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NON-Vet SW player Needs some advice on 750 points
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Old 18 Feb 2005, 00:30   #1 (permalink)
Shas'Vre
 
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Default NON-Vet SW player Needs some advice on 750 points


I have done some reading and research and I have tried to come with a good All Around SW List at 750 pts. Please feel free to comment and let me know what I can change to make it better.

Wolf Priest:135
PP PW
Iron Wolf Amulet
Healing Potions and Balms

BloodClaws: 196
8xBC (5xBP/CCW, PF/CCWx2) PGun/CCW)
[not sure if I should have that Plasma gun in there?]
Rhino with Wolf Priest to hold the reins of the BC's

Grey Hunter Pack:209
8XGH's 7x Bolter/CCW 1xBolter/PF
Rhino

Wolf Scouts: 92
1x BP/CCW,2xSniperRifle/CCW, 1x Plasma gun

Predator Destructor: 118
Auto Cannon, HBx2
Extra Armor,Smoke Lauchers

I was thinking of getting rid of the scouts and filling up the other two packs,* but I think they would be a great harraser and might get some heat off my two rhinos* so they can do some damage. My other idea was to get enough points to do a VenDread in there, but it would be a loss of more troops.

Thanks in advance for any help
WT




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Old 18 Feb 2005, 01:14   #2 (permalink)
Shas'El
 
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Default Re: Vet SW player Need some advice on 750 points

honestly, i've found a ven dread to be well and truly worthwhile at 750 pts. its awesomely powerful at this points range (take a ven dread, 10 claws in rhino with 2 fists, 10 hunters on foot with 2 fists and meltagun and 2 speeders w/mm, and you're rockin' ...assuming, that is, i haven't messed up and forgotten what i actually took)

but anyways, in this list: i'd say lose the plasma gun on the claws. 50/50 chance of hitting, and if you use it, you're not gonna be assaulting...i'd say scrounge a few extra points from somewhere and give the hunters a special weapon instead. and definitely give the hunters an extra fist if you can. and i'm not sure about the layour of the scouts...but that's a personal taste thing, i guess

other than that, it looks fairly solid. tho it might struggle a little against any army that manages to pack in some armour
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Old 18 Feb 2005, 23:43   #3 (permalink)
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Default Re: NON-Vet SW player Needs some advice on 750 points

I have re-done the list and here are my thoughts:

Wolf Priest: 135
Iron Wolf Amulet
Healing Potion& Balms

Blood Claws Pack: 199
BP/CCW x 7
BP/PW x1
BP/PF
Frag Grenades

Rhino -Smoke Launchers

Grey Hunter Pack: 228
Bolter/CCW x 5
Bolter/PW x 2
Bolter/Plasmagun x 1
Rhino -Smoke Launchers

Wolf Scouts: 71
BP/CCW x 1
Sniper Rifle x 2
Heavy Bolter x 1

Predator Destructor: 118
Autocannon, Heavy Bolter Sponsons x 2
Extra Armor
Smoke Lauchers

I am thinking of keeping the Scouts to do some rear damage to the enemy. I am hoping the tank draws all the fire while my Rhinos get to the enemy. I am hoping to split the fire of the enemy so that my precious cargo can get into combat.

If anyone thinks that I should do some changes, please feel free to let me know why I should change the list. This list is an ALL COMERS LIST

Thanks for reading WT
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Old 19 Feb 2005, 01:55   #4 (permalink)
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Default Re: NON-Vet SW player Needs some advice on 750 points

I'm a space wolf newbie myself but some advice I've picked up from my local GW and various other posts.

Wolf Priest: Awesome HQ Choice, I assume he'll be joining the Blood Claws, otherwise its just plain ole silliness.

Scouts: I'd leave em at home for now and free up some points, they're cool and all for sneaking up behind and demolishing everything, but they can be done without. Plus your scouts are meant for CC, and they're lacking in Power Weapons.

Blood Claws and Grey Hunters: I like to max out my Troop Squads, the points you save from scouts you can add in more upgrades, or more models to the squads.

Predator: Give it a lascannon, cause your army seems to be lacking in Anti-Tank capabilities.

My Anti Tank is actually my blood claws with Jump Packs, 3 power fists with like 11 PFist attacks on a charge, thats like 11 Krak Missile, some of em are bound to hit and do damage, of course I can always give them Melta-Bombs.

My Troop Section is 2 Grey Hunter Squads with plasma guns, they move up to within 12 inches unload hell and than wait to be charged if anything remains. :-D
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Old 19 Feb 2005, 02:18   #5 (permalink)
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Default Re: NON-Vet SW player Needs some advice on 750 points

Bloodied Fangs has a point with the Ven Dread, at 750 points it shouldn't come across too many AT weapons. But it's all up to you, and it also depends on your budget or your selection of models.

Depending on what army you're facing, I doubt the scouts would be useful. With only 2 snipers and a HB, they won't be killing many things with +3 saves. I'd say either ditch em and fill out your Grey Hunters, or ditch the long range weaponry, arm them for CC and send them against anything that could harm your Pred via infiltrate.

