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What should I get now?
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Old 05 Sep 2006, 22:48   #1 (permalink)
Shas'El
 
Join Date: May 2006
Location: CT
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Default What should I get now?

My Space marine army is largely infanrty based and I have a few Dreadnoughts for fire support/close combat madness... my problem is, what should I get now? I don't want any armor, as a predator is just a fire magnet and a Land Raider would never be used unless I had to fill points, and I haven't got that far yet... I'm thinking either Assault Marines or a Bike Squad, something to give me Fast Attack, as my army is rather slow...
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Old 05 Sep 2006, 23:08   #2 (permalink)
Shas'O
 
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Default Re: What should I get now?

What sort of role do you need to fill with this proposed fast attack choice? What is the specific weakness you're trying to overcome?

Land Speeders, much like assault squads, are general purpose superstars. You can arm them in different ways to fill different roles. Most people favour the assault cannon/heavy bolter combo because it's reliable and can merrily tackle tanks and infantry alike.

Some people favour Land Speeders with nothing but the default heavy bolter. It's cheap, fast enough to claim objectives in the last moment and not threatening enough to draw fire (which may or may not be a good thing).

Me, I prefer the multi-melta/heavy flamer variety. It's a vehicle designed to get short range weapons up close, fast. It's easy to get within that crucial 12" range for the multi melta and should the Land Speeder survive to see off all the enemy armour (or should the tactical situation change), the heavy flamer is a serious threat for most infantry units, esspecially so when coupled with the Speeders mobility.

Personally I can't see any reason at all to take a Typhoon though. Every man and his dog (and his dog's parasites) can take a missile launcher...why pay through the nose to bolt one onto a Land Speeder when better weapons are available? Maybe I'm wrong, maybe someone here has put one to good use...but I can't see it.

A Land Speeder Typhoon from Forge World is also a possiblility, expensive to field though, esspecially for something so fragile.

Terminators can also be employed as an expensive and violent solution to many problems. I use mine almost exclusively to kill tanks, but they're flexible enough that you can bend them to many different purposes. Some of the most devastating things they can do require a Land Raider though.
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 05 Sep 2006, 23:43   #3 (permalink)
Shas'El
 
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Default Re: What should I get now?

Quote:
Originally Posted by Tom Norman
Terminators can also be employed as an expensive and violent solution to many problems.
I was toying with the idea of using a bike squad with a teleport homer to land them on the battlefield ahead of my army or the flank of my opponent's... that might be a bit expensive though ($ and points), 316 BARE MINIMUM!!!
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How can you be sure what you know is the truth if you haven't taken the time to ask yourself the questions that dispute it?



how can you be sure what you know is the truth if you haven't taken the time to ask yourself the questions that dispute it?

Quote:
Originally Posted by Fish Ead
Well we probably didn't figure out that decapitation resulted in death until someone lopped another guy's head off. And now people take care not to let sword waving lunatics near their neck
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Old 06 Sep 2006, 00:41   #4 (permalink)
Shas'O
 
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Default Re: What should I get now?

Well yeah, but you can't deny Terminators hold a certain unique charm. They're the make or break point in most armies. More often than not, perhaps simply because of their cost alone, so much depends upon them. They soon become veterans, heros in their own right within your army.

I'm currently rebuilding squad Krull, my Terminator squad (Sergeant Krull was raised by Ogryns ) to look more grizzled and battle hardened. I'm using Forge World shoulder pads and bestowing Crux Argentums upon the entire unit in honour of their glorious achievements and general tenacity. Krull himself is going to have all sorts of nik-naks and decorations...I'm toying with the idea of a 'lucky track link' as a visual representation of the unit's 'Tank Hunters' special skill; their meat of choice!

I would recommend Termies. They're expensive to field which means you won't have to paint loads of them to make them a substantial unit (you should only be fielding six or so) and it's very easy to get attached to them. There's more to the game than just winning.
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 06 Sep 2006, 01:15   #5 (permalink)
Shas'El
 
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Default Re: What should I get now?

That's a great idea for your Termies... maybe I'll pick me up some Termies... I've already got Grey Knight Termies, but I haven't used those in a while, mainly because my primary opponnts are chaos... actually, come to think of it, tghe last time I won was usuing those GKTs... I can't decide between deepstriking Assault Termies behind cover or slogging regular Termies...
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How can you be sure what you know is the truth if you haven't taken the time to ask yourself the questions that dispute it?



how can you be sure what you know is the truth if you haven't taken the time to ask yourself the questions that dispute it?

