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Missiles and CC, What traits to take?
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Old 25 Apr 2006, 09:34   #1 (permalink)
Shas'La
 
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Default Missiles and CC, What traits to take?

Okay I was thinking of having a radical based Sm army (parts ordered) They are going to work with a radical Daemon hunter (Not actually going to seem that radical in what I arm him with) and A vindicare assasin. Im going to have alot of missiles and such, also I want my dudes to be very CC like so maybe. Take the fight to them and give them tank hunter skills?

I dont know the codex hasnt arrived yet so please help me
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Old 25 Apr 2006, 14:00   #2 (permalink)
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Default Re: Missiles and CC, What traits to take?

The only time a vindicaire assassin would be seeing a Radical Inquisitor is when he was looking at him through a sniper scope.

Well that's a bit of an exageration but it seems highly unlikely that a radical would be able to obtain an assassin. Radicals usually are forced to work without the aid of the administratum and its rescources due to their differing view points. Quite often Radicals even find them selves hunted by other inquisitors and imperial agents or even get declared Excomunicatus Tratoris!
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Old 25 Apr 2006, 14:21   #3 (permalink)
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Default Re: Missiles and CC, What traits to take?

Honour Your Wargear- missile launcher dev squads with tank hunter as elites, so you can take more devs or some tanks as heavy support

Take the Fight To Them or Trust Your Battle Brothers- to make your tac squads better in combat. TYBB is probably more effective, and will make your devs better too, but makes your marines more expensive.
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Old 26 Apr 2006, 18:41   #4 (permalink)
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Default Re: Missiles and CC, What traits to take?

Blessed Be The Warriors would work great too, as it enhances the choppiness of the Assault Marines.
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Old 26 Apr 2006, 18:59   #5 (permalink)
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Default Re: Missiles and CC, What traits to take?

Radical Inquisitors CAN take assassians.

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Old 26 Apr 2006, 22:49   #6 (permalink)
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Default Re: Missiles and CC, What traits to take?

Quote:
Originally Posted by citizen_kodo
Blessed Be The Warriors would work great too, as it enhances the choppiness of the Assault Marines.
but denies you the extra missile launchers that Honour Your Wargear allows.
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Old 27 Apr 2006, 16:14   #7 (permalink)
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Default Re: Missiles and CC, What traits to take?

24 rockets! Argh!
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Old 27 Apr 2006, 23:12   #8 (permalink)
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Default Re: Missiles and CC, What traits to take?

Quote:
Originally Posted by captainwhizz
Quote:
Originally Posted by citizen_kodo
Blessed Be The Warriors [or No Mercy, No Respite, which I forgot to mention___sorry :-\] would work great too, as it enhances the choppiness of the Assault Marines.
but denies you the extra missile launchers that Honour Your Wargear allows.
That or the use of either Take the Fight to Them or Trust your Battle Brothers, which should be the trait winding up not taken. The reason's that Tac squads and the such enhanced with those traits typically need some sort of delivery method to make the most of them. And unless going for Drop Pods, Rhinos are often too easily disabled and Land Raiders are far too expensive to make their whiles work. However, Assault squads are highly mobile, already comes equipped for close combat and should be able to make the most of available cover, as long they're not bigger than 8 men strong. But even then, they'll still get shot at, as no unit's perfect...

However, giving to the Assault squads Furious Charge would give them a very nice edge, as it would allow them upon charging to gain an important edge over MEQs or to properly rivaling with most of the melee specialists out there. Just have them shy away form Genestealers except in the most dire circumstances, as they're choppiness made incarnate.
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Old 28 Apr 2006, 08:35   #9 (permalink)
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Default Re: Missiles and CC, What traits to take?

I really need to get my Blood Claw Assault Squad built, as they're 8 models that can deliver 32 attacks, 12 of which will be Power Weapons, to any battlesuits that hide behind a forest...
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Old 28 Apr 2006, 09:02   #10 (permalink)
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Default Re: Missiles and CC, What traits to take?

Quote:
Originally Posted by Falstead
The only time a vindicaire assassin would be seeing a Radical Inquisitor is when he was looking at him through a sniper scope.

Well that's a bit of an exageration but it seems highly unlikely that a radical would be able to obtain an assassin. Radicals usually are forced to work without the aid of the administratum and its rescources due to their differing view points. Quite often Radicals even find them selves hunted by other inquisitors and imperial agents or even get declared Excomunicatus Tratoris!
Thats simply not true as Inquisitos are of the highest authoraity and are rarely challended except from other Iquisitors of course

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