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Scout army
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Old 30 Aug 2006, 12:13   #1 (permalink)
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Default Scout army

Ok, so I am thinking of shelving my natural dislike of marines, and was wondering, as I do not want to have yet another marine army with hundreds of ac's etc etc.

Is an all scout army viable?

I only get the 6 units, 10 men each, but with very varying weapon fits. HQ is a cheap character, with infil vets.

All my men can infil, they will have moderate vet sergs in each squad, to give a bit of punch, but my question is: Is this viable, or a waste of money?

Thanks
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Old 30 Aug 2006, 12:58   #2 (permalink)
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Default Re: Scout army

it is viable for small games as far as i can tell cause im using them as proxy.. though for larger games (1500 for me) then you may want to include some converted standard marines, or allies form the witch hunters codex.

I think you are the third person (including myself) so if weall work together then we can iron out any difficulties... As i don't want to include any power armour BUT you have to include power armour! A

nnoying, eh?
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Old 30 Aug 2006, 14:29   #3 (permalink)
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Default Re: Scout army

What I am hoping to do is to have the HQ and veteran command spuad be the only people in power armour, as they can then take the infiltrators rule, and can join the scouts. Of course, there is always the option, if you take a unit of devestators, give them infiltrate (one of the traits does this I think) and then have the scout models, as you can have a devvie squad with 4 missile launchers, and one with 4 heavy bolters. Combined with the rest of the army, this would give 60 scouts, with snipers etc, combat, 10 vets with leader, and some devvies modeled like scouts. So yes some will have power armour, but I would be quite willing to merely use carapace armour, but there you go.
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Old 30 Aug 2006, 14:32   #4 (permalink)
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Default Re: Scout army

you dont have to inlcude power armour, scouts as troops and HQs with termy/artificer armour should do the trick. it'll be a very original and most likely fun army, but not that effective. basic marine troops are expensive because they dont die, scouts are different, they get killed on 3+s by heavy bolters. sure, put them in cover and they are very tough, but not tough enough to be worth their points. What i would suggest is either a horde of infiltrating CC scouts, or two lines of cannon fodder scouts with bolters, backed by sniper/missile launcher scouts. You could use your HQ as a speed bump.
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Old 30 Aug 2006, 15:05   #5 (permalink)
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Default Re: Scout army

"yeh, err mr commander sir.. where just going to put you in front so-"

"faith without deed is worthless"

"well okay, if you insist. But when that carniefex comes a running you get in the way so phil and i can scarper."

"faith is my shiled"

"so long commander, we will be in those woods if you need us"

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Old 30 Aug 2006, 17:20   #6 (permalink)
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Default Re: Scout army

Quote:
Originally Posted by Nightmare
"yeh, err mr commander sir.. where just going to put you in front so-"

"faith without deed is worthless"

"well okay, if you insist. But when that carniefex comes a running you get in the way so phil and i can scarper."

"faith is my shiled"

"so long commander, we will be in those woods if you need us"
LOL!

"Walk softly...and carry a big gun."

"Uh-huh, you'll need one."

[hr]

As has been suggested many times before, you could represent power armour with scout armour by embellishing it with shiny bits and purity seals - Just call it 'artificer carapace armour', issued only to the veterans and leaders?
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Old 30 Aug 2006, 17:57   #7 (permalink)
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Default Re: Scout army

Hmm, thats my thinking, just convert them so they look like a scout force. I'm not sure what I would prefer fluff wise, are they a chapter that has been wiped out except for the scouts, or are they like the wolves, where fully fledged battle brothers fight clandestinly and in scout mode?
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Old 30 Aug 2006, 18:22   #8 (permalink)
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Default Re: Scout army

The Raven Guard are all about guerrilla tactics and lightning stikes with pinpoint accuracy. Whereas the Imperial Fists are siege oriented, specialising in massive simultaneous Terminator assaults from orbit. They're as different in combat styles as a rapier and a hammer (or a fist ).

Perhaps your chapter could combine those two styles? They might have a large scout force to operate autonomously behind enemy lines with the dual purpose of attacking key objectives independantly and identifying major targets for the main body of the chapter? They could play a game in either fashion, depending upon the composition of your army list:

If it's all scouts then, in a recon mission, they might be trying to break through the enemy lines after having been discovered or after having completed their mission. If it's 'take and hold' or 'secure and control' then they might be trying to gather airdropped supplies from a position close to the enemy lines, or perhaps they're trying to hold off the enemy long enough to set charges and destroy something valuable?

If you throw in some assault squads, Termies or a Damocles to call in orbital bombardment then you can assume they're part of something bigger. Perhaps they're located the enemy ground HQ and have called for the big guns. Or maybe they've been discovered, outnumbered and cut off? Time to call in the cavalry!
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 30 Aug 2006, 21:45   #9 (permalink)
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Default Re: Scout army

just a question for further development.. do space marines HAVE to be uptight and honourable or are they alloud to have a laugh. So to speak that is...
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Old 30 Aug 2006, 22:35   #10 (permalink)
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Default Re: Scout army

Quote:
Originally Posted by Nightmare
just a question for further development.. do space marines HAVE to be uptight and honourable or are they alloud to have a laugh. So to speak that is...
Well that really varies from chapter to chapter. You've got your sombre chapters like the Dark Angels and the Salamanders, but then you've got the Space Wolves (most noticeably) who like to feast, drink and a fight. They're a rowdy undisciplined lot during company feasts and the like, and yet still one of the most effective and feared Space Marine chapters in the Imperium. The Black Templars also have a yearly feast if I recall, during which the Neophytes wait on their mentors (Initiates).

I'm sure most chapters let their hair down once in a while (those that still have it), some chapters more than others. There's nothing to stop you making a Space Marine chapter with more of a human element to them, but be careful not to go too far because Space Marines do have a certain stoic and noble image and it won't feel right if you obliterate it completely. If you really go overboard with the decorations and stuff you may also run the risk of making them look more like Chaos Marines or Orks (just envision a 'looted' Space Marine ). Just try to keep in mind that Space Marines are men who have given their lives over to an existence of perpetual servitude; they're dedicated servants of the Emperor who live only to destroy the enemies of mankind. Training/fighting comes first, all other non-essential activities take a backseat (if indeed they are permitted at all).
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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