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#1 (permalink) |
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Kroot Shaper
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Im trying to come up with a good army that i like and i wanted to try this out for the fact that i do like dreadnoughts. my traits are the same as Iron Hands, Heed the wisdom of the ancients, Scion of Mars, and the drawback as Eye to Eye. Note- this is gonna be my own faction, not Iron Hands.
HQ= Techmarine with full servo harness and 4 servitors. -140pts Elite= Venerable Dreadnought with heavy flamer, Extra armour, Searchlights, Smoke Lauchers, and a droppod. -174pts Elite= Venerable Dreadnought with heavy flamer, Extra armour, Searchlights, Smoke Lauchers, and a droppod. -174pts Elite= Venerable Dreadnought with heavy flamer, Extra armour, Searchlights, Smoke Lauchers, and a droppod. -174pts Troops= Tactical squad ith 1 sgt, 4 marines with bolters, 1 marine with flamer plus a razorback with a Hunter-killer missle, pintle-mounted storm bolter, and smoke Launchers. -212pts Troops= Tactical squad ith 1 sgt, 4 marines with bolters, 1 marine with flamer plus a razorback with a Hunter-killer missle, pintle-mounted storm bolter, and smoke Launchers. -212pts Heavy Support= Dreadnought with Twin-linked lascannon, Missle launcher, and smoke launchers. -138pts Heavy Support= Dreadnought with Twin-linked lascannon, Missle launcher, and smoke launchers. -138pts Heavy Support= Dreadnought with Twin-linked lascannon, Missle launcher, and smoke launchers. -138pts Total 1500pts Tactics= Use the techmarine behind the heavy dreads to keep them repaired. Use the heavy dreads las cannons to kill any enemy tanks and afterwards use the missle launcher to thin out any infantry thats not in CC. Get my tactical squads into CC as fast as i can using the razorbacks as transport and backup. And try to drop my venerable dreads into CC at the same time. so what does everyone think. im not sure if this army will work. Also, any opinions to make my army better will be greatly appriciated. Thanks.
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#2 (permalink) |
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Shas'Saal
![]() Join Date: Jun 2006
Posts: 220
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I personally would use the venerable Dreads for misile and Las-Cannon as you can give them anti-armour for 10 pts Str 10 Las-Cannon and Str 9 missiles v vehciles is great. The Standard Dreads can be drop podded in and be just as effective. |
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#3 (permalink) |
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Kroot Shaper
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Yea, u do have a point, but where do u thing i should take the 30 pts from? should i get rid of 2-3 of the servitors?
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There's a fine line between bravery and stupidity. I walk on both sides. |
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#4 (permalink) | |
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
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Tharasiph is right, you should definately bolt the heavy, long ranged weapons onto the venerable Dreadnoughts. What he was trying to say is that for 10 points each, you can upgrade them with the Tank Hunters special skill. To get the points, I suggest you strip the razorbacks of their pintle mounted storm bolters (huge rip-off) and their hunter-killer missile launchers; with all that Dreadnought mounted AT firepower, I doubt you'll need any more. That'll give you 50 points straight away. If you take rhinos instead of Razorbacks, you'll have an additional 40 points to spend on all sorts of luxuries! Rhino's also get Storm bolters for free, they come as standard...along with driver/passenger airbags, air conditioning and ABS. You might reconsider the AT Dreadnought's smoke launchers too...'cos when are you not going fire want to fire with them?
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#5 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Jan 2006
Posts: 937
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Love this list but your HQ should cost 155 points as you need to grant the Techmarine an extra wound to establish him as a HQ using the Scions of Mars trait. Alos might want to drop the smoke launchers on your lascannon dreads as you'll be wanting to make that twin-linked monster count turn after turn (not to mentions the assult cannons on the other dreads).
Your Hunter killer missile is not necessary as you already have 3(!!!) twin-linked lascannons as well as assult cannons and missile launchers to boot. But hey, this army rocks. |
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#6 (permalink) | ||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
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#7 (permalink) | ||
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 2,087
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Anyway, here are my suggestions: Nice and original fluff based army. It is better only to give Dread's who are upgrade with more expensive weapons the Venerable upgrade. So you should switch your dreads from the Heavy support slots to the Elites slots. And the other way round. So your Elites Dread will look like this: Venerable Dreadnought with twin-linked lascannon, missile launcher, tank hunter skill and extra armour. And your Heavy support Dreads should look like this: Dreadnought with Assault cannon, close combat arm, storm bolter and extra armour Feel free to give your dreads smoke launchers, their points cost is so low that having or not having them hardly makes a difference for the rest of your army selection. As Tom Norman already mentioned in his post, what about just taking Rhino's? This will free some points with wich you can upgrade your tactical squads a bit more. They are the most likely the one to do objective grabbing. And they need to survive long enough to keep the objective yours. |
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#8 (permalink) |
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Kroot Shaper
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Sorry, havent been able to get on and post for a few days. I have to thank everyone for some great suggestions. Its helping me perfect this list before i spend the cash for it, thanks. ok, i revised my list and here it is.
HQ= Techmarine with extra wound, full servo harness and 4 servitors. -155pts Elite= VenerableDreadnought with Twin-linked lascannon, Missle launcher and tank hunters skill. -165pts Elite= Venerable Dreadnought with Twin-linked lascannon, Missle launcher and tank hunters skill. -165pts Elite= Venerable Dreadnought with Twin-linked lascannon, Missle launcher and tank hunters skill. -165pts Troops= Tactical squad ith 1 sgt, 7 marines with bolters, 1 marine with flamer, all with frag grenades -144pts Troops= Tactical squad ith 1 sgt, 7 marines with bolters, 1 marine with flamer, all with frag grenades -144pts Heavy Support= Dreadnought with heavy flamer, Extra armour, Searchlights, Smoke Lauchers, and a droppod. -154pts Heavy Support= Dreadnought with heavy flamer, Extra armour, Searchlights, Smoke Lauchers, and a droppod. -154pts Heavy Support= Dreadnought with heavy flamer, Extra armour, Searchlights, Smoke Lauchers, and a droppod. -154pts Total 1400pts i was wondering what i should do for the last 100pts. should i really put the anti-tank dreads in droppods? it kinda defeats the purpose of my techmarine. Thanks for pointing out the extra wound on the techmarine. that didnt even cross my mind at the time. so im just trying to debate what to do with the last 100pts. feel free to give suggestions. ;D and thanks for the positive feedback so far.
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There's a fine line between bravery and stupidity. I walk on both sides. |
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#9 (permalink) |
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Kroot Shaper
Join Date: Dec 2005
Posts: 89
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Perhaps another Techmarine, a landspeeder, a small tac squad w/ a heavy weapon, or a scout squad w/ sniper rifles.
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#10 (permalink) | ||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
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Have you considered making a Blood Angels successor chapter? That way you could use a Furioso Dreadnought or two.
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