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2500 point Blood Angels list
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Old 06 Apr 2010, 02:07   #1 (permalink)
Shas'Ui
 
Join Date: Jul 2008
Location: Currently abord battlebarge terminus est.
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Default 2500 point Blood Angels list

Tactics, Astorath gives almost all my units, on a roll of 1-3 furious charge/fearless for the game. Dante make sanquine guard troop choices. One squad of sanquing guard have death masks, Astorath will join this squad with a priest and Dante with a priest will join the other.
These will then deep strike second turn on the locator beacon with one of my drop podded dreads (arriving 1st) or on my scout biker squad with a locator beacon. One assault squad goes next to each of these units (feel no pain/furious charge)
My vindicators and sniper/missile scouts just try to be an annoyance with the vidicators flanking on one side.
What do you think of this list, I beleive it's pretty solide and could take on, and win against almost any opponent. Changes and ideas are appreciated.
It is a bit above 2500 points, I need to figure out what I will subtract.


Astorath the Grim

Commander Dante

2x Priests
- Jump Packs

2x Furioso Dreadnaught
-Librarian, Blood lance, Wings of Sanguinous
- Drop Pod, One with Locator Beacon

Sanguine Guard- Chapter Banner

Sanguine Guard- Death masks

2x Assault Squad
- Meltagun, Thunder Hammer

2x Scout Squad
- Camo cloaks, sinpers, missile

Scout Bike Squadron
- Locator Beacon, Melta Bomb

2x Vindicator- Sheild


-2500-

EDIT- Remove individual point costs
__________________
"They shall be my finest Cannon Fodder, these men who give themselves to me. Like clay I will mold them and in the furnace of war they will become cracked and broken. They will be of tissue paper and whimpy muscle. In tissue paper armor I clad them and with the mightiest flashlights they will be armed. They will be touched by every sort of plauge or disease to help further make them unhappy, all sickness will blight them. They will have almost no tactics, strategies, but lots of machines so that they can atleast stand up to a foe in battle. They are my tar pit against the Terror. They are the bulk of Humanity. They are my Imperial Guard and they will know much fear!"

A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Do not forget the difference.
- Attributed to Leman Russ

My armies may sleep, but big guns never tire.


Surrender - or die.
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Old 06 Apr 2010, 04:26   #2 (permalink)
Shas'Vre
 
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Default Re: 2500 point Blood Angels list

How many Models total do you have? And How many in each unit. I don't like the idea of so many points in your HQs.

You can't be 1 point over in tourneys, too bad your not local, I think my dogs would give you a run for your Money!

WT
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Armies Played, Black Templar, IG, Elysians, and Eldar. Tried Grey Hunters
Fear is the Mind Killer. Fear is the little Death that brings total obliteration. I will face my fear and permit it to pass over me and through me.
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Old 06 Apr 2010, 15:24   #3 (permalink)
Kroot Shaper
 
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Default Re: 2500 point Blood Angels list

Quote:
Originally Posted by Typhon - Lord Corruptor
My vindicators and sniper/missile scouts just try to be an annoyance with the vidicators flanking on one side.
I've been using 2 vindicators latly in my 1500Pt list, in all honesty go with the Baal's especially since your a full assualt army, so sick of scatters and scattering onto my own troops and killing them...... sigh.

Also NEVER EVER use vindicators as a anti-tank even in the worst situation, they'll miss or fail to pen and either A) hit nothing or B) hit your own squads.


Quote:
Originally Posted by Typhon - Lord Corruptor
What do you think of this list, I beleive it's pretty solide and could take on, and win against almost any opponent. Changes and ideas are appreciated.
It is a bit above 2500 points, I need to figure out what I will subtract.
Siege Shields take them out, Dozer blade works fine. Honestly 1/36 chance of rolling two ones in a row, it happens but for an extra 5 points per models not really worth it, also get a BAAL pred.

Quote:
Originally Posted by Typhon - Lord Corruptor
[size=2]Astorath the Grim

Commander Dante
VERY expensive, to be honest you can instant kill both of these guys furious charge is great, but if your going to charge up to your enemy with so few assualt marines (22?) especially at 2,500 points your just going to get BLOWN away before you even reach them and 99% of your opponeat is going to shot down the squads with furious charge.

Quote:
Originally Posted by Typhon - Lord Corruptor
2x Priests
- Jump Packs
Priests are good

Quote:
Originally Posted by Typhon - Lord Corruptor
2x Furioso Dreadnaught
-Librarian, Blood lance, Wings of Sanguinous
- Drop Pod, One with Locator Beacon
Yea they are good, haven't used them in game yet so no comment.

Quote:
Originally Posted by Typhon - Lord Corruptor
Sanguine Guard- Chapter Banner

Sanguine Guard- Death masks

2x Assault Squad
- Meltagun, Thunder Hammer
Ok 22 Marines, even if you deepstrike with the priests and Dante you are going to take a shit load of casualties, as you can't assualt when you land. If it was 22 Marines at 1,500 point - 1,750 points I could say yea could work, but at 2,500 points!

Quote:
Originally Posted by Typhon - Lord Corruptor
2x