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Space Marine 1850-Needs rating.
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Old 12 Dec 2005, 22:10   #1 (permalink)
Shas'Vre
 
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Default Space Marine 1850-Needs rating.

Please rate this army for me.* This is my current list, and I want to see if it needs updates.* Here it goes:

Deltaguard Army List:1832
Traits: Suffer Not the Works of the Heretics, Die Standing

HQ

Master:150
Storm Bolter
Power Fist
Iron Halo
Terminator Honors
Purity Seals

Elites:530

Dreadnought:165
Lascannon and Missile Launcher
Venerable w/ Tank Hunters

Techmarine:110
Full-Servo Harness
Tech Servitor

Terminator Squad:255
Sgt and 4 Terminators
2 Assault Cannons
Furious Charge

Troops:587

Tactical Squad:118
Sgt and 5 Marines
Missile Launcher
Tank Hunters

Tactical Squad:118
Sgt and 5 Marines
Missile Launcher
Tank Hunters


Tactical Squad:118
Sgt and 5 Marines
Missile Launcher
Tank Hunters


Tactical Squad:233
Veteran Sgt and 9 Marines
Plasma Gun
Veteran Sgt’s upgrades:30
Terminator Honors
Bolt Pistol and Power Fist
Rhino w/ Smoke Launchers

Heavy Support:565

Whirlwind:85

Land Raider:250
Assigned to Terminator Squad

Devastator Squad:230
Sgt and 5 Marines
4 Plasma Cannons


There. For those who viewed the list earlier, in changed a little.

Anyways, Master is there for Ld boost, and can join up with a Tactical Squad or the Devastator Squad for some counter-assault boost should the enemy reach my lines. The techmarine is there to fix up any broken vehicles, mainly the Whirlwind and Dreadnought, as both have weaker armor and will be in my shooting lines. The Dreadnought itself is a Tank-Killer, pure and simple. Equipped with a Missile Launcher and Lascannon witht eh Tank Hunters skill, he'll be able to do this well. The Terminator Squad is an Objective holder. I put in a Land Raider to help with this, and gave them 2 Assault Cannons. Any infantry attacking them will have a hard time... >

3 of the Tactical Squads are Tank Hunters, and I gave them Missile Launchers for several reasons. One is actually econimical; since Missile Launchers come with the Tactical Squad boxes, I can get 3 and the men I need. Otherwise I'll have to spend $10 extra per squad ($30 total) and have 3 good Missile Launchers sit around collecting dust. Also for tactical reasons. Not only are they good at Tank hunting (given Tank Hunters), they can also be switched to take out ligh infantry. So I can take out that [insert here] one turn and blow a few [insert here] the next turn. I also put in another Tactical Squad for Objective holding. They have 10 guys to do, some plasma, and a rhino. I also have the Veteran Sgt a powerfist for some extra power in close combat.

The whirlwind is for anti-infantry. Orks and Tyranids fear the Whirlwind...anyways, that and for artillary support; never underestimate the power of a pinning test! The Devastator Squad is for elite killing (a.k.a marine killer). 4 Plasma Cannonds ought to do the trick...

Anyway, please post any comments/suggestions

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Old 13 Dec 2005, 18:37   #2 (permalink)
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Default Re: Space Marine 1850-Needs rating.

Ok...?
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Old 13 Dec 2005, 19:54   #3 (permalink)
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Default Re: Space Marine 1850-Needs rating.

IMO the Techmarine has no protection or purpose, the Dev squad is too small to take casualties and retain efficiency, add 2 wounds or drop a Pcannon IMO, drop a Termie and make them a bodyguard for your Termie Master (powerweapon is better IMO) and I wouldnt take a Raider myself, I'd DS, Pod at worst.
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Old 13 Dec 2005, 20:10   #4 (permalink)
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Default Re: Space Marine 1850-Needs rating.

HQ: The Master will strike last and if he's dead already he will not kill anything. What's his role? It's cheaper to give him a powerweapon, then he can deal some damage in close combat if he needs to. If you are going to throw him in too combat give him lightning claws instead.. and no stormbolter.

