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1000 Point Batrep; Ultra Marines vs Iron Warriors;
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Old 05 May 2006, 20:07   #1 (permalink)
Shas'O
 
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Default 1000 Point Batrep; Ultra Marines vs Iron Warriors;

I recently made a thread about a 1000 point Ultra Marine army. I used this list today for the first time against a very experienced Iron Warrior player [he whomps pretty much everybody short of me at our local club and 2 closest GW's].

My list;

[size=12pt]Troops[/size]

6 Marines; 115 Points
Lascannon,
Plasma Gun.

6 Marines; 115 Points
Lascannon,
Plasma Gun.

6 Marines; 115 Points
Lascannon,
Plasma Gun.

6 Marines; 115 Points
Lascannon,
Plasma Gun.

6 Scouts; 93 Points
2 Sniper Rifles,
Heavy Bolter.

[size=12pt]Fast Attack;[/size]

Land Speeder Tornado; 80 Points

Land Speeder Tornado; 80 Points

[size=12pt]Heavy Support[/size]

Predator; 115 Points
Extra Armour.

[size=12pt]HQ[/size]

Captain; 65 Points
Storm Bolter.

[size=12pt]Elites[/size]

Dreadnought; 110 Points
Extra Armour.

Summary;

31 Infantry,
1 Tank,
1 Walker,
2 Skimmers.

5 Heavy Bolters,
4 Lascannons,
4 Plasma Guns,
3 Assault Cannons.

His list [pretty much];

Daemon Prince [walking];
Dread Axe,
Max upgrades,
Stature.

7 Iron Warriors;
Lascannon,
Plasma Gun.

7 Iron Warriors;
Lascannon,
Plasma Gun.

2 Obliterators;

2 Obliterators;

Vindicator;
Mutated Hull.

Basilisk;
Mutated Hull,
Indirect Fire.

Terrain & Board -

We were playing on an odd board [couldn't use my usual one as my house was full], about 58" long and 32" wide. In the middle of the battlefield on the left was an area of ruins [12"x 8"]. To the right was a small ruined temple that blocked LOS. Close to his Depo. zone was a large cooling tower that also blocked LOS. We played up the length of the table to make up for how narrow the board is, so we had 17" deep Depo. zones, this ensured that we started 24" apart. The table really wasn't suited to any missions so we just went for a standard VP game with infiltrators, Deep Strike etc allowed.

Deployment -

I deployed my 4 Tac Squads pretty much in ranks in the main clearing between the two main clumps of terrain. I spaced them out as much as I could to avoid casualties from the Vindicator and Basilisk. I deployed them this way so they could support each other with rapid fire should the Prince get into my lines and because I didn't want to have to move them to fully use cover. My Scouts deployed to the right of these squads, with a line of sight up the gully that the small ruined temple made with the right hand edge of the board, they could also see most of the enemy depo. zone from their position. My Captain deployed in amongst my Infantry.

My Dread deployed on my far left hoping to advance through the area of ruins and take out an Iron Warrior squad in combat. My Land Speeders also hid behind this area terrain in my deployment phase along with the Predator seeing as they could all move out and shoot in my turn at full capacity.

My enemy had one infantry squad deployed opposite my Dread. 2 Oblits hiding behind the cooling tower. The Basilisk at the back of the board on my far left, the Vindicator just inside of that with the Prince hiding behind it. The other infantry squad was on the other side of the cooling tower and the second Oblit squad were supporting them [but out of LOS the first turn due to also hiding behind the Vindicator].

Turn 1 -

I won the roll for first turn and expected the devastation to ensue....My Dread stomped through the ruins and my Land Speeders and Pred. darted into the open ready to unleash a hail of shots. The Dread opened fire on the squad directly ahead of it, only 1 shot hit but that did kill a Marine. A Land Speeder Tornado also shoots at the same squad and misses with all 4 Assault Cannon shots but takes 1 down with a Heavy Bolter. My Other Tornado shoots at the other infantry squad [on my right], misses 3 Assault Cannon shots but the one that does hit is Rending, so kills a Marine. My Pred. guns another 2 down from the same squad with it's Heavy Bolters. My scouts fail to do any damage on the same squad as does the Tornados Heavy Bolter. Awful start, but I still have my Lascannons....3 out of 4 miss the Vindicator, the one that does hit rolls a 1 for damage.

