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2500: The Humble Battle Company
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Old 13 Jun 2010, 13:02   #1 (permalink)
Shas'La
 
Join Date: Dec 2009
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Default 2500: The Humble Battle Company

For those of you who don't know, I'm currently collecting a Space Marine army--notably, a full Battle Company--dedicated to Codex Grey's DIY Chapter, Heralds of Light, 5th Company. As such, here's the list I propose for general use in casual games at my local store until I feel comfortable enough with this army to start playing in tournaments.

HEADQUARTERS

Company Captain (Master of the Marches)(130)
-Iron Halo
-Frag and Krak Grenades
-Power Armor
-Power Sword
-Storm Shield

Company Command Squad (155)
-Apothecary with Bolt Pistol and Chainsword
-Veteran with Boltgun and Bolt Pistol
-Veteran with Boltgun and Bolt Pistol
-Veteran with Boltgun and Bolt Pistol
-Veteran with Boltgun and Bolt Pistol
-Razorback with Twin-Linked Heavy Bolter

ELITES

None

TROOPS

Tactical Squad (210)
-10 Marines
-Bolt Pistols
-Boltguns
-Frag and Krak Grenades
-Power Armor
-One Model replaces his Boltgun with a Missile Launcher
-One Model replaces his Boltgun with a Meltagun
-Squad is Mounted in a Rhino

Tactical Squad (210)
-10 Marines
-Bolt Pistols
-Boltguns
-Frag and Krak Grenades
-Power Armor
-One Model replaces his Boltgun with a Missile Launcher
-One Model replaces his Boltgun with a Meltagun
-Squad is Mounted in a Rhino

Tactical Squad (210)
-10 Marines
-Bolt Pistols
-Boltguns
-Frag and Krak Grenades
-Power Armor
-One Model replaces his Boltgun with a Missile Launcher
-One Model replaces his Boltgun with a Meltagun
-Squad is Mounted in a Rhino

Tactical Squad (210)
-10 Marines
-Bolt Pistols
-Boltguns
-Frag and Krak Grenades
-Power Armor
-One Model replaces his Boltgun with a Missile Launcher
-One Model replaces his Boltgun with a Meltagun
-Squad is Mounted in a Rhino

Tactical Squad (205)
-10 Marines
-Bolt Pistols
-Boltguns
-Frag and Krak Grenades
-Power Armor
-One Model replaces his Boltgun with a Missile Launcher
-One Model replaces his Boltgun with a Flamer
-Squad is Mounted in a Rhino

Tactical Squad (205)
-10 Marines
-Bolt Pistols
-Boltguns
-Frag and Krak Grenades
-Power Armor
-One Model replaces his Boltgun with a Missile Launcher
-One Model replaces his Boltgun with a Flamer
-Squad is Mounted in a Rhino

FAST ATTACK

Assault Squad (215)
-10 Marines
-Bolt Pistols
-Close Combat Weapons
-Frag and Krak Grenades
-Power Armor
-Jump Packs
-Sergeant replaces his Close Combat Weapon with a Power Fist

Assault Squad (215)
-10 Marines
-Bolt Pistols
-Close Combat Weapons
-Frag and Krak Grenades
-Power Armor
-Jump Packs
-Sergeant replaces his Close Combat Weapon with a Power Fist

HEAVY SUPPORT

Devastator Squad (265)
-10 Marines
-Bolt Pistols
-Boltguns
-Frag and Krak Grenades
-Power Armor
-Four Marines Replace their Boltguns with Missile Launchers
-Sergeant Carries a Signum

Devastator Squad (265)
-10 Marines
-Bolt Pistols
-Boltguns
-Frag and Krak Grenades
-Power Armor
-Four Marines Replace their Boltguns with Heavy Bolters
-Sergeant Carries a Signum

Obviously, I can't have a lot of cool gadgets and whatnot, due to so many points being spent into a total of 115 models (9 Vehicles, 106 Marines). My thoughts:

Captain - Obviously goes with the Command Squad.

Command Squad - Once joined by the Captain, this particular squad will go pretty much where the tactical situation necessitates. Once again, I've spent a majority of my points on sheer bodies, so other than the Apothecary and Captain, this squad pretty much functions as a Combat Squad with a fancy transports, likely attacking something useful with the Heavy bolters.

Tactical Squads - Its obvious what they're there for: To do most of the work and hold objectives. In certain games, I will likely combat squad them out with the Missile Launchers focusing on enemy armor, while the Meltaguns surge forward and seek out AV13 and AV14 vehicles, as well as contest or seize objectives. The flamers will likely target large groups of enemies, squads 5 and 6 likely pairing up and supporting each other.

Assault Squads - Will likely go where they are needed to either rip something apart in melee or just generally be a nuisance to enemy units. The only Power Fists in the army are in the Assault Squads, as they cannot bear Meltaguns. This will help them significantly against Monstrous Creatures as well.

Devastator Squads - Will likely be the initial volley, laying down impressive cover fire as the Tactical Marines surge forward to their destination. Obviously, I can switch up the squads a little or combat squad them out (like having two heavy bolters and two missile launchers in each squad). Depending upon how I combat squad them, they could act as minor support units for the forward elements, whilst the heavier weaponry stick to the rear and pump fire into something.

I'd like to get everyone's feedback on this, however. While I'm open to minor modifications to the list, I would like the general feel of it rather intact. I'm also open to any actual strategic advice as to how to utilize this particular formation.
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Old 13 Jun 2010, 13:09   #2 (permalink)
Shas'O
 
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Location: Texas
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Default Re: 2500: The Humble Battle Company

My main suggestion would be to take advantage of the free Tactical Squad heavy weapons. Go beyond the Missile Launcher and throw in a few Multi-Meltas. You won't be sorry.

The weakest link in my opinion is the totally un-upgraded Command Squad which is just spending points, but I know you're trying to fit an entire company in.
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Old 13 Jun 2010, 20:02   #3 (permalink)
Shas'La
 
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Default Re: 2500: The Humble Battle Company

Quote:
Originally Posted by Vermin Lord (FT)
My main suggestion would be to take advantage of the free Tactical Squad heavy weapons. Go beyond the Missile Launcher and throw in a few Multi-Meltas. You won't be sorry.

The weakest link in my opinion is the totally un-upgraded Command Squad which is just spending points, but I know you're trying to fit an entire company in.
If I had another place to put the Commander, I would reconsider the Command squad, to be perfectly honest. I mean, they're essentially a Feel-No-Pain combat squad with a fancy ride. The points spent on the command squad could likely go to a set of Power Fists for the Tactical Sergeants, really, and might also go towards a Jump Pack for the Captain.

EDIT: I'll see about adding a Multi-Melta or two instead of a few missile launchers, probably in the squads with Flamers.
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