ELITE: techmarine. What's his battle role? Is he tooled for this or overtooled?

Ain't it a waist to put tank hunter on the small squads? Maybe you should have a devastator squad with four missile launchers and tankhunters to take out tanks instead and use heavy plasmaguns in the small squads? A single missile launcher is not enough to kill a tank and it's a waist to fire all those bolters at tanks. Heavy bolters could be a good option for the small squads. They can concentrate on infantry and the opponent will not see them as a large threat.
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Old 13 Dec 2005, 23:05   #5 (permalink)
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Default Re: Space Marine 1850-Needs rating.

No, the Tank hunters idea is fine. It's a trick I picked up from my chaos days. Sinc eht e Missile Launchers are spread out, they can each target seperate targets and won't be killed off as easy. Instead of losing a Dev squad in one go, it'll take longer to get them out.

The Commander is supposed to join any shooting squad if an enemy unit approaches for assault to boost the squad's close combat power. The powerfist will be useful then; he isn't meant to be alone!

Techmarine is for what they are suppoesed to be for; repairing vehicles. May seem a waste with only 2 or 3 vehicles, but those vehicles will take some hits, and I want to keep mthem battle-worthy to continue the whole game fighting.
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Old 14 Dec 2005, 00:27   #6 (permalink)
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Default Re: Space Marine 1850-Needs rating.

Furious charge on termies does nothing except for the seargent. STR 9 only matters if your fighting a wraithlord.

That master isn't all that good. Drop that fist and give him a sword.

your infintry squads are... eh OK.

your heavy support a bit lacking. throw some meatshields with that dev squad.
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Old 14 Dec 2005, 00:32   #7 (permalink)
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Default Re: Space Marine 1850-Needs rating.

editing my list...and whats wrong with the squads?
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Old 14 Dec 2005, 19:48   #8 (permalink)
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Default Re: Space Marine 1850-Needs rating.

In closecombat you can pick out any independent character and then you're guy will be dead before he can hit back.

I think the techmarine is overequipped fr just repairing stuff.
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Old 14 Dec 2005, 22:31   #9 (permalink)
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Default Re: Space Marine 1850-Needs rating.

How? a full-servo harness and tech servitor is good- just a tech marine won't do much reparing wise. But no matter- he isn't in the new list.
And here is the new list!

Deltaguard Army List:1840
Traits: Cleanse and Purify, Honor you Wargear, Eye to Eye, and Die Standing

HQ

Master:140
Power Weapon
Storm Bolter
Terminator Honors
Iron Halo
Purity Seals

Elites:629

Dreadnought:165
Lascannon
Missile Launcher
Venerable
Tank Hunter

Terminator Squad:240
Sgt and 4 Terminators
2 Assault Cannons

Devastator Squad:224
Sgt and 7 Marines
4 Missile Launchers
Tank Hunters

Troops:526

Tactical Squad:263
Veteran Sgt and 9 Marines
2 Plasma Guns
Frags
Veteran Sgt Upgrades:25
Terminator Honors
Bolt Pistol and Power Weapon
Rhino w/ Smoke Launchers-53






Tactical Squad:263
Veteran Sgt and 9 Marines
2 Plasma Guns
Frags
Veteran Sgt Upgrades:25
Terminator Honors
Bolt Pistol and Power Weapon
Rhino w/ Smoke Launchers-53

Heavy Support:545

Whirlwind:85

Land Raider:250

Devastator Squad:210
Sgt and 7 Marines
2 Lascannons

So...like the changes?
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Old 15 Dec 2005, 17:51   #10 (permalink)
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Default Re: Space Marine 1850-Needs rating.

I like this second list a lot better.

Plasma Cannons were nice but Gets Hot! means someone will get toasted, plus expensive.

You also have 10 point left to get to 1850, how about Adamanantine mantle?

It prevents those lucky shot insta killed.

WT

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