Enemy - The Vindicator advances 6". The Daemon Prince takes the gully to my right and starts towards the Scouts. The Oblits all step out from their hidden positions. The Basilisk hits a few Marines with a good scatter and kills 2 Marines and Scout. The Vindicator kills another 2 Marines. The Oblits down a Speeder with Autocannons. The second squad of Oblits Shake my Pred. The first infantry squad shoots the Assault Cannon off of my remaining Speeder with a Lascannon. The squad facing my Dread misses with the Lascannon but then goes on to penetrate it with a Plasma Gun and blow the Assault Cannon off [Stunning it in the process].

[My]Turn kills:
5 Iron Warrior Marines.

Turn 2 - A bad first turn, but I still have plenty of fire power left. My Pred. backs away from the enemy taking refuge behind the Temple that the Daemon Prince is stalking alongside. My Speeder makes sure it's out of Boltgun range and downs a Marine with it's Heavy Bolter [from the squad on my right]. The Scouts also kill 1 from the same Squad with their Heavy Bolter. My Lascannons open fire on the Oblits, only 2 hits, only 1 wound which is then saved.....

Enemy - The Daemon Prince continues to advance alongside the temple. The Oblits plod forward again. They shoot Plasma Guns at my front squad killing 2 [weren't in Rapid Fire range]. The other Oblit squad shoot at my Dread and immobilise it. The squad in front of Dread glance my Speeder, shaking it. The other squad fail to hurt my Pred. The Vindicator shot scatters and misses and the Basilisk kills a couple more Marines leaving 1 in my front squad.

[My]Turn kills:
2 Iron Warrior Marines.

Turn 3 - Things are looking bad. My lone Plasma Gunner from my front squad advances at the Prince to Rapid Fire it. My Pred moves away from the Prince. My Scouts shoot the Prince, taking 1 wound with a Sniper Rifle. My lone Plasma Gunner also takes a wound off the Prince. My Pred kills another 2 Marines from the now 2 man squad with it's Heavy Bolters, wiping them out. My 4 Lascannons and 2 Plasma Guns in range open fire on Oblits, killing a total of 1...[again thanks to many 5+ Inv, saves passed and the fact I rolled a 1 on one of my 3 wound rolls. That 1 Dead Oblit was from my 2 Plasma Shots].

Enemy - The Prince moves to within charge range of the Scouts. The Oblits advance again, they down the Speeder with Autocannons. The lone Oblit blows off the Pred's Autocannon with a glancing hit. The remaining infantry squad shoot off the Dread's Close Combat arm [leaving it one damage result away from destruction]. The Vindicator shoots my lone Plasma Gunner, killing him. The Basilisk shoots down a few more Marines. The Prince kills 2 of the 3 Scouts it can hurt. They do no damage in return but hold.

[My]Turn kills:
2 Iron Warrior Marines,
1 Oblit.

Turn 4 - My Pred moves so that it can target the remaining Iron Warriors Infantry. It downs 2 with it's Heavy Bolters. My Lascannons and Plasma Guns kill the last 3 Oblits. The Prince kills another 2 Scouts and the last runs and is cut down. The Prince consolidates 3" towards me [curse those cowardly Scouts].

Enemy - My front squad [was originally my second] comes under fire from ordnance and the last Oblit and is reduced to 2 men, they flee to just behind squad 4 [my rear most squad]. The Infantry fail to damage the Pred. The Prince charges squad 3 [now at the front of my ranks]; which has the most models left [4], he kills them all but fails to sweep into my squad 4 [now at the front].

[My]Turn kills:
2 Iron Warrior Marines,
3 Oblits.

Turn 5 - My remaining 6 Marines [4 from squad 4 and 2 from squad 2 who have now rallied being Marines and all] have a Daemon Prince staring them in the face, as did my Captain who had been backing away from the Prince for turns. My Pred. advances again towards the last enemy infantry. The Marines fire their Lascannon and Plasma at the Prince, which only causes a single wound....[4 Plasma Shots and a Lascannon shot] leaving it with 1 wound left. The Captain raises his Storm Bolter and downs the beast with a precision shot to the face [I thought it was game over when the Plasma and Lascannon failed to do the job]. The Predator kills 2 more Marines leaving just 1 alive.

