassing MC and enemy skimmers. Against hostile infantry that you will probably attack with your Razorback team - they are definitely not a ground breaker. "Heavy Flamer Razorback - 100% satisfaction or your money back" - ADEPTUS MECHANICUS |
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#10 (permalink) | ||||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Canada
Posts: 5,096
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