|
![]() |
|
|
#1 (permalink) |
|
Shas'La
![]() ![]() Join Date: Jan 2006
Location: Forres, Scotland
Posts: 297
|
I've been slowly painting my first few marines after sometime away on other races and I'm startign over with the Mortifactors Chapter. So with my first Tacical Squad nearing completion except for a sergeant I've been starting to think about the most suitable weapon / wargear loads for vet sergeants in various squads.
Now I'm thinking that the weapon load should naturally be considered in conjunction with the squad the sergeant is leading. I often see display armies with Devistater squads lead by sergeants with powerfists and I wonder why? There must be an optimum loadout for each type of marine squad... Assault Marine Sergeant: I'm thinking that this guy is going to be in thick of it so I'm going for high power short range weapons... Plasma Pistol & Power Fist Devistator Marine Sergeant: Again thinking that this guy should be nowhere near the fight I question weather I should even bother with the upgrade to a Vet. and just give him a Bolter. Tactical Marine Sergeant: This is the tough one because he might make it into CC but he may not. Is he worth upgrading to a Vet.? I think so but what weapon load out is best? I'm thinking possibly a combi-weapon might be interesting but so might the Plasma Pistol & Power Fist combo. All comments helpful, thanks... |
|
|
|
|
|
|
#2 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 2,087
|
My views:
Assault Marine Sergeant: Veteran with Bolt pistol and Power fist. Very effective and cheap. No need for Plasma pistols. Devastator Sergeant: Bolter, plain and simple. No upgrades needed. You probably won't fire the bolter. And you won't see CC alot. Tactical Sergeant: Two possibilities: First: CC orientated; Veteran with Bolt pistol and Power fist. Second: Shooty orientated; Bolter. Plain and simple. No upgrades needed. Upgrading a Sergeant to a Veteran is only neccesary if you will see CC. IMO. |
|
|
|
|
#3 (permalink) | |
|
Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
|
I agree with Stam; that improved leadership is always handy but an additional attack is only useful in close combat. Neither is worth 15 points; you could buy another marine with that!
I've made some mistakes in the past by giving my sergeants Terminator honours but I've come to love the models, each sergeant has a legacy. My opponent's and I remember their actions in combat, both valiant and embarrassing. Here's what I think about upgrading sergeants to veteran status:
__________________
Quote:
|
|
|
|
|
|
#4 (permalink) |
|
Shas'Saal
![]() Join Date: Feb 2006
Posts: 185
|
They're extremely useful in assault squads, though. The extra four power sword or fist attacks can really help, even when there're another 28 normal attacks, 4 powersword and 4 powerfist attacks from the Blood Claws...
__________________
Never Trust a Dog with Orange Eyebrows.
|
|
|
|
|
#5 (permalink) |
|
Shas'Ui
![]() ![]() ![]() Join Date: Dec 2005
Location: Essex, England
Posts: 906
|
Stam has summed it up perfectly. Bolt pistol and powerfist if the squad is intended to see combat; non-vet sgt with bolter if the squad is fire support/
__________________
"Games Workshop- the Microsoft of Tabletop Wargaming" ==================================== I've created a new Manga/ Anime series. In the near-future, the French police pilot giant robot suits to keep their country safe; they are... GENDARME WING |
|
|
|
|
#6 (permalink) |
|
Shas'Ui
![]() ![]() ![]() Join Date: Jan 2006
Posts: 937
|
I would actually give Tac sergeants Stormbolters and CCWs if you're divided inbetween cc and ranged conflicts. If you're looking for a charge, your unit will be able to fire up to 24" and advance before getting into cc and using the additional attacks from charging and termie honours.
Just something to think about... |
|
|
|
|
#7 (permalink) |
|
Shas'Ui
![]() ![]() ![]() Join Date: Dec 2005
Location: Essex, England
Posts: 906
|
I think of it this way- if you're giving a sgt a storm bolter, you get an extra shot at long range, or longer range shots on the move.
however, those are still only bolter shots, something a marine army has plenty of. What a marine army does not have plenty of however is powerfist attacks. a bolt pistol will lose you a couple of bolt shots in a game, but will gain you a far more valuable extra powerfist attack.
__________________
"Games Workshop- the Microsoft of Tabletop Wargaming" ==================================== I've created a new Manga/ Anime series. In the near-future, the French police pilot giant robot suits to keep their country safe; they are... GENDARME WING |
|
|
|
|
#8 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() |
i like giving CC sergeants plasma pistols, gives them a bit of an edge. but tactic sergeants should usually stick to a bolter. a stormbolter would be nice but uping him to a veteran sergeant soley for the SB isn't worth it.
__________________
http://world2.monstersgame.co.uk/?ac=vid&vid=31118495 go to the above to help me on a browser game Download my codex! http://www.box.net/public/d6c1ki0iah Click on the .pub file and hit Save to Disk.
|
|
|
|
|
#9 (permalink) | |
|
Shas'Ui
![]() ![]() ![]() Join Date: Dec 2005
Location: Essex, England
Posts: 906
|
Quote:
__________________
"Games Workshop- the Microsoft of Tabletop Wargaming" ==================================== I've created a new Manga/ Anime series. In the near-future, the French police pilot giant robot suits to keep their country safe; they are... GENDARME WING |
|
|
|
|
|
#10 (permalink) |
|
Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Coloma
Posts: 1,463
|
usually I give them both. a vet sgt with a power fist and plasma pistol has a good chance of doing a lot of damage to anything that they charge. plus the ability to negate a 2+ save in the shooting phase has actually saved many of my marine squads from my opponents wolf guard in terminator armor on more than a couple of occasions.
yes its a lot of points, but with the amount I scrimp and save elsewhere on my lists, and with me usually playing 2000+ pt games, I don't tend to worry about the fact that my sgts cost the same amount of points as a regular commander.
__________________
To blindly follow others is to live the life of a lemming. Be yourself, no matter what others may say. |
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Pre-Heresy World Eaters - By Murchankite [sergeants] | Murchankite | Project Logs | 71 | 31 May 2010 14:42 |
| Equipping Sergeants | Warpspiderman | Space Marines | 23 | 17 Apr 2010 20:02 |
| Equiping my Tactical Sergeants | lemon-green | Space Marines | 7 | 16 Nov 2009 20:48 |
| Scout Squad Sergeants | bmackean | Space Marines | 4 | 14 Jan 2009 19:07 |
| Special wpns on sergeants? | Tech_Marine | Space Marines | 5 | 22 Sep 2008 15:36 |