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Chapter traits in 'Kill Team'
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Old 09 Jun 2006, 20:03   #1 (permalink)
Shas'O
 
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Default Chapter traits in 'Kill Team'

Assuming you put a Kill Team together as a normal unit (following all the usual unit restrictions), could you take traits just as you could if you were planning an entire army?

For instance could I put together a Kill Team as a normal tactical squad and give them the 'Trust your Battle-Brothers trait'?

It doesn't seem right. It doesn't seem as though it'd even work but it'd be real handy and distinguish my team from the run-of-the-mill troops.
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Old 09 Jun 2006, 20:18   #2 (permalink)
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Default Re: Chapter traits in 'Kill Team'

Quote:
Originally Posted by Tom Norman
Assuming you put a Kill Team together as a normal unit (following all the usual unit restrictions), could you take traits just as you could if you were planning an entire army?

For instance could I put together a Kill Team as a normal tactical squad and give them the 'Trust your Battle-Brothers trait'?

It doesn't seem right. It doesn't seem as though it'd even work but it'd be real handy and distinguish my team from the run-of-the-mill troops.
Don't got the rulebook so I don't know. I would probably say no due the the smaller size of the kill team. Would it really matter that much if you couldn't?

Check the rulebook and you will probably have a straight answer.
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Old 09 Jun 2006, 21:20   #3 (permalink)
Shas'O
 
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Default Re: Chapter traits in 'Kill Team'

I dunno, bud. I just figure I might be able to give my kill team an interesting twist if I could.
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 11 Jun 2006, 03:52   #4 (permalink)
Shas'Ui
 
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Default Re: Chapter traits in 'Kill Team'



Quote:
Originally Posted by Tom Norman
Assuming you put a Kill Team together as a normal unit (following all the usual unit restrictions), could you take traits just as you could if you were planning an entire army?

For instance could I put together a Kill Team as a normal tactical squad and give them the 'Trust your Battle-Brothers trait'?

It doesn't seem right. It doesn't seem as though it'd even work but it'd be real handy and distinguish my team from the run-of-the-mill troops.
It should be okay, cause I think that you can use Doctrines on an IG kill team. Maybe. My rulebooks have deserted me and I am too tired to look for them right now.

Quote:
Check the rulebook and you will probably have a straight answer.
But the main rulebook doesn't say anything about Traits, because the Traits system was adopted after the 4th ed. rules came out. They also don't say anything about doctrines.
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Old 11 Jun 2006, 03:57   #5 (permalink)
Shas'O
 
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Default Re: Chapter traits in 'Kill Team'

It should be fine... and not a half bad idea, either, depending on how you go about it.
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Old 11 Jun 2006, 09:45   #6 (permalink)
Shas'O
 
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Default Re: Chapter traits in 'Kill Team'

Alright then, ta. I'll have to make a custom chapter for my kill team though because I'm an Imperial Fists player. Bright yellow isn't exactly conducive to stealth. What's more, the Fists are restricted to the traits: 'Suffer not the works of Heretics' and 'Death before dishonour'...neither of which have any place in a game of 'kill team'.
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 11 Jun 2006, 10:06   #7 (permalink)
Shas'El
 
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Default Re: Chapter traits in 'Kill Team'

I also think it would be fine to use traits in Kill-team.

Tom Norman, be sure to post a list of your newly founded Kill-team, it would be interesting.
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Old 11 Jun 2006, 10:31   #8 (permalink)
Shas'O
 
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Default Re: Chapter traits in 'Kill Team'

Alright, if you'd be interested in seeing that then I will. You might be able to give me some pointers. I've never played kill team, so if you have I'd value your suggestions.

By the way, call me Tom. Everyone refers to me by my full name round here. In retrospect it may have been a mistake to use my full name as my username for this very reason. I only did it because I find all this internet handle nonsense a bit childish. Nicknames like 'Stam' for instance are all very well; we use nicknames in real life. But if your name's George Pulham then call yourself George Pulham; not 'The Dark Overlord of Death and Suffering'. :P
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 11 Jun 2006, 10:52   #9 (permalink)
Shas'El
 
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Default Re: Chapter traits in 'Kill Team'

Okay then Tom,

I am willing to help you on constructing a Kill team. First you should decide what you want your team to consist of.

You want to use the 'Trust your Battle-Brothers trait' so you are going to use marines with Bolters.
A point to remember is that if you fire rapid fire weapons you won't be able to charge in the same turn.

