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Techmarine questions
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Old 06 Jun 2006, 08:16   #1 (permalink)
Shas'Ui
 
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Default Techmarine questions

I'm about to purchase one of these point-effecient cc monsters but soon ran into a problem marking up attacks. A techmarine with the full servo-harness upgrade will have how many attacks exactly?
That set aside, I was wondering If I could use a Techmarine in a Drop Pod army for some raw cc carnage, especially in city fight. I looked into it and found out that Techmarines don't have access to Drop pods but was wondering if a Techmarine could have his own command squad therefore granting him access to a Drop pod at the loss of his Servitor retinue...
Ok, if this still doesn't work out then I'll settle with using Rhinos-but then again, I have yet another question. When using firing points on the Rhino with a Techmarine inside, the codex says clearly that you can fire with up to 2 models from firing points on the Rhino. Since the Techmarine counts as one model does that mean he can use his plasma cutter, flamer and bolter while the other hatch is used by a simple bolter marine? Can the Rhino use its Sorm Bolter in the same shooting phase that its passengers fire from the firing points? Who can fire when the Rhino is moving at 12"?
Thanks for clearing this up guys.
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Old 06 Jun 2006, 09:34   #2 (permalink)
Shas'Ui
 
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Default Re: Techmarine questions

if you do take the trait that makes your tecchmarine a HQ then he has access to a command squad and then they in turn have access to a drop pod, so that would work.

Yes the techmarine can shoot everything he&#39;s got because he is only one model out of the two.

and yes the tanl-mounted storm bolter can still shoot, because the firing points have noting to do with the tanks weapon shooting capabilities.
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Old 06 Jun 2006, 09:53   #3 (permalink)
Shas'Ui
 
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Default Re: Techmarine questions

That is just the news I wanted to hear, thanks!
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Old 06 Jun 2006, 12:03   #4 (permalink)
Shas'Saal
 
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Default Re: Techmarine questions

A Techmarine will have as many attacks as what is on his profile, plus one attack for having two weapons, possibly plus one for charging, and then at initiative 1 an additional attack for each servo-arm he has. Without giving specific numbers, that comes out to a lot.

You are correct that Techmarines do not have access to drop pods, but I&#39;m afraid Dalyth mislead you. A Techmarine under no circumstance can take a command squad.

Quote:
You may take a Command squad to accompany a Commander, Librarian, or Chaplin.
Scions of Mars does not turn your Techmarine into a Commander, it merely give you an extra wound to your Techmarines, and makes it so you can&#39;t take Commanders.

If you want to get him to CC, the Rhino is your best bet.

The Techmarine can fire out of the firing point, but he is still bound by the rule that he can only use the gun in his hand, plus one of his servo-harness guns. Therefore he could fire his bolter, plus either the flamer, or the plasma pistol, but not all three.

As it has been stated already, you cannot get a Command squad, but if you got a Gun Servitor, he could also fire out at the same time as the Techmarine, but remember, because he doesn&#39;t have power armor, the tank will become open topped if a Servitor fires from it.

The storm bolter can fire at the same time as the passengers, but has it&#39;s own rules for when it can fire, in reference to movement.

Passengers can fire if the rhino moves 12" or less, but if the rhino moves more than 12", the passengers cannot fire.

That should about cover it, hope that cleared things up for you.
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Old 06 Jun 2006, 16:19   #5 (permalink)
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Default Re: Techmarine questions

Well...who could hope for a clearer, more concise answer than that? Tech-Commander Archive addressed every point and answered everything perfectly (as far as I can tell). Bravo!
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Old 07 Jun 2006, 07:18   #6 (permalink)
Shas'Ui
 
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Default Re: Techmarine questions

That does make a little more sense then. But, I believe it is possible for the Techmarine to fire with either both sevro-harness weapons (flamer and plasma cutter) or one servo-harness weapon and bolter in the shooting phase. Why use a bolter after all when you can use a flame template and a twin-linked plasma pistol?

Thanks guys, that&#39;s everything I wanted to know about Techmarines.
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Old 07 Jun 2006, 09:01   #7 (permalink)
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Default Re: Techmarine questions

Quote:
Originally Posted by Tech-Commander Archive
you are correct that Techmarines do not have access to drop pods, but I&#39;m afraid Dalyth mislead you. A Techmarine under no circumstance can take a command squad.

Scions of Mars does not turn your Techmarine into a Commander, it merely give you an extra wound to your Techmarines, and makes it so you can&#39;t take Commanders.

If you want to get him to CC, the Rhino is your best bet.

The Techmarine can fire out of the firing point, but he is still bound by the rule that he can only use the gun in his hand, plus one of his servo-harness guns. Therefore he could fire his bolter, plus either the flamer, or the plasma pistol, but not all three.

As it has been stated already, you cannot get a Command squad, but if you got a Gun Servitor, he could also fire out at the same time as the Techmarine, but remember, because he doesn&#39;t have power armor, the tank will become open topped if a Servitor fires from it.

The storm bolter can fire at the same time as the passengers, but has it&#39;s own rules for when it can fire, in reference to movement.

Passengers can fire if the rhino moves 12" or less, but if the rhino moves more than 12", the passengers cannot fire.
sorry, you are right, it has been a while since I actually looked at the traits in detail (seeing as I used to know them all by heart). It was late at night, I was tired and grumpy and had a bad day at school and wasn&#39;t thinking straight, then jumped to a false conclusion (double maths studies + double maths specialist (highest level) + single physics = 5HI77Y me, and a day has only 7 lessons and the othe lessons were c*ap, but to top it all off, I SUCK AT MATHS RELATED SUBJECTS!!!)
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Old 07 Jun 2006, 12:10   #8 (permalink)
Shas'Saal
 
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Default Re: Techmarine questions

Quote:
But, I believe it is possible for the Techmarine to fire with either both servo-harness weapons (flamer and plasma cutter) or one servo-harness weapon and bolter in the shooting phase. Why use a bolter after all when you can use a flame template and a twin-linked plasma pistol?
Correct, I forgot to mention that. I also forgot to mention that if the rhino moves, the people inside count as moving. So if you did end up taking a Servitor, it wouldn&#39;t be able to fire any time it moved.

On the plus side however, your enemy has to destroy the tank before he could start firing at the people shooting out of it. It&#39;s a pretty cheesy maneuver though, because it makes absolutely no sense, but in competitive games, that kind of information can come in handy.
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Quote:
Better powergaming test? Ok:
1. Do you intend to win even if it might take the fun of the game away from either yourself or your opponent?

If you answered yes to question 1, you are in fact a power gamer, and your list is probably either beardy or you can abuse the rules to make it such.
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Old 07 Jun 2006, 16:52   #9 (permalink)
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Default Re: Techmarine questions

Quote:
Originally Posted by Shas O Dalyth Montau
...I SUCK AT MATHS RELATED SUBJECTS!!!)
And you&#39;re taking &#39;maths specialist (highest level)&#39;...I think I may have spotted a flaw in your plan...
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Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 08 Jun 2006, 06:32   #10 (permalink)
Shas'Ui
 
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Default Re: Techmarine questions

I need high maths subjects to be able to pursue my chosen career choice (surveying).

I dont actually want to do it, but I have to.
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