One other option is to try out the Scouts using proxies, if your playing group is pretty relaxed then you should be able to do this, and see how they work out. If they don't do too well switch them out and add something else.
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Old 19 Feb 2005, 02:25   #6 (permalink)
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Default Re: NON-Vet SW player Needs some advice on 750 points

ok, that's looking better...but i'm still not sure about whether or not its optimised...i think helderin has a good idea in dropping the scouts. you'd free up 7- pts with which you can upgrade the pwoer weapon in the hunter squads to fists, you can give all the rhinos extra armour you can upgrade the power weapon in the claw squad to a fist and you can buy the predator lascannon sponsons instead, as well as perhaps adding a body or 2

one other thing that i might be worth tampering with is dropping the wolf priest to a wolf guard battle leader, and just buy him a frost blade and bolt pistol...81 pts of mayhem, plus you have some more pts to spread around. just a thought
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Old 19 Feb 2005, 18:05   #7 (permalink)
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Default Re: NON-Vet SW player Needs some advice on 750 points

I was not all too sure about my scouts, because for me 4 is a small unit. I was thinking of an all Sniper squad as well but I think I would have to have 6 scouts to really make it work. Thanks for the input everyone!


Scouts are gone!

As for the Wolf Priest I still think it would save a Marine or two in the shooting phase, and if it does save one I would say it was points well spent. TWO saves would be great.

Question: Has anyone had good experiences with a Wolf Priest? Wolf Guard Battle Leader? This is a small point game 750 pts.

OK taking the points from the scouts and I think I might get that Ven Dread, because with his BS5,he could kill lots and he may get me first turn.

I would arm him with Assault/ML.

(takes out abacus and army list)
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Old 20 Feb 2005, 00:06   #8 (permalink)
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Default Re: NON-Vet SW player Needs some advice on 750 points

Well, I have come up with two lists:

First List

Wolf Priest 135
PP/PW
Iron Wolf Amulet
Healing Potions

Blood Claws (9): 203
BP/CCW x 7
BP/PF x 2
Rhino (SmokeLChrs) No Armor

Grey Hunters (9 now, added one): 240
Bolter/CCW x 7
Bolter/PW x 2
(in case they take a charge, I am running them in first)
Rhino
extra armor/smoke launchers

Ven Dread: 173
Asst Cannon/ML
Extra Armor
Smoke Launchers

or

Same Wolf Priest: 135

BC: 204
BP/CCW x 7
BP/PF x 1 lost one PF needed the points
BP/PW x 1
Rhino (with armor and smoke)

GH(8): 279
Bolter/CCW x 5
Bolter/PW x 1
Bolter/ PF x 1
Wolf Guard Leader Bolter/PW (was added Squad now at 9)
Rhino Armor/Smoke

Predator Destructor 133
Autocannon/Lascannon x2 sponsons
Armor/Smoke

I like this list the best. I just like the idea of a tank on the board, plus VERY Mobile army. I also like the WG leader, he helps with LD 9 and 2 attacks so +1 cause of two CCW. Can I move the tank and fire all weapons? hmm let look that up.

Thanks for reading and still any help/advice/comments based on experience will be very welcome.

WT






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Armies Played, Black Templar, IG, Elysians, and Eldar. Tried Grey Hunters
Fear is the Mind Killer. Fear is the little Death that brings total obliteration. I will face my fear and permit it to pass over me and through me.
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Old 20 Feb 2005, 00:16   #9 (permalink)
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Default Re: NON-Vet SW player Needs some advice on 750 points

if you're thinking about taking a ven dread, then have it as the HQ . drop the wolf priest for it, then ven dread has the potential to do way more damage, can take a fair bit back himself, and can win you first turn...oh, and if you take him, don't take the missile launcher...he's much better off using his dread CCW with its 3 attacks and Ws 5 . plus, if you take him as your HQ, you get to keep the pred

as for the iron priest...he has the potential to do a little damage, and save a few lives...however, hopefully you won't actually be needing this, as the only place you'll need it is getting there, and teh rhino alone should provide some reasonable cover
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"Well, a gathering is brie, mellow song stylings; shindig, dip, less mellow song stylings, perhaps a large amount of malt beverage; and hootenanny, well, it's chock full of hoot, just a little bit of nanny." Oz (Buffy, episode 2, season 3)

"I don't like coke, i just like the way it smells" Unknown

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Old 20 Feb 2005, 07:38   #10 (permalink)
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Default Re: NON-Vet SW player Needs some advice on 750 points

I was not sure about the Dread as an HQ. If I take him as an HQ, does he have LD 10 or no LD. (at work, so I don't have guide with me) I planned to use the Wolf Priest Ld of 10 to keep the BC's on a leash.

If do take both the Ven and the Pred, I still need to cut almost 20 pts. I could cut one BC and that should get me the points I need.

Hmm, then I get a smaller attack force(BC's) but I see what you mean. I can still get the Ven in there.


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Armies Played, Black Templar, IG, Elysians, and Eldar. Tried Grey Hunters
Fear is the Mind Killer. Fear is the little Death that brings total obliteration. I will face my fear and permit it to pass over me and through me.
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