Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Transport Vehicles
View Poll Results: What transport unit would your reccomend?
Rhino 8 30.77%
Razorback (HB) 6 23.08%
Razorback (LC) 2 7.69%
Land Raider 1 3.85%
Land Raider Crusader 9 34.62%
Voters: 26. You may not vote on this poll

Reply
Old 15 May 2007, 00:09   #1 (permalink)
Shas'O
 
Join Date: Aug 2006
Posts: 9,460
Default Transport Vehicles

I'm trying to decide what to add next for my BT army. Here's my "List" so far:

5 Assault Termies
Emperor's Champion (he is just so cool!)
Castellan with some CC Upgrades
8 Initiates (bolter)
8 Initiates (bolter)

I can make some "Neophytes" with guardsmen who I wouldn't use otherwise anyways. (convert lasguns to shotguns). I've been looking at some differnet things...

1. Rhino- Cheap, effective for transporting a squad of Initiates, maybe with an accompaying Castellan/Emperors champion to the middle of the battle fast. Lacks anything decent, oh, say armor or maybe weapons.

2. Razorback- It seems the Razorback doesn't get much love. I personally like the idea, and it looks great. Only downside is 6 transport. I could take a minimized squad of Initiates with the Casteallan/E's C attatched to deliver him and some bolter support right to the enemy with LC/HB for support. Seems like a good option to me.

3. Land raider- Big, Massive, and can handily transport my Assault Terminators and provide some much-needed anti-tank support to my list. Downside is it takes a Heavy Support slot and costs $60, but at this point a HS slot isn't in dire need.

4. Land Raider Crusader- Big, and provides unmatched Anti Infantry support. Again, costs $60 or so, but this wouldn't take up a HS slot, and it does have a multi-melta so it can kill some tanks.
GeekyGator is offline   Reply With Quote
Old 15 May 2007, 00:59   #2 (permalink)
Shas'La
 
Join Date: Nov 2006
Location: Probably at my computer desk right now... <.<
Posts: 482
Send a message via AIM to titankiller
Default Re: Transport Vehicles

I voted Rhino, but it would be closely followed by the LRC. The Rhino is best in my mind because it can haul the most marines for the fewest points. Once it drops them off, it can still maneuver around to provide them cover. Also, if it has smoke launchers, it has a much better chance to get close without being killed. Remember, don&#39;t use the Rhino as an attack vehicle, use it as what it is, a transport.

The LRC does this too, and also provides a large amount of firepower. Not too mention that, if a unit charges out of the LRC, they gain frags, which is invaluable for termies.

Personally, I don&#39;t like the Razorback too much, though I could see its uses for a 6-man shooting squad.

What I will recommend adding next: Initiates with bolt pistols and CCWs, Assault Marines, possibly a Predator.

Hope this helps.
__________________
titankiller is offline   Reply With Quote
Old 15 May 2007, 01:04   #3 (permalink)
Shas'El
 
Join Date: May 2007
Location: Canada
Posts: 2,692
Default Re: Transport Vehicles

Assault Marines? Stick &#39;em in a landraider. You can dash up full speed and get a second/first turn charge with it, and the expensive terminators wont get shot on their way there. Get a crusade and unleash bolter hell upon everything around it as well.
__________________
Necron Battle Challenge Blog, Check it out!
Diplomacy Game thread
Quote:
Originally Posted by The Strange Child
Sigged.
He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss,the abyss gazes also into you.
~Friedrich Nietzsche
Grindgobble Witherfume is offline   Reply With Quote
Old 15 May 2007, 01:05   #4 (permalink)
Shas'La
 
Join Date: Feb 2007
Posts: 407
Default Re: Transport Vehicles

Well, a LRC would be the most fluffy but if you want to haul just five termies I&#39;d say go with the LR for the added fire support. However, you made it seem like this is a fairly small game and if so go rhino. If not Mech BT, grind them into the dust with Land Raider Crusaders! ;D
__________________
Brute force ALWAYS works, its just a question of having enough of it!

War is great! Well, except for that dying part ...
BeserkWolf is offline   Reply With Quote
Old 15 May 2007, 14:15   #5 (permalink)
Shas'O
 
Join Date: Aug 2006
Posts: 9,460
Default Re: Transport Vehicles

Wow... A tie betwen Rhino and L.R.C. Noone likey da Razorback? Because that&#39;s what I&#39;m thinking about getting. I figure a LC Razorback would give me a bit of anti-tank without having AV14 all aroun, which would be nigh-inpenetrable to my friend&#39;s armies, and add a L.R. to my army after that to transport 5 assault termies with some Anti-Tank-Ness.
GeekyGator is offline   Reply With Quote
Old 15 May 2007, 15:26   #6 (permalink)
Shas'La
 
Join Date: Jul 2006
Posts: 438
Default Re: Transport Vehicles

use the crusader with the assualt marines not a landraider the crusader can carry an extra terminator and at the distance the crusader needs to be to drop off the terminators the botlers and assault cannons can rip every thing apart
__________________

