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Starting Blood Angels (With GK allies)
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Old 16 Jul 2008, 23:35   #1 (permalink)
Kroot Warrior
 
Join Date: Feb 2008
Posts: 28
Default Starting Blood Angels (With GK allies)

Hi there, I decided to start up a new army. I've been playing Tyranids for a while but I have an urge to get that 'good guy' feel that only the mighty Space Marines can provide. I also decided, right from the get go, that I must use Grey Knights as allies, as I already own 10 of them and Brother Captain Stern (such a cool model ;D ). Finally, I chose blood Angels because (for some reason) I had already printed their codex, and went to all the effort of putting it into a 3 ring binder and I really love the their flavor, lol.

Like I said, I'm just starting off. So far I own the following models:

12 Grey Knights (10 Knights and 2 Justicators)
1 Brother Captain Stern
1 Tactical Squad (from the Battle of Macragge)

I'm looking for a fast paced, close combat oriented Army with lots of cool vehicles with Big Guns... And to keep it relatively cheap.

To start out with, I was looking into purchasing the Space Marine Battleforce MK2, the Dark Angels Battleforce and a Bhaal Predator. What I'm wondering is, do you guys/gals believe this is a good way to begin the army I'm looking for, or would buying things separately be a better option?

Thanks in advance for all your help!
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Old 17 Jul 2008, 07:12   #2 (permalink)
Shas'Vre
 
Join Date: Jun 2008
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Default Re: Starting Blood Angels (With GK allies)

Well for a fast paced army with good close combat, its fairly hard to keep it cheap, but ill do my best.

Ok, first you need another squad of marines and an h.q., so for this i would go either for a company master with jump pack (a farily cheap option), a chaplain with pack or bike, or lemartes, or even dante, but hes really high points as you'll know.
For stern, if you want a more powerful (but more expensive) you could use him as a grand master and convert him to have a few upgrades, which is what i did. Beyond that you've got to get some more troops, elites and some serious anti tank weaponry, as all you have at the moment that can damage 14 armour is a missile launcher.
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