Quote:
Originally Posted by Fish Ead
Well we probably didn't figure out that decapitation resulted in death until someone lopped another guy's head off. And now people take care not to let sword waving lunatics near their neck
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Old 06 Sep 2006, 16:26   #6 (permalink)
Shas'Saal
 
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Default Re: What should I get now?

if i was you i would definetly get an assualt squad you should get 2 5 man boxs and mabye a chaplain with jump pack.

this will make you army much more mobile and it will give you a great close combat unit

my assualt squad never let me down ;D
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Old 06 Sep 2006, 18:47   #7 (permalink)
Shas'El
 
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Default Re: What should I get now?

I think I'll go with the Termies first, but I will DEFINATELY pick up some Assault Marines... scout bikes+teleport homer= INSTANT CARNAGE!!!!
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R.I.P Guv :'(

How can you be sure what you know is the truth if you haven't taken the time to ask yourself the questions that dispute it?



how can you be sure what you know is the truth if you haven't taken the time to ask yourself the questions that dispute it?

Quote:
Originally Posted by Fish Ead
Well we probably didn't figure out that decapitation resulted in death until someone lopped another guy's head off. And now people take care not to let sword waving lunatics near their neck
Terminatus is offline  
Old 06 Sep 2006, 19:31   #8 (permalink)
Shas'O
 
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Default Re: What should I get now?

Quote:
Originally Posted by Terminatus
I can't decide between deepstriking Assault Termies behind cover or slogging regular Termies...
Be careful with assault Terminators; as many people round here will tell you, they're a one-trick pony. If they foot slog into close combat (assuming they can actually get into close combat!), they'll almost certainly destroy the enemy unit, but they're not likely to get a second assault. If you teleport (really bad idea) they might not turn up until late in the game, and even then they won't be able move or charge until the following turn (same applies to drop pods). If you load them onto a Land Raider varient, you can deliver them pretty much wherever they're needed, but again...don't expect to charge twice.

Personally, I'd stay well clear of assault Terminators, they're just not flexible or points efficient enough to be worthwhile. Regular Joe Termies, however, are a different kettle of fish. Deep Striking behind enemy vehicles with a couple assault cannons and the 'Tank Hunters' special skill is a nasty tactic indeed (because they can shoot the moment they materialize, even though they can't move). What's more, with two attacks each, Terminator armour and half a dozen power/chainfists between them, they can take all comers in close combat...well nearly; stay away from Genestealers and their ilk.
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 07 Sep 2006, 10:46   #9 (permalink)
Shas'Vre
 
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Default Re: What should I get now?

Never deep strike Assault Terminators. Period.

Remember, when you deep strike you cannot assault that turn. You are basically stuck in a big blotch of models. Unless you deep strike behind terrain that your opponent doesn't have line of sight they will be shot. And if your opponent is playing a close combat army, lets say nids for example, you will be charged.

Now with the nids, most likely they will be charging you with a unit of hormaguants (which shouldn't really be a problem, other than tying up your terminators for the rest of the game) or genestealers, which will be a huge problem.

Basically what it boils down to, is that by deep striking you set your self up to fail with that unit. They don't have any guns to shoot with, and their main strength is voided by the rules of deep striking. You'll get shot, which will most likely kill a good portion of the squad, and then depending on what form of army your opponent is playing you will either find your terminators to far away to assault next turn or charged where they will lose the extra attack for charging that they need.

Deep striking Assault Terminators is a lose-lose situation.

Friends don't let their Friends Deep Strike Assault Terminators... :
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Old 07 Sep 2006, 19:38   #10 (permalink)
Shas'El
 
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Default Re: What should I get now?

Ok... so is there any inexpenisve way to effectively field Assault Terminators? I could always set them up as a counter-assault unit behind my marines... so they my main line moves forward and gets assaulted, then BOOM... Terminators to the chest...
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How can you be sure what you know is the truth if you haven't taken the time to ask yourself the questions that dispute it?



how can you be sure what you know is the truth if you haven't taken the time to ask yourself the questions that dispute it?

Quote:
Originally Posted by Fish Ead
Well we probably didn't figure out that decapitation resulted in death until someone lopped another guy's head off. And now people take care not to let sword waving lunatics near their neck
Terminatus is offline  
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