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space wolves
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Old 06 Nov 2005, 03:47   #1 (permalink)
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Default space wolves

I was wondering what I should for starting a space wolves army except for the codex. O0
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Old 06 Nov 2005, 03:57   #2 (permalink)
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Default Re: space wolves

i don't understand, are you asking what you should start off with in an army? or first unit to buy? well this would be the To Buy order i think:
  • Troop choice
  • Hq choice
  • Troop choice
  • Heavy support choice/Elite choice/Fast Attack choice
  • Your favorite choice
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Old 06 Nov 2005, 06:56   #3 (permalink)
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Default Re: space wolves

a box of bloodclaws, a box of grey hunters, a rhino and the latest rune priest model (its easy enough to use as a wolf lord or battle leader instead)

but you really should pick up the codex...
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Old 06 Nov 2005, 09:24   #4 (permalink)
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Default Re: space wolves

Having fought against space pups on many occasions, I can't recommend those damned scouts enough...the ability to come on as reserves from your opponent's board edge(!!!!) is insanely annoying, and affects an opponent's deployment more than anything else in the world. I'd take them as your second or third troops choice.
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Old 06 Nov 2005, 10:03   #5 (permalink)
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Default Re: space wolves

they're not a troops choice...so they're only useful once you've got your first 2 troops choices, and your mandatory HQ

plus scouts are potentially dangerous, but not to be relied on
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Old 06 Nov 2005, 11:28   #6 (permalink)
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Default Re: space wolves

Not a troops choice? Shows what I know about space wolves, huh? Anyway, I fear them more than I do most other SW units...coming on from behind really screws with devastator deployment!
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Old 07 Nov 2005, 00:42   #7 (permalink)
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Default Re: space wolves

The best thing to get is the battle force if you can. It gives you two troop choices and rhino. It also give you three bikes which can be sold off for other stuff.


WT

if not go with this . . .
Quote:
Originally Posted by BloodiedFangs
a box of bloodclaws, a box of grey hunters, a rhino and the latest rune priest model (its easy enough to use as a wolf lord or battle leader instead)
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Old 08 Nov 2005, 11:50   #8 (permalink)
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Default Re: space wolves

I would recommend listening to Bloodied Fangs, he's the expert on Space Wolves. After either getting his recommendations or at least meeting the requirements of the force organization chart then I would recommend a Wolf Lord, another box of blood claws and a squad of scouts.
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Old 11 Nov 2005, 19:35   #9 (permalink)
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Default Re: space wolves

Quote:
Originally Posted by march10k
Having fought against space pups on many occasions, I can't recommend those damned scouts enough...the ability to come on as reserves from your opponent's board edge(!!!!) is insanely annoying, and affects an opponent's deployment more than anything else in the world.* I'd take them as your second or third troops choice.
its beautiful, i came on ripped three squads of fire warrior to shreds and blew up a devil fich, and took out one stealth team bloke ;D
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Old 12 Nov 2005, 07:40   #10 (permalink)
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Default Re: space wolves

...see, that's exactly what I'm talking about :P Filthy fethin gutter-runners! But BF's point that they can't be counted on to have that kind of impact all the time is well taken. You don't take 1300 points of other stuff to support 200 points of scouts, after all. I think their biggest impact is what they do to your enemy'd deployment. He's suddenly eyeing his own deploymend zone with suspicion!
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