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Night fighting units?
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Old 19 Jul 2007, 19:40   #1 (permalink)
Shas'La
 
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Default Night fighting units?

I've got a game this weekend as part of a campaign i'm playing and the entire game will be played as a night fight. the mission will be "plant the flag" The question is what unit's to take? I play blood ravens and i'll be playing against eldar.

I was thinking about giving pretty much all of my tac squads infiltrate and true grit, infiltrating them in a building to "plant the flag" and saying "come get us". Then having a few mobile squads (assault squads maybe) to go after the enemy and there captured buildings.

Any idea's guys? Thanks in advance.
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Old 21 Jul 2007, 02:46   #2 (permalink)
Kroot Shaper
 
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Default Re: Night fighting units?

I like the idea of infiltrating into the buildings and using that get a good position early. The assault squads are also a good idea as their short range is less of a problem at night. Another obvious advantage is that they are very maneuverable and fast which helps close the gap between you and your opponent. You should probably equip your units with short range weaponry that won't hinder you in close combat, seeing as how there is bound to be a lot of that.

Good luck!
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Old 21 Jul 2007, 04:52   #3 (permalink)
Shas'Ui
 
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Default Re: Night fighting units?

I agree. Assault Squads and bikes would both be great options with their mobility and CC proficiency. Also, consider the Vindicator tank. It should be shielded by darkness and will advance behind your CC units. If the enemy take a building with their flag in hand, shell it with an AP 2 template, the short range won't be an issue.
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Old 21 Jul 2007, 21:25   #4 (permalink)
Shas'La
 
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Default Re: Night fighting units?

Quote:
Originally Posted by Frogger
I agree. Assault Squads and bikes would both be great options with their mobility and CC proficiency. Also, consider the Vindicator tank. It should be shielded by darkness and will advance behind your CC units. If the enemy take a building with their flag in hand, shell it with an AP 2 template, the short range won't be an issue.
I like the vindy idea.

I was also contemplating taking a pretty pricey but very scary command squad,

Master with term hon, L claws and jump pack.
5 marines, serg term hon and power fist, jump pack
remaining marines, term hon and power weapons, jump packs.
Then as there vet skill give them infiltrate!

An infiltrating veteran assault squad! Ouch! I think this little lot comes too about 250 points, not bad in a 2000 points limit game.

What do you think guys? Too much lol? ;D
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Old 21 Jul 2007, 21:42   #5 (permalink)
Shas'La
 
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Default Re: Night fighting units?

If you're facing eldar, depending on the type, an expensive HQ would probably not be the most helpful. One thing I've found can be devastating would be a dreadnought drop podding in with a heavy flamer, fry'em up.
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