Enemy - The Vindicator tries to kill the Pred in order to save half the points from their Infantry squad by keeping the last Marine alive but fails due to a scatter, as does the Basilisk.

[My]Turn kills:
2 Iron Warrior Marines,
1 Daemon Prince.

Turn 6 - My Lascannons once again fail to hurt the enemy tanks. My Pred downs the Last Marine with it's Heavy Bolters.

Enemy - The Basilisk misses the Marines and the Vindicator again fails to hurt the Pred.

[My]Turn kills:
1 Iron Warrior Marine.

Result;

Iron Warriors; 595 VP
Ultra Marines; 690 VP

Difference; 95 VP

Draw

I was 6 points away from a win. It was a very close game, my big weapons let me down a lot though, the Lascannons and Assault Cannons completely failed me. It was my Heavy Bolters that did all the work.

Unit of the Battle;

Predator;
9 Marine Kills.

There is very little I would change in what I did, If my rolls with my Lascannons and Assault Cannons would have been on average and the Oblits would have rolled average for their Invulnerable saves I would have got the win.

On a side not, I did not even get to try and make a single armour save in the entire game. I didn't have to roll 1 dice for armour saves and I was using Marines with 30+ Infantry. How odd is that!.
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Old 05 May 2006, 23:00   #2 (permalink)
Shas'O
 
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Default Re: 1000 Point Batrep; Ultra Marines vs Iron Warriors;

Veq,

Oohh nasty game there. The short board edge kind of worked against you too, allowing several 24 inch weapons to be in range before they should have (oblits, vindy). I think it's cool the way it played out though; looked like you were having a terrible rot of luck that first few turns, but the damage evened out in the end, when he started missing.

Question though:

Quote:
The Prince kills another 2 Scouts and the last runs and is cut down. The Prince consolidates 3" towards me [curse those cowardly Scouts].
Did they really break off? They should have been able to use Cap'n leadership instead of their own for quite an easy moral check there. And even if they did fail, they're not supposed to break out of combat, but instead consider it as "no retreat" unless they don't follow the "Know no Fear" rules.

That was awesome that the little cap'n popped a super prince with a little storm bolter. I bet he gulped when he saw the 6 and then he rolled the 1. Terrible! haha Serves him right dealing with a slow moving maxed out prince *shakes head* tsk tsk.

Quote:
On a side not, I did not even get to try and make a single armour save in the entire game. I didn't have to roll 1 dice for armour saves and I was using Marines with 30+ Infantry. How odd is that!.
Sounds like an Iron Warrior opponent actually :P No armor saves against the Iron!

Great game

Cheers!
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Old 05 May 2006, 23:23   #3 (permalink)
Shas'O
 
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Default Re: 1000 Point Batrep; Ultra Marines vs Iron Warriors;

'Oohh nasty game there. The short board edge kind of worked against you too, allowing several 24 inch weapons to be in range before they should have (oblits, vindy). I think it's cool the way it played out though; looked like you were having a terrible rot of luck that first few turns, but the damage evened out in the end, when he started missing.'

Yeah, his tanks let him down at the end. Although there really wern't many good targets left for them.

'Did they really break off? They should have been able to use Cap'n leadership instead of their own for quite an easy moral check there. And even if they did fail, they're not supposed to break out of combat, but instead consider it as "no retreat" unless they don't follow the "Know no Fear" rules.'

Well, that last guy was outnumbered 10;1 as it was a Monstrous Creature he was up against and he failed the saves from that after failing the LD test. They did use the Captains LD though, and still ran.

'That was awesome that the little cap'n popped a super prince with a little storm bolter. I bet he gulped when he saw the 6 and then he rolled the 1. Terrible! haha'

Haha, yeah. I was well impressed with the little guy. Can't beat moments like that in a game.

I was really impressed with the Pred though, my tanks normally die easily in a few turns no matter what I do [and I can never seem to kill tanks. I hate the things].

It was suprising that all the tanks were left at the end of the game, considering there was a possible 10 Lascannons a turn on the board.


