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C&C on new army list
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Old 22 Oct 2005, 18:43   #1 (permalink)
Shas'La
 
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Default C&C on new army list

Hey guys,

I have an upcoming 800 points tournament in school and I have devised a new Space Marine army list that I might use if I havent amassed enough Daemonhunters in time. It is primarily designed to have alot of firepower (both for tackling horde armies and armies with lots of 3+ saves...) and to be effective against Tau mech armies, chaos, IG and necrons. Anyway, tell me what you think, and any suggestions on how to integrate Grey Knights or an Inquisitor Lord & Retinue are very welcome

HQ

Captain
Power Weapon
Storm Shield

85 pts

Command Squad
7 Space Marines
Plasma Gun

115 pts

Troops

Tactical Squad
7 Space Marines
Lascannon

120 pts

Tactical Squad
7 Space Marines
Lascannon

120 pts

Heavy Support

Devastator Squad
7 Space Marines
2 Plasma Cannons
2 Missile Launchers

215 pts

Predator Annihilator
2 Heavy Bolters
Smoke Launchers

143 pts

Total : 798 pts
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Old 22 Oct 2005, 22:43   #2 (permalink)
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Default Re: C&C on new army list

Very...differant. Let me help a bit.

hm...were to start...

Oh. Tactical Squads; I would'nt give them Lascannons. Missile Launchers, but not lascannons. I prefer Heavy bolters, as you can use your Tact. Squads for solely shotting infantry down, and their bolters won't go to waste.

The Dev. Squad is kind of funky. It may be able to switch jobs a bit, but it won't do tank killing or marine killing as much as it could. I'd suggest Missile Launchers to compliment the above suggested squads. The 4 missiles will focus on the little armor you'll face and for big, scary troops. Tact. Squads can go after norm. infantry and such. I do like the pred; it can first support the dev. squad in it's tank-hunting role, and then use the 2 heavy bolters to rip apart infanrty.

Thats all i can think of..but im tired. Ill think some and update tommorrow...
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Old 23 Oct 2005, 09:23   #3 (permalink)
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Default Re: C&C on new army list

Thanks for the suggestions! Let me explain my reasoning behind the heavy weapon setup:

Seeing as how the squads can only shoot at one unit / vehicle per turn, I didnt want to split up weapons too much by effectiveness. The devastators primary aim is to take out large squads of low-armoured troops (gaunts, fire warriors, IG) and smallish squads of tough, heavily armoured troops (T5 plague marines, necrons, space marines). I reasoned that the plasma cannons could blast up these heavily armoured troops quite easily and a couple of krak missiles to mop up the rest. Against larger hordes, there are 4 blast templates there. I gave my two tactical squads lascannons with the belief that they, combined with the predator would be able to take out any individual, tough, highly armoured characters (carnifex, nurgle Daemonprince) and vehicles with ease, and even if I lose the predator and a tactical squad, I still have a "backup" lascannon. Against front AV13 vehicles such as Hammerheads and Predators, I feel that the extra strength in a lascannon (as opposed to missile launcher) is vital in taking these out early. Although, as you have pointed out, this would leave them virtually useless against hordes.

So, if I replace one of the lascannons with a heavy bolter, that gives me 10 points to work with. Would it be sensible to remove the plasma gun from the command squad and stick in a heavy bolter or missile launcher instead? If so, which one? The Devastators - what advantages will 4 missile launchers have over a couple of plasma cannons against opponents such as T5 plague marines? I can see the value against tanks, but if I have a lascannon on the predator, and one in a tactical squad, is there any need for that much more anti-tank firepower? Or do you still suggest I change the situation with the lascannons?

Thanks in advance
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Old 23 Oct 2005, 13:31   #4 (permalink)
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Default Re: C&C on new army list

With only two lascannons, theres a chance they might miss...

