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#1 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2006
Posts: 1,069
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how much more effective is a furioso dreadnought that is coming in via drop pod if it is equipped with "Venerable" and/or "Death Company"?
this is alot: 45 additional point for a model that has base value of 150 pts. (drop pod) question is - has people found these points to be worthwhile? |
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#2 (permalink) |
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Shas'Saal
![]() Join Date: Sep 2007
Location: England
Posts: 133
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Yes. Venerablility has saved my Dreads on more than one occasion.
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#3 (permalink) | |
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Shas'Ui
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what dreads... joke, being sarcastic sometimes i think you have to many dreads Ally,
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#4 (permalink) |
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Shas'Vre
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The trick is to remember they are venerable. :P
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#5 (permalink) | |
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Shas'Ui
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you have a point there shas'OMG'WTF'BBQ (by the way i love your name)
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#6 (permalink) | |
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Shas'Vre
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Quote:
Forgetting the venerable rule has cost me many a dreadnaught. :'( |
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#7 (permalink) | |
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Kroot Shaper
Join Date: Mar 2007
Location: San Marcos, Texas
Posts: 93
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I have played a space marine army that used 2 venerable dreads (was a trait chapter) and the reroll did help him out for the most part by making one "exploded" roll turn into a simple immobilized. I can see that if you are going to drop pod the dreadnought into combat that the venerable upgrade will be worth it's weight in gold because if you are able to position the dreadnought correctly when he gets out of the pod you would be able to prevent a majority of anti-tank fire from hitting him, making the rerolls that you have to do to a minimum and letting you wreck shop before you are taken down (if you are taken down)
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#8 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Posts: 3,245
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indedd, althoughm,, whar does the death comp upgrade mean? ( im no BA guy)
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#9 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2006
Posts: 1,069
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death company upgrade for blood angles give them +d3 attacks each round in CC.
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#10 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jun 2007
Posts: 1,034
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But makes them potentially unpredictable. If they don't have direction (Chaplain) they go off at the first enemy they see (ignoring possibly more dire threats).
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