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Old 05 May 2006, 23:44   #4 (permalink)
Shas'Vre
 
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Default Re: 1000 Point Batrep; Ultra Marines vs Iron Warriors;

Quote:
Originally Posted by Arguleon-veq
'Oohh nasty game there. The short board edge kind of worked against you too, allowing several 24 inch weapons to be in range before they should have (oblits, vindy). I think it's cool the way it played out though; looked like you were having a terrible rot of luck that first few turns, but the damage evened out in the end, when he started missing.'

Yeah, his tanks let him down at the end. Although there really wern't many good targets left for them.

'Did they really break off? They should have been able to use Cap'n leadership instead of their own for quite an easy moral check there. And even if they did fail, they're not supposed to break out of combat, but instead consider it as "no retreat" unless they don't follow the "Know no Fear" rules.'

Well, that last guy was outnumbered 10;1 as it was a Monstrous Creature he was up against and he failed the saves from that after failing the LD test. They did use the Captains LD though, and still ran.

'That was awesome that the little cap'n popped a super prince with a little storm bolter. I bet he gulped when he saw the 6 and then he rolled the 1. Terrible! haha'

Haha, yeah. I was well impressed with the little guy. Can't beat moments like that in a game.

I was really impressed with the Pred though, my tanks normally die easily in a few turns no matter what I do [and I can never seem to kill tanks. I hate the things].

It was suprising that all the tanks were left at the end of the game, considering there was a possible 10 Lascannons a turn on the board.


I thought TSKNF means Marines never flee from combat. They become fearless and suffer wounds. Hence being outnumbered 4-1 (the most you can be outnumbered) would suffer 3 additional wounds with normal saving throws allowed. Hence they should have become stuck in and either died or stayed locked in combat.

If they were locked it would have allowed your opponent to most likely sweeping advance on your turn (since he charged on his) and lock your other units up in combat preventing you from shooting him. Game could have been different and probably a IW win had this rule error not been missed
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Old 05 May 2006, 23:51   #5 (permalink)
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Default Re: 1000 Point Batrep; Ultra Marines vs Iron Warriors;

He sweeped in my turn anyway. As that didn't happen in the turn it charged, all this was in the second turn of the combat [my combat phase]. My Scouts held out fine for the first comat phase. I'd rather they had died straight off, or that the last Scout hadn't have been killed when it did, either way would have made things much easier for me as it would have given me an extra chance to shoot at the Prince.

Heres how it went;

Prince Charges, kills 2 out of 5 Scouts. Scouts pass break test.

My turn;

Prince kills 2 Scouts, last [1] Scout fails test and is killed due to failing a save on the 3 additional wounds caused by outnumbering.

Prince consilodates 3".

His turn;

Prince now free of combat, can't be shot at as it's his turn and is now free move towards my Marines and get into charge range.
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Old 05 May 2006, 23:56   #6 (permalink)
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Default Re: 1000 Point Batrep; Ultra Marines vs Iron Warriors;

Quote:
Originally Posted by Arguleon-veq
He sweeped in my turn anyway. As that didn't happen in the turn it charged, all this was in the second turn of the combat [my combat phase]. My Scouts held out fine for the first comat phase. I'd rather they had died straight off, or that the last Scout hadn't have been killed when it did, either way would have made things much easier for me as it would have given me an extra chance to shoot at the Prince.

Heres how it went;

Prince Charges, kills 2 out of 5 Scouts. Scouts pass break test.

My turn;

Prince kills 2 Scouts, last [1] Scout fails test and is killed due to failing a save on the 3 additional wounds caused by outnumbering.

Prince consilodates 3".

His turn;

Prince now free of combat, can't be shot at as it's his turn and is now free move towards my Marines and get into charge range.
Ok, sorry misread or misinterpreted the words as meaning something else then what you were meaning. Nice Bat Rep though, I will post mine this week as I have a 2000 pt game on Saturday
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Old 06 May 2006, 01:09   #7 (permalink)
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Default Re: 1000 Point Batrep; Ultra Marines vs Iron Warriors;

I'm assuming there's no pictures right?

I really want to see that storm bolter popping a cap in that prince's face. It would be glorious ;D

Cheers!
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