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Captain Ferraman Poll
View Poll Results: Should I Keep His Set-Up?
Yes 2 18.18%
No 9 81.82%
Voters: 11. You may not vote on this poll

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Old 18 Nov 2006, 12:20   #1 (permalink)
Shas'Saal
 
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Default Captain Ferraman Poll

Hey Guys,

Based on the help I got from the Powerfist post I re-made Ferraman (Tom's name) :P

He currently stands at :

Captain
Termy Armour
" Honours
Lightning Claw
Thunder Hammer.

I Know he's expensive, Very expensive in my eye's, But he did prove his worth in combat, specially with the lightning claw...The TH was okay but I only gave him 1 chance to stun a tank with it otherwise he went down to Ini 1.

A second more speed orientated setup I thought of was to drop the TH and TA, keep the honours and LC but equip him with either a bike and give him a bike squad, or a jump pack and put him into an assault squad.

A few extra tip's would be nice because I am struggling to find my ultimate commander.

Thanks for any help.

Fer.
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Old 18 Nov 2006, 12:52   #2 (permalink)
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Default Re: Captain Ferraman Poll

You cannot have Terminator Honours and Terminator Armour... anyone with the Armour is automatically assumed to have Terminator Honours as well.
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Old 18 Nov 2006, 13:51   #3 (permalink)
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Default Re: Captain Ferraman Poll

Yah I know that, but I've always listed it along with his wargear, I do it in all my posts.
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Old 18 Nov 2006, 16:52   #4 (permalink)
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Default Re: Captain Ferraman Poll

Well, in my opinion, there's no point having a lightning claw and Thunder Hammer. You're throwing away that extra attack and one of the great advantages of Termie Armour is that you have the survivabilty to make it to initiative 1 blows. A pair of Lightning claws or a Thunder Hammer and pistol/CCW is viable. Your new setup looks ok, but seeing as you want to drop the Thunder Hammer, I would recommed a pair of Lightning claws and a Jump pack. This is a role best suited to a Chaplain, but a Commander is still a close combat monster in his own right.
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Old 18 Nov 2006, 17:01   #5 (permalink)
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Default Re: Captain Ferraman Poll

What about a thunder hammer with a PP and termy armour assigned to a heavy squad?
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Old 18 Nov 2006, 17:18   #6 (permalink)
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Default Re: Captain Ferraman Poll

I don't know what a 'Heavy Squad' is, but Plasma pistols (if that's what you mean by 'PP&#39 can't be taken by models in Termie Armour. They're rarely worth it anyway.

You can only pick up the extra weapon attack in Terminator Armour if you give him a power weapon or something, which probably isn't worth it. Perhaps just a Storm Shield for addaed protection in close combat?

Personally, I prefer to field my characters in power armour rather than Terminator Armour. Generally speaking, they've got high initiative, so Power Armour gives you a slightly better chance of pulling off a sweeping advance. More to the point though, power armour gives you much better versatility in your choice of transport and wargear (most notably jump packs). I'd seriously consider Keeping the Power Armour and leaving the Termies to fend for themselves; they're big boys after all.
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Old 18 Nov 2006, 17:24   #7 (permalink)
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Default Re: Captain Ferraman Poll

Sorry Tom, my meaning of a Heavy Squad is a termy squad.

Would it be smart to equip someone with a jump pack with a TH or can it not be done?
Altho I do have to admit to myself the TH rules are hazy to me.
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Old 18 Nov 2006, 18:32   #8 (permalink)
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Default Re: Captain Ferraman Poll

There's nothing complicated about Thunder Hammers, it's all on page 25 of the Space Marines codex. As long as you understand how Power Fists work (as detailed in the rulebook) then you can understand Thunder Hammers.

There's also no restrictions for Thunder Hammers in the same way as other weapons. If you look at the weapon/wargear listings on page 22 of Codex: Space Marines, you can see all the restrictions there, there's no reason to assume any weapon is limited to Terminator Armour unless it says so. The only weapon from the Space Marine armoury that can only be selected by models in Terminator Armour is the Chainfist.
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Old 18 Nov 2006, 20:03   #9 (permalink)
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Default Re: Captain Ferraman Poll

I understand the strength side etc, its the Ini 1 strike stuff that confuses me abit, does that mean they cant attack for 1 turn if their hit?
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Old 18 Nov 2006, 20:35   #10 (permalink)
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Default Re: Captain Ferraman Poll

Until I1 next assault phase, yes.
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