The way 2 Death is Life is offline   Reply With Quote
Old 15 May 2007, 15:52   #7 (permalink)
Shas'La
 
Join Date: Nov 2006
Location: Probably at my computer desk right now... <.<
Posts: 482
Send a message via AIM to titankiller
Default Re: Transport Vehicles

Quote:
Originally Posted by GeekyGator
Wow... A tie betwen Rhino and L.R.C. Noone likey da Razorback? Because that&#39;s what I&#39;m thinking about getting. I figure a LC Razorback would give me a bit of anti-tank without having AV14 all aroun, which would be nigh-inpenetrable to my friend&#39;s armies, and add a L.R. to my army after that to transport 5 assault termies with some Anti-Tank-Ness.
The Razorback simply doesn&#39;t cut it for delivering an assault-oriented squad into combat. 6 men, even if one is a character, won&#39;t do a whole lot against anything much larger than them. Not to mention the fact that having that big gun on top forces you to make a choice: "Do I move 12" to get the squad into combat sooner, or do I just move 6" and shoot that guy over there?" The Rhino has no such qualms; it simply continues its dash forward until the unit jumps out or the tank is hit.

The Razorback is best suited for moving a fire support squad around and/or adding its firepower to theirs; Black Templars are by far a CC-oriented army, so even when they do have the 6 man las/plas squads, its best when they act as static fire support, hence why I leave the Razorback at home (or take its turret off and say its a Rhino).

On the subject of Assault Termies and their ride, a LRC is by far a better choice because of its ability to carry more men and it adds frags to them if they charge out. This is in addition to the fact that they may buy it as their dedicated transport, giving you two scoring units for one slot. Using a standard LR to cart them around isn&#39;t as good because: 1) its two scoring units for two slots, as opposed to 2-for-1; 2) during deployment, the LR, being a Heavy, goes down first, effectively constraining the terminators to its position, and allowing your opponent to set up to avoid it. If the termies have bought themselves a LRC, then both they and the tank count as an Elites choice, meaning they get put down after a majority of their best targets (squishy Troop choices) have been placed.

Hope that helps.
__________________
titankiller is offline   Reply With Quote
Old 15 May 2007, 18:01   #8 (permalink)
Shas'Ui
 
Join Date: Mar 2007
Location: The Great Below
Posts: 990
Default Re: Transport Vehicles

I voted Razorback, but only if you use it right. What I like to do is snag a Razorback with Heavy Bolters and use it to cart around a Devestator squad with a Lascannon/Plasmacannon weapons set. That way, they can move around to hit whatever needs to be hit, and the Razorback can provide some much-needed anti-infantry support for the primarily anti-armor squad.

Then again, you&#39;re running pretty much a CC only list, so the LRC is probably you&#39;re best option.
SmellTheAshes is offline   Reply With Quote
Old 15 May 2007, 18:02   #9 (permalink)
Shas'Saal
 
Join Date: Nov 2006
Posts: 210
Default Re: Transport Vehicles

Quote:
Originally Posted by titankiller

On the subject of Assault Termies and their ride, a LRC is by far a better choice because of its ability to carry more men and it adds frags to them if they charge out. This is in addition to the fact that they may buy it as their dedicated transport, giving you two scoring units for one slot. Using a standard LR to cart them around isn&#39;t as good because: 1) its two scoring units for two slots, as opposed to 2-for-1; 2) during deployment, the LR, being a Heavy, goes down first, effectively constraining the terminators to its position, and allowing your opponent to set up to avoid it. If the termies have bought themselves a LRC, then both they and the tank count as an Elites choice, meaning they get put down after a majority of their best targets (squishy Troop choices) have been placed.
Got to quibble with you on the scoring unit part. Barring some special language in the LRC&#39;s entry of the Black Templars codex (It is one of the few I am not familiar with/posses so I may be missing something), if it is taken as a dedicated transport it does not count as scoring by definition.
__________________
Necron: 8 Win : 4 Loss : 1 Draw
Eldar: 4 Win : 1 Loss : 2 Draw
MattyFoe is offline   Reply With Quote
Old 15 May 2007, 18:04   #10 (permalink)
Ethereal
 
Join Date: Dec 2004
Posts: 18,087
Default Re: Transport Vehicles

That was my understanding, as well. If you take them as two slots, they are both scoring. But if the Land Raider is purchased with the Terminators, only the squad counts as a scoring unit. The price you pay for saving a Heavy Support slot.
khanaris is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Know no fear, last man standing and transport vehicles - question Plastic Rat Space Marines 3 04 Oct 2007 18:54
Rules clarification: forced disembarking transport vehicles Diavolos1981 General 40K 20 21 Jun 2007 21:15
New transport Xyster Craftworld Eldar 2 09 Oct 2006 22:53
Transport vehicles and coherency shortbloke General 40K 4 22 Mar 2006 09:14
Best Transport in 40K (no VDR) O-Shova-Kais General 40K 23 18 Dec 2004 13:58