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Which HQ better supports my fluff?
View Poll Results: Which HQ better supports my fluff?
Chapter Master 4 11.76%
Company Captain 0 0%
Master Of Sanctity 17 50.00%
Reclusiarch Chaplain 9 26.47%
Epistolary 2 5.88%
Codicier 2 5.88%
Voters: 34. You may not vote on this poll

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Old 21 Sep 2005, 07:45   #1 (permalink)
Shas'El
 
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Default Which HQ better supports my fluff?

Can you guys tell me what commander would fit in more with these guys fluff? it is my own chapter i have been thinking about for some time, and have just finally started them.

the use the Traits: Purity Above All, and Trust your Battle Brothers.
Drawbacks are: Flesh Over Steel, and Death Before Dishonour.

The Children Of Anubis

The Children of Anubis are a brooking Chapter with a doomful disposition. From below dark-skinned brow ridges, sulphurous yellow eyes gaze forlornly upon the galaxy. In those sad eyes of the Children of Anubis, the galaxy - no matter how bright or beautiful the moment - teeters on the brink of unavoidable collapse. This perception infects their every thought and action. A joyous moment is a rare one for an Anubi. Despite their resignation to an unavoidable and bleak fate, the Children of Anubis do not go to their end calmly and without a struggle. Instead, they strive with a tenacity born of the knowledge that life rarely lasts long, often ends painfully, and ceaseless exertion is required if one is to continue living.

A Child of Anubis only finds humour in the most bitterly ironic situations, and his laugh is a harsh, mirthless barking. At that most bitterly ironic moment, his own death, his laugh is harshest. He is rarely disappointed since his cynical mind expects even the most grievous of wrongs. When striving against a hated enemy, his hackles rise baring yellowed fangs, and threatening growls escape from his throat. When he loves, whether be it a person, a place or an ideal, he considers his love with a sadness of untold depths - for he knows that soon it must end.

The bodies of the Children of Anubis are gaunt and leanly muscled; their skin is jet-black and as dark as the deepest shadow. Often, their bodies are tattooed and their armour decorated with warding sigils and protective signs. The Children of Anubis are a superstitious Chapter, prone to seeing omens and portents in the most mundane of happenings. They believe that the outcome of any action is fated, and can be foretold by what happens around them: a flock of vultures circling overhead and croaking hungrily; or a cluster of dark clouds scudding across the sky and obscuring the Sun's light.

Despite all portents of an ill fate, A Child of Anubis will not be dissuaded from his intent. If what he intends is important and necessary, instead of trying to change his fate, he still pursues his goal. Certain that he is already doomed, he strives all the more fiercely. He knows that the hours of his life are few, and so acts heedless of any danger. Knowing that he is already doomed, he throws himself into peril with reckless abandon. He knows that at the end of the day, he will be dead; and it is far better to die with the blood of his enemies dripping from his teeth and salty on his tongue, then to go to his death meekly and without a struggle.

The Children of Anubis were founded in honour of an Imperial Fists Captain, Anubi, guardian of the dead and lord of the Cynopolis. As such, they are the servants of the dead. The Children of Anubis consider it the duty of the living to provide for the departed, and insure that they dwell in paradise for eternity. In their Fortress Barge Cynopolis, the decks are filled with the tombs of the dead. While all Chapters have a Fortress, only on the Cynopolis is the honour of the dead so completely joined with the courage of the living.

Every Child of Anubis serves the dead in some way. Apothecaries prepare the bodies of the dead to withstand the ravages of time. Chaplains solemnly lead lamenting processions of the now lost, accompanying their brothers to their final resting place. Tech-Marines craft the sarcophagi within which the dead are laid to rest. Warriors grimly stand guard in the decks of the Cynopolis, protecting their dead from the deprivations of chaos.

The Children of Anubis go to great pains to preserve and guard the bodies of their dead. They believe that if a body is not embalmed or if a tomb is violated, then the deceased's soul will fall to chaos to suffer never-ending torment. By their knowledge, art and skill, the Apothecaries insure that the body is able to withstand the ravages of time. For many millennia, the art of the Apothecaries was enough to keep a soul from being condemned to chaos, but with the advent of the Eye Of Terror, that is no longer true.

History & Society

The Traitors of chaos have turned the Apothecaries art against them. They take the Chapters geneseed and make new chaos warriors. While the soldiers of chaos are a horrible sight to behold, more horrifying is the knowledge that the souls of the dead are taken to feed the insatiable appetite of Slaanesh. No Chapter feels this blasphemy more deeply than the Children of Anubis.

The Children of Anubis have always been a doomful and cynical Chapter. The ravages of chaos have only made them more so. With each fallen world, the Children of Anubis despair of ever defeating this perverse evil. Their despair causes them to grow desperate, but it is not in their nature to surrender. Instead, they become more merciless in battle; and forever seek out more esoteric lores, searching for more powerful weapons to use against chaos.

Allies & Adversaries

There is a great deal of animosity between the Children of Anubis and the Eldar. In seeking ways to defeat chaos, the Children of Anubis have travelled down many dark paths, pursuing strange, shadowy lores. The Eldar are the keepers of such knowledge, and judges of what is fit for mortals to know. On many occasions, the Children of Anubis have petitioned the Eldar for access to tomes and scrolls, which were long ago forbidden. Each time, they have been denied. The Eldar claim that the lores are too dangerous for any mortal to know, but the Children of Anubis accuse the Eldar of hoarding their knowledge for their own benefit. Even worse, the Eldar often work to prevent the Children of Anubis from exploring the ancient ruins of long-dead civilizations, and unearthing lost knowledge. The attempts of the Eldar to thwart exploration often result in battles between the two races. As each year passes and the hordes of chaos attack again and again, the need of the Children of Anubis becomes more pressing, and their dislike for the Eldar grows. Their dislike has already blossomed into violent hatred.

