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#1 (permalink) |
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Shas'La
![]() ![]() Join Date: Feb 2007
Location: USA
Posts: 345
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I can't pick which Chapter I want to be. My choices are the Ultramarines 4th Company or a new chapter called Snakehunters??? Which one should I use?
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#2 (permalink) | |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Canada
Posts: 2,692
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I'd say make your own, the chances are there are many Ultramarine armies and steering away from that will make your army a bit more unique. What do the Snakehunters look like?
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#3 (permalink) | |||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Florida, U.S.A
Posts: 9,460
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Not to mention that Ultramarines are generally considerd "Noobish".
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#4 (permalink) | ||
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Shas'Ui
![]() ![]() ![]() Join Date: Mar 2007
Location: The Netherlands
Posts: 989
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Snakehunters would be nice to see
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#5 (permalink) | |||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Canada
Posts: 5,096
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Making your own chapter is a very rewarding and fun process. You have lots of scope for creativity and coolness.
That being said don't discount the Ultramarines so fast. They're one of the most hard core chapters out there. They are the paragon of what it means to be a Space Marine, with nearly 3/5ths of all chapters being descended from them. They have access to some very cool special characters and units as well as full run of the standard codex. They have a rich background and a strong and recognizable colour scheme. There's still lots of scope for conversion with them, especially with their Spartan influenced background.
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#6 (permalink) |
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Shas'El
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Snakehunters? You mean the Iron Snakes?
http://www.blacklibrary.com/product....049&type=Book# http://uk.games-workshop.com/spacema...r%2Dgallery/4/ <- Top left!
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#7 (permalink) | |
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Shas'Saal
![]() Join Date: Feb 2006
Location: perth, scotland
Posts: 141
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DONT USE ULTRAMARINES >
![]() i say make your own army up or use these snakehunters
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#8 (permalink) | |||
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Shas'Ui
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This has been as trobblesome as one would expact when the traits you have chosen and want are getting in the way off creating an effective list. If you wish to craate your own chapter then I suggest leaving traits out for the beggining. Quote:
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I understad from an erlier post that some gamers get tired of seeing the marines of ultra on the table, or more to the point are annoyed at the amout of players useing them. This however cant be helped as threw to the that if they attract a player then that player will use them. I on the other hand quite like them (There marines why wont I) but needless to say I like my chapter more. This is yet another reason why creating your own chapter is such an attractive feature, (It means no one else but you will ever use them) All in all creating your own chapter is by far the prefferable option by manny Give it a try you wont regret it.. Regards........................
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#9 (permalink) |
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Shas'La
![]() ![]() Join Date: Feb 2007
Location: England
Posts: 277
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Look at the other chapter's. I made my own chapter but there wasn't enough fluff to support them, now they're all Templars and I have great fun with them. They're a tough and well respected army at my club even although they don't always win, they always make an impression and are invaluble in Take and Hold missions. They are fun to play (an army you can just charge forward, guns blazing screaming "For the Emperor!" or "Death to the Xenoes"). I am not saying that Templars are for you (though they could be), I'm just saying take a good look at the other chapters; Space Wolves, Blood Angels, Raven Guard, Blood Ravens and Salamanders are all fairly distinctive army that are specialized, powerful and interesting. If you want CC go for the first three and if you want firepower go for the last two (although any army can be either) and then choose whether you want a well known and respected chapter or a smaller, more Individual chapter. Hope this helps.
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