But after seeing your point on Devs, it wouldn't be a bad idea. A S7 gun still works on some vehicles...and it allows tactical flexibilty.
I'd take out the plasma gun for a missile launcher..it'll compliment the 2 lascannons, and you can always use the devs. missiles to go after vehicles. That way you have 1 missile launcher and 2 lascannons dedicated to tank hunting, and 2 missile launchers more if needed. You shouldn't be faced with a huge amount of armor in this small a game, but then again there is enough points for someone to put in a Land Raider, so always be prepared. Adding that 1 missile launcher will help.

Keep us posted on your updates.

-SMR
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Old 23 Oct 2005, 15:40   #5 (permalink)
Shas'Vre
 
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Default Re: C&C on new army list

try this one on for size:

Put the lascannons with the missile launchers in the dev squad, and put the plasma cannons in the tac squads.

That way, your dev squad can pretty much bust the one tank you're likely to see on the first turn (especially with all 4 weapons having the same range!), and can then switch to fire support for the troops.

The tacticals with the plasma cannons are actually a well-proven concept, as evidenced by all of the whining over Dark Angels having them in 3rd edition. I myself generally field 3 ten-man tactical squads with plasma cannons in any size of battle. Of course, those squads also have stubborn sergeants with powerswords and either a plasma gun or a meltagun, but for an 800 point game, the plasma cannon is sufficient on its own.

I might also suggest giving the command squad boltpistols and close combat weapons, shifting the plasma gun to one of the tactical squads, and changing the lascannons to missile launchers to buy a plasma gun for the other tactical squad.
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Old 23 Oct 2005, 19:07   #6 (permalink)
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Default Re: C&C on new army list

Thanks for the feedback guys

I've decided to replace one of the lascannons with a heavy bolter, and replace the plasma gun in the command squad with a missile launcher. I have also removed one marine from the command squad, and given both tactical squads plasma guns instead, for some extra mid-range firepower (I hope this isnt a bad idea). Giving the command squad bolt pistols and close combat weapons is a good idea I think, just to give them an extra edge in melee. So the updated list stands as:

HQ

Captain
Power Weapon
Storm Shield

85 pts

Command Squad
6 Space Marines
Bolt Pistols and CCW's
Missile Launcher

110 pts

Troops

Tactical Squad
7 Space Marines
Heavy Bolter
Plasma Gun

120 pts

Tactical Squad
7 Space Marines
Lascannon
Plasma Gun

130 pts

Heavy Support

Devastator Squad
7 Space Marines
2 Plasma Cannons
2 Missile Launchers

215 pts

Predator Annihilator
2 Heavy Bolters
Smoke Launchers

143 pts

Total : 803 pts
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Old 23 Oct 2005, 23:24   #7 (permalink)
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Default Re: C&C on new army list

Good, but the command squad has a missile launcher and CC weapons...
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Old 24 Oct 2005, 18:15   #8 (permalink)
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Default Re: C&C on new army list

Quote:
Originally Posted by SMR
Good, but the command squad has a missile launcher and CC weapons...
Indeed, it may seem a bit strange, but the command squads role is to sit back and shoot with the heavy weapon, and to counter-attack any enemies keen to get into close combat. I figured that the extra 5 bolt pistol attacks just before charging (assuming enemies not already in combat) and the 5 extra attacks each turn would more than make up for the loss of 5 bolter shots at enemies within 12" and 24".
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Old 25 Oct 2005, 00:53   #9 (permalink)
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Default Re: C&C on new army list

I would say put some of the special characters into that command squad. Like an apothecary ...I love apothecaries. One of my favorite guys.
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Old 25 Oct 2005, 17:29   #10 (permalink)
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Default Re: C&C on new army list

Quote:
Originally Posted by XV 15 Tahran
I would say put some of the special characters into that command squad. Like an apothecary ...I love apothecaries. One of my favorite guys.
In larger battles I definitely agree but in this small a battle I have better things to spend points on .

Okay, fluffwise, this Space Marine chapter (I havent decided on a name yet) specialises in assaults from drop pods and infiltrating, softening the enemy up with heavy weapons before mopping up the rest in close combat. The traits "See, but dont be seen" and "Trust your battle brothers" fit this nicely. However, in terms of WYSIWYG, would I need to represent True Grit on every single model, or just on a couple of models per squad to give the effect?
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