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#1 (permalink) |
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Ontario, Canada
Posts: 9,807
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This is my first go at a 1000 point marine list, I'm a bit worried about being called on the massive ammount of points that went into my Devestator squads, who have the potential to die very quickly, but I'd like to know what you think:
HQ: Epistolary - Stormbolter, Terminator Armour 145pts Troops: 6 Marines (Infiltration, Enhanced Senses) - Heavy Bolter, Meltagun, Sgt. Terminator Honours, Sgt. Plasma Pistol, Sgt. Thunder Hammer 184pts 5 Scouts - 4 Snipers Sgt. Terminator Honours 98pts Elites: Dreadnaught - Venerable, TL Lascannons 145pts Heavy Support: 6 Marines (Infiltrate, Enhanced Senses) - 3 Missile Launchers Sgt. Terminator Honours 189pts 6 Marines (Infiltrate, Enhanced Senses) - 2 Multi-Meltas, 2 Plasma Cannons Sgt. Terminator Honours 239pts 1000 Points dead on. |
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#2 (permalink) |
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Shas'Ui
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I would probably get rid of one of the devastator squads and add a tactical squad
__________________
quoted from an HH pilot: "I get hammered at work!" Death is only the beginning. It is a gateway accessing the unknown, and, sooner-or-later, we will all cross over. |
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#3 (permalink) | |||||
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Shas'La
![]() ![]() Join Date: Sep 2005
Location: St. Louis, MO
Posts: 254
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My only problem I see is that the Dread and Command squad are the only ones not infiltrating, and are going to be left behind. Consider making some sacrifices here and there with the wargear, and get a drop pod for the Dread, and maybe a Razorback or some kind of transport for the HQ squad. |
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#4 (permalink) |
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Ontario, Canada
Posts: 9,807
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There actually is no command squad, simply the Epistolary (who IS a librarian). He will be Termiporting in whenever possible, the Dred is mainly just to give an anchor, the Lascannons letting him fight at longer range.
With that said, I looked over the list and realized I realy couldn't live with a list that badly minimized with so much weaponry, so I did a major revision: HQ: Epistolary - Stormbolter, Terminator Armour 145pts Troops: 7 Marines (Infiltration, Enhanced Senses) - Heavy Bolter, Meltagun, Sgt. Terminator Honours, Sgt. Plasma Pistol, Sgt. Thunder Hammer 184pts 7 Marines (Infiltration, Enhanced Senses) - Heavy Bolter, Meltagun, Sgt. Terminator Honours, Sgt. Plasma Pistol, Sgt. Thunder Hammer 184pts Elites: Dreadnaught - Venerable, TL Lascannons 145pts 10 Marines (Infiltrate, Enhanced Senses) - 2 Multi-Meltas, 2 Plasma Cannons Sgt. Terminator Honours, Sgt. Power Weapon 325pts |
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#5 (permalink) |
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Shas'O
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'HQ:
Epistolary - Stormbolter, Terminator Armour 145pts' Seems ok, but the main draw of Termie Armour is usually that it can teleport, when you have no other Termies in the army it seems a little odd. Will reduce your chances of cutting down fleeing squads etc if he joins a unit. 'Troops: 7 Marines (Infiltration, Enhanced Senses) - Heavy Bolter, Meltagun, Sgt. Terminator Honours, Sgt. Plasma Pistol, Sgt. Thunder Hammer 184pts 7 Marines (Infiltration, Enhanced Senses) - Heavy Bolter, Meltagun, Sgt. Terminator Honours, Sgt. Plasma Pistol, Sgt. Thunder Hammer 184pts' Odd weapon load outs. A horde killing heavy weapon, tank killing special weapon and heavt infantry killing pistol. I'd give the first squad a Plasma Gun rather than the Meltagun and drop the Heavy Bolter. Get into range, rapid fire, then recieve the charge. You could then have the other in a more supporting role, that means you can drop the Plasma Pistol [keep the Melta Gun just in case], you could also drop the Hammer for a Fist. This would allow you two more Marines in the other squad. 'Elites: Dreadnaught - Venerable, TL Lascannons 145pts' If its venerable and has a Lascannon, you may aswell give it the Tank Hunter skill. '10 Marines (Infiltrate, Enhanced Senses) - 2 Multi-Meltas, 2 Plasma Cannons Sgt. Terminator Honours, Sgt. Power Weapon 325pts' Again an odd weapon load out, but not too bad this time. The MM can kill some heavy infantry which is what the Plasma Cannon is designed for but the Plasma Cannon cant deal with heavy tanks, which is what the MM is designed for. The squad will be decent against medium tanks though.
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Brunettes and Beer. |
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#6 (permalink) | ||||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Ontario, Canada
Posts: 9,807
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a) Not being able to Infiltrate into position for an early charge, so they have some backup punch. b) Not being able to Infiltrate, period, so they can still put up some heavy firepower. c) Being stranded with no assault targets, so they can still hose some mid-light fire. The plasma pistols are up for debate, but I chose to include them because they're powerful and can be used as a CCW, and it gives a tad of extra "oumph". The thunder hammer is a fluff inclusion, a howling Norseman with a big glove doesn't scratch a howling Norseman with a huge hammer - they should be manditory for Space Wolves :P. Quote:
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Finally having the rulebook in front of me, I can see that "enhanced senses" is a nightfighting abilty, not the Initiative boost I had hoped for - 24 points freed up right there! Tankhunter amd Extra Armour for the Dread, and maybe a toy here and there - the thing I like about this list is that I don't need to worry about those few measly points for Auspexes - if there's a peice of terrain, I'll probably have something scary sitting in it! Thanks for the input, everyone - 1500 and 2000 point lists are coming, if you want the background ethos for the list, look for "The Wandering Legions" thread - it includes Traits and the thinking that went into the army building. |
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#7 (permalink) | |
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Shas'La
![]() ![]() Join Date: Feb 2005
Location: Burnaby, BC Canada
Posts: 367
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I like your army. The only problem I have with it, though, is this:
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Another thing is the Terminator Honours and Power Weapon on your Sergeant. The power weapons is pretty useless since you'll never want your Devestators in CC, and while the Honours is useful for the Ld, the target you should be shooting at will be bigger than the surrounding models, so you won't need to take the test. Granted it could come in use when firing at squads, but you'll most likely pass the test with Ld 8.
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"The early bird gets the worm, but the second mouse gets the cheese." "The ability to speak does not make you intelligent." Current Armies: The Lone Wolves 2092 pts Hive Fleet Basilisk 1601 pts |
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#8 (permalink) | ||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Ontario, Canada
Posts: 9,807
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Revised List (Again): HQ: Epistolary - Storm Bolter, Terminator Armour 145pts Troops: 8 Marines (Infiltration) - Heavy Bolter, Meltagun, Sgt. Terminator Honours, Sgt. Thunder Hammer 184pts 8 Marines (Infiltration) - Heavy Bolter, Meltagun, Sgt. Terminator Honours, Sgt. Thunder Hammer 184pts Elites: Dreadnaught - TL Lascannons, Venerable, Tank Hunter, Extra Armour 160pts Heavy Support: 9 Marines (Infiltrate) - 2x Multi Meltas, 2x Plasma Cannons Sgt. Terminator Honours |
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