Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Alternative battlefield roles for Space Marine scouts
Closed Thread
Old 15 Jun 2006, 00:01   #1 (permalink)
Shas'O
 
Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
Default Alternative battlefield roles for Space Marine scouts

I've been thinking about this a lot recently because a scout squad's main purpose (as far as I can tell) is to act as a distraction and soak up fire long enough for the rest of the army to advance relatively unhindered. Sniper rifles are unique to them within the Space Marine codex, but otherwise they're just a poorly armoured tactical squad that can infiltrate. So I want to develop them a bit and make them more interesting...more fluffy.

I have considered adding the option of a laser designator for precision smart bomb strikes and/or an artillery observer upgrade to allow friendly barrage weapons to target the unit specified as though they had line of sight themselves. The proposed rules for these can be found in the house rules section:

http://forums.tauonline.org/index.ph...#msg1058063639

Has anyone got any other ideas how a covert unit like Space Marine scouts might be represented as such? In a conventional battle, what purpose does a reconnaissance unit have besides fire support/sniping and target identification/observation? Is there anything else we could do to distinguish them and make them really unique?
__________________
Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
Tom Norman is offline  
Old 15 Jun 2006, 00:20   #2 (permalink)
Shas'O
 
Join Date: Oct 2004
Posts: 5,246
Default Re: Alternative battlefield roles for Space Marine scouts

Well, space marine scouts can take positions in a take and hold mission much easier, due to the Infiltrate rule. And, they aren't that bad at holding their positions either, with a heavy bolter and bolters, they can pack a serious punch...

For the laser designator, you can consider converting scopes, or using the scope in the Scout sniper box?
__________________
We are what we repeatedly do. Excellence, therefore, is not an act, but a habit.
-Will Durant
Aftercresent is offline  
Old 15 Jun 2006, 00:25   #3 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Alachua, Florida
Posts: 8,647
Send a message via MSN to MalVeauX
Default Re: Alternative battlefield roles for Space Marine scouts

Hey man,

Are you looking to do this legally, or home brew?

Legally, I will suggest an alternative:

Witch Hunters with inducted Space Marines

HQ - Inquisitor and retinue (all of them have options for 4+ saves, so they're virtually similar to scouts). Make them a "scout command" squad with a chief scout leading the force. They get the option for "targeters" as wargear, which literally allows you to premeasure distances before shooting.

Elite - Inquisitors and more retinues with more 4+ saves, lots of the same options. Light scouts. Same targetting options.

Troops - Storm Troopers are light infantry, and with a little imagination, they can be scouts. They've got the skill and saves. They even have targeters, as you described in a way. Simply take them light and easy and use them as scout skirmishers who advance.

Troops - Inducted Space Marine Scouts. They're pretty self explanatory. Fill up on them. 4x Troops worth of snipers and missiles? Yes sir!

Fast - Land Speeders are light scouting vehicles. They fit in perfectly. Take them for quick anti-tank, or anti-infantry support.

Heavy - More inducted space marine options. Dreadnoughts are pretty cool for scouting, they're walking and lightly armored. Maybe not stealthy, but could probably be made to seem scouty.

Heavy - Orbital Strike. This is the whole reason you go =][= because you literally can call down a big bomb from the sky. BooomMMM!

--- Otherwise, you'll need to make up house rules that are fair and that your opponents are ok with you using. Personally, I'd try to make it legal as possible and just use cosmetic changes to make up for the lack of specific rules.

--- Model-wise, I'd go with Cloak & Daggers. Lots of cloaks, lots of detailed base work. Hide them in there. Less "armored" looks. One with the land. And pick up scopes and binoculars for everyone.

Cheers!
__________________
[table][tr][td][/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
MalVeauX is offline  
Old 15 Jun 2006, 00:49   #4 (permalink)
Shas'O
 
Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
Default Re: Alternative battlefield roles for Space Marine scouts

Well thanks Mal, Krezent...those are some great ideas (especially the Inquisitor scout command squad idea) but I think I've been misunderstood a little here. I was actaully asking what additions to the rules you think might make a scout squad a little more unique. They've not got much going for them to represent their covert nature at the mo, so I wanted to give them an additional (custom/'home brew&#39 choice of wargear/weapon that might better define their battlefield role as a support/covert unit rather than just another straightforward combat unit.

