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Scythes of the Emperor 1000 Points
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Old 07 Nov 2005, 15:26   #1 (permalink)
Shas'Saal
 
Join Date: Oct 2004
Posts: 103
Default Scythes of the Emperor 1000 Points

I am starting a SM army and I was looking for some input.

Chaplain 86
Bolt Pistol

Terminators (5) 220
Assault Cannon

Terminator Assault (5) 200
Lightning Claws

Tactical Squad (5) 105
Plasma Gun
Plasma Cannon

Scouts (19) 158
Vet w Power Fist

Predator Annihilator 125
Lascannons (3)

Predator Annihilator 125
Lascannons (3)

I am not sure about the point cost of the predators or the scout sergeant.
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Old 07 Nov 2005, 15:58   #2 (permalink)
Shas'O
 
Join Date: Mar 2005
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Default Re: Scythes of the Emperor 1000 Points

The Preadators are simply the base cost of the Pred with TL Lascannons (Anihilator) + the cost of the sponsons.
The scout sergeant is the cost of the scout + Terminator Honours + the lower cost of a powerfist listed in the armoury. My evaluation:

Party the Chaplain with the Tacs, infiltrate the Scouts (do they have bolt pistols and ccws or bolters, by the way?) whenever possible, and use the Predators to flank... consider Deep Striking the Terminators, since your other infantry arn't very mobile... also, full-out lighting claws isn't my preferance, as you lack punch against heavy enemies... personally I like 2 claws and 3 hammers, so you have majority 4+ invulnerable in combat with no losses, and you still get 6 rerolling power weapons in addition to 6 uber-powerfists... a nice balance.

Also, can I recomend swapping one of the Anihilator into a Destructor with Heavy Bolters? You have alot of anti-heavy infantry and anti-tank but lack in long-range weaoons against light vehicles and light-medium infantry.
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Old 07 Nov 2005, 23:44   #3 (permalink)
Shas'Saal
 
Join Date: Oct 2004
Posts: 103
Default Re: Scythes of the Emperor 1000 Points

Thanks for the feedback! I know what you mean by me not having enough anti infantry fire power. My idea when making this list was that things are always more effective in pairs. The preds should have no trouble taking out all of the enemy vehicles on the board. The idea behind the termies is that both squads will advance will both advance. The regular squad will lay down covering fire. The enemy will not know what to attack, be it the squad that is damaging them from range and poses an immidiate threat, or the deadly assault termies. Hopefully they will both reach combat due to the enemy shooting at both squads. I think that I will take a thunder hammer, but only one, in case I come across a multi wound or a high toughness creature.
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Old 11 Nov 2005, 21:08   #4 (permalink)
Shas'Saal
 
Join Date: Oct 2004
Posts: 103
Default Re: Scythes of the Emperor 1000 Points

Here is the updated list:

Chaplain 86
Infiltrate
Bolt Pistol
teleport Homer
Melta bombs

Terminators (5) 220
Assault Cannon

Terminator Assault (5) 200
Lightning Claws X4
Thunder Hammmer X1

Tactical Squad (5) 105
Plasma Gun
Plasma Cannon

Scouts (10) 130
Bolters

Predator Annihilator 125
Lascannons (3)

Predator Destructor 110
Heavy Bolters

Total ~1001 points

With this list, I plan on infiltrating scouts and chaplain (who is allowed to have infiltrate...right?) on one flank. They provide a point at which to teleport in the terminators who will overwhelm one flank. The predators will either hold a position or move up to support the scouts.
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Old 12 Nov 2005, 00:02   #5 (permalink)
Ethereal
 
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Default Re: Scythes of the Emperor 1000 Points

I don't think he is... it certainly isn't in his unit entry as an option.
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Old 12 Nov 2005, 13:01   #6 (permalink)
Shas'O
 
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Default Re: Scythes of the Emperor 1000 Points

Commanders can only Infiltrate if they have a command squad with them - if they opperate solo, they can't buy the ability, as stupid as it is.
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