The best suggestion is the Veteran squad, very fluffy and the ability to take a lot of different weapons and equipment. They also represent the Die-hards of the chapter, the perfect candidates for a kill team.
You will mostly be fighting against regular infantry, so no need to take anti tank weapons.
I would suggest weapons which can kill fast.

Numbers are important, you have got to complete the objective with only one small squad.
So make sure to beef up the squad.

Maybe for the paint scheme I would suggest something like the Deathwatch colour scheme (they are also called kill team ) This way you can use them saying that they are allies of your Imperial Fists.
I don't know if you have decided about that?

So, try making a list and then I can give some better suggestions.

BTW, Stam is my real last name. I also am not too fond of all those oversized 'nicknames'. Too unpersonal for me.
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Old 11 Jun 2006, 11:46   #10 (permalink)
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Default Re: Chapter traits in 'Kill Team'

Quote:
Originally Posted by Stam
BTW, Stam is my real last name. I also am not too fond of all those oversized 'nicknames'. Too unpersonal for me.
Yeah?* My former colleagues used to call me 'Norm'...my Battery commander called me 'Normie'.* It made me want to hit him with something blunt.


Well I've considered a Deathwatch kill team, largely because I like their special ammunition and weapon types, everything about them makes them a perfect kill team!* But they're expensive, I don't like their silver left arms and they all wear power armour.

I first wanted to make a kill team after chatting to a fella about his proposed City of Death scouts on these very forums, not long ago.* He was looking for ideas to make them look like special forces and I suggested attaching silencers to his bolt guns.* Since then I've envisioned a scout kill team, clad in black, wearing night vision goggles and carrying silenced weapons with SUSATs (especially since one of the options a kill team can be given is 'Silencers&#39.* I made my first ever scout last night (not for the kill team).* I converted the rubbish looking scout head (the Geordie-la-Forge lookalike...is that how you spell it?) into a set or NVG's with green stuff (they look perfect now), gave him a silencer and a SUSAT and he looks fantastic!*

I have concluded that my kill team simply must be based upon Space Marine scouts, no two ways about it.* I like the Veteran Squad idea, it gives great scope for customisation without giving away too many 'Boss' points, but I really want scouts.* Can you work with that?

My basic list is as follows:
  • Sergeant Tanner - Scout Squad Sergeant, Terminator honours, Bionics - 31 pts
  • Brother Silas - Scout Squad Marine, Heavy bolter - 18 pts
  • Brother Camus - Command Squad Apothecary, Boltgun - 41 pts
  • Brother Halar - Space Marine scout, Sniper Rifle - 18 pts
  • Brother Cassius - Space Marine scout, Boltgun - 13 pts
  • Brother Draias - Space Marine scout, Boltgun - 13 pts
  • Brother Remus - Space Marine scout, Boltgun - 13 pts
  • Brother Danna - Space Marine scout, Boltgun - 13 pts

I think it's quite fitting to have an eight-man section (comprising two fire teams), but it's not rigid.* I know I said I wanted 'all scouts' and the Apothecary upsets that, but I figured no one would mind if I paid full points for him and just used a scout with a first aid kit to represent him (also downgrading to a 4+ save) so he'd fit in with the rest of the team.* See the plan is to make every member of my kill team a specialist in some way.* Though they're only listed as Space Marine scouts with boltguns on paper; in reality I plan to model them with vox casters, demolition charges, plasma cutters, medikits and stuff.* If I can find a way to reflect these choices in their wargear, all the better.* For instance, the man with the demolition charge (and possibly the one with a plasma cutter) could be given a melta bomb (although he'd need to be another veteran sergeant to do that...expensive).* But is there much call for melta bombs in a kill team?* Are there many doors to breach?

Also, I had considered the fact that most of the kill team's fighting potential will be in the form of close combat; so two weapons and termie honours are going to come in handy.* I would like to treat the silenced boltguns as bolt pistols and close combat weapons.* I figure this would be ok because of the reduced effective range of sub-sonic ammuition.* In close combat I'd like to think a kill team would be sneaking up and shooting at point blank range with silenced weapons if a knife in the back was not feasible.* What do you think?* Is that going too far?* I know everything's supposed to be represented on the model, but is that too much?

As for traits...I haven't given it a lot of thought, I just wanted to find out if I had the option at all.

Well now you know what I want my team to look like; the general 'feel'.* So how can I make it effective within those constraints?
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Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
Tom Norman is offline  
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