I do like the potential for customisation and poetic licence afforded by Daemonhunters though...I'm gonna have to think about this; it could make for some interesting allies. I'm half way through painting my Damocles though, so I've got the orbital strike covered.
__________________
Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
Tom Norman is offline  
Old 15 Jun 2006, 01:39   #5 (permalink)
Shas'O
 
Join Date: Oct 2004
Posts: 5,246
Default Re: Alternative battlefield roles for Space Marine scouts

A silenced submachinegun type feel on a bolter; that transforms it into Assault 2? :-\
__________________
We are what we repeatedly do. Excellence, therefore, is not an act, but a habit.
-Will Durant
Aftercresent is offline  
Old 15 Jun 2006, 01:43   #6 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Alachua, Florida
Posts: 8,647
Send a message via MSN to MalVeauX
Default Re: Alternative battlefield roles for Space Marine scouts

Quote:
Originally Posted by Tom Norman
I was actaully asking what additions to the rules you think might make a scout squad a little more unique. They've not got much going for them to represent their covert nature at the mo, so I wanted to give them an additional (custom/'home brew&#39 choice of wargear/weapon that might better define their battlefield role as a support/covert unit rather than just another straightforward combat unit.
For that, there's a few things I would consider. For starters, Scouts aren't just lightly armored guys who bunker in cover and all that. Scouts are also simply used for rapid response and interception. They're not meant to hold anything, but instead, advance and secure positions for other units to re-join with them, to bunker down while the scouts continue on. You could also think of them as Points. Or they can be used to enter areas where vehicles and heavier armored units simply cannot make it; such as in very difficult terrain places, dunes, jungles and/or unstable rocky environments.

Anyhow, let's look at it from that light (things to consider):

1 - Make them real scouts; ie: Scout universal rules.
2 - Give them "Stealth Adept" (bonus +1 to cover saves).
3 - Consider veteran skills like "Move Through Cover" (adding to their difficult terrain tests).
4 - Optional: Drop heavy weapon access. Instead, introduce assault weapon options.
5 - Optional: For assault class weapons, look to the Deathwatch: Metal Storm Ammo, Inferno Bolts.

Just something to think about.

Cheers!
__________________
[table][tr][td][/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
MalVeauX is offline  
Old 15 Jun 2006, 01:57   #7 (permalink)
Shas'O
 
Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
Default Re: Alternative battlefield roles for Space Marine scouts

Quote:
Originally Posted by The Krezent
A silenced submachinegun type feel on a bolter; that transforms it into Assault 2? :-\
Good call, but I'm already representing that by treating my scouts silenced boltguns as shotguns (the reduced muzzle velocity and recoil may account for the different characteristics). Have you any other suggestions set appart such a weapon from the shotgun?

Quote:
Originally Posted by MalVeauX
1 - Make them real scouts; ie: Scout universal rules.
2 - Give them "Stealth Adept" (bonus +1 to cover saves).
3 - Consider veteran skills like "Move Through Cover" (adding to their difficult terrain tests).
4 - Optional: Drop heavy weapon access. Instead, introduce assault weapon options.
They've got assault weapons and the Move Through Cover skill already, but I do like the Stealth Adept idea...it'd make them kinda like Eldar Rangers in that respect. Do you think such a unit upgrade should be in the form of 'specialist training' of a sort or some manner of device? Mind you, given your explaination of their use, I think an upgrade of this sort might discourage such bold action (it'd be handly for sniper teams though).

How about an 'ambush' option like the Tyranid Lictor? Or a directional mine (a claymore) set before the game begins? Can you think up anything to represent those ideas? Or any simlilar dirty tricks that might be employed by a covert team?
__________________
Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
Tom Norman is offline  
Old 15 Jun 2006, 02:17   #8 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Alachua, Florida
Posts: 8,647
Send a message via MSN to MalVeauX
Default Re: Alternative battlefield roles for Space Marine scouts

Perhaps look to Codex Catachans for booby traps and ambushes.
Also, look to Cities of Death for more booby trap options.

Stealth Adept is actually something from Chaos, the Night Lords get it--They're the "fast attack" legion. It's merely a way to use the cover to it's maximum aid while approaching an enemy.

Really though, ambush and all would probably be a great way to go.

Cheers!
__________________
[table][tr][td][/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
MalVeauX is offline  
Old 15 Jun 2006, 02:28   #9 (permalink)
Shas'O
 
Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
Default Re: Alternative battlefield roles for Space Marine scouts

Alright then, thanks for your help!
__________________
Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
Tom Norman is offline  
Old 15 Jun 2006, 11:20   #10 (permalink)
Shas'O
 
Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
Default Re: Alternative battlefield roles for Space Marine scouts

The purpose of this thread though was to develop their fluff a little and represent it in the game. I'm not questioning their usefulness or asking your opinion as to their best application, I want to establish new purposes for scout squads via home-made special rules and wargear; something that would suit their covert nature.

I must have worded all this very badly because you're the third person to have misunderstood me. Never mind, let's just forget about it.
__________________
Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
Tom Norman is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Salamander Space Marine Scouts Aftercresent Showcase 11 01 May 2008 00:36
WIP Salamander Space Marine Scouts Aftercresent Painting 2 04 Feb 2008 23:33
Space Marine Scouts on bikes Cadaver Conversion 5 12 Nov 2006 16:24
Cadians and Space Marine scouts Cadaver Conversion 6 09 Nov 2006 20:21
Space Marine Scouts ZombieKiller Space Marines 5 19 Jun 2005 03:45