The Children of Anubis are too grim and sombre to enjoy the company of the other Chapters, but they often find themselves allied with the Grey Knights or Black Templars. Against the hoard armies of chaos, only the Grey Knights are possessed of the courage and discipline to stand side by side with Children of Anubis. And only the Templars are endowed of the fanaticism and devotion to the Emperor, worthy of his watch. While the Children of Anubis find the bellicose and savage Templars distasteful, they are fierce warriors and useful allies.

Way of War

Before a battle, the Children of Anubis silently gather. In hushed tones, they discuss the battle to come and their dreams of the night before. They strive to understand their nocturnal visions, searching for some portent of the coming fight. If the portents are good, they cynically wonder what will go wrong to change their fate from weal to woe. If the portents are ill, they set their shoulders and clench their fists, readying themselves to meet their doom.

In battle, the Children of Anubis fight with a despairing and ruthless tenacity. In the face of unbeatable odds, they make reckless charges, growling with determination; or take hopeless stands, fighting to the last man. A Child of Anubis will stand over bodies of his fallen comrades until he has beaten back his enemies, or else joined his comrades, dead on the earth. The Children of Anubis often fight chaos, and know that the body of a fallen warrior left behind is one more chaos marine in its armies. Because of their frequent battles with the demonic (plague zombies in particular), they prefer weapons that sever limbs or immolate flesh like swords and axes, flamers and meltas, than weapons that leave the taint behind.

Even if they have been victorious in battle, their duties are not ended. The Children of Anubis are always the last to leave the field. Sometimes they linger for weeks, for they must assist the Apothecaries in their grim task of preparing the fallen of both sides for the afterlife. Their responsibility to the dead transcends mortal allegiances, and all the dead of both sides must be tended to.
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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment. :P
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Old 21 Sep 2005, 10:06   #2 (permalink)
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Default Re: Which HQ better supports my fluff?

well, not much mention of the use of phychic powers so a librarian isnt going to be an obvious choice. then there is their superstisious religious beliefs where a strong leader in this area would be needed - chaplain and then again not much to go on a captain or command for. alot of ''medical practices'' where a snaguinary preist would be good for the embalming but again for the afterlife rights practices i would say a chaplain againt because of the superstisous reilgious area it falls in.

those are my thoughts, enjoy...........
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Old 21 Sep 2005, 10:31   #3 (permalink)
Shas'Ui
 
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Default Re: Which HQ better supports my fluff?

I agree. Definetely a Chaplain, but you could get some sort of Blood Angels model like Corbulo and convert it to be more Chaplain-like to make your HQ really stand out but at the same time really match your fluff.

Good luck, keep us posted.
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Old 21 Sep 2005, 11:33   #4 (permalink)
Shas'Ui
 
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Default Re: Which HQ better supports my fluff?

I&#39;m gonna go with the master of sanctity just model him to look like an egyptian or something. See some pre-heresy thousand sons conversions on GW website for a bit of help with egyptian conversions.

Great job with the history, really creative.
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Old 21 Sep 2005, 12:35   #5 (permalink)
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Default Re: Which HQ better supports my fluff?

I would say go for a master of sanctity, deeply religiou, also get a special character model from sa BA and convert it
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Old 21 Sep 2005, 16:55   #6 (permalink)
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Default Re: Which HQ better supports my fluff?

Anyone who stopped and thought about it would realise that all of these suit 90% of Chapters. With only a few exceptions (read: Black Templars) every force has Librarians, and indeed needs them to function. All Chapters have Chaplains to lead them in faith as well as battle, and Commanders are a given.
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Old 21 Sep 2005, 19:22   #7 (permalink)
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Default Re: Which HQ better supports my fluff?

Quote:
Originally Posted by Wargamer
every force has Librarians, and indeed needs them to function.
But what about the trait witch does not allow you to use the Librarians? If a chapter needs them. why do some chapters hate them, and don&#39;t have any &#39;mutants&#39;.
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Old 21 Sep 2005, 19:54   #8 (permalink)
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Default Re: Which HQ better supports my fluff?

Any Chapter that does not make use of Psykers at all will never leave their home system. :
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Old 21 Sep 2005, 20:24   #9 (permalink)
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Default Re: Which HQ better supports my fluff?

Well I know they need psykers to guide them though the warp, but do they need Librarians? From what I have read all Librarians do is read books.(apart from the kill bad guys)
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Old 21 Sep 2005, 20:40   #10 (permalink)
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Default Re: Which HQ better supports my fluff?

Quote:
Originally Posted by Shovah
Well I know they need psykers to guide them though the warp, but do they need Librarians? From what I have read all Librarians do is read books.(apart from the kill bad guys)
Librarians are responsible for a large number of things.* They keep the chapter records, and conduct tests to ensure psychic purity in neophytes, or if they are powerful enough, their induction into the Library.* I assume they also supervise the Chapter&#39;s astropaths.* They have nothing directly to do with space travel, as a Librarian is just as hopeless as warp navigation as a normal human psyker.* Space Marines have to deal with the Navigators just like everyone else.* This is why the Black Templar, who travel more than just about any other mainline chapter, still manage without having any Librarians.* They just find it convenient to ignore psykers when they are necessary.

Any force from a chapter that is primarily focused on ritualism is best led by a Chaplain.* This isn&#39;t to say that they won&#39;t have the normal command ranks, but a chaplain will be better at bringing across what you are trying to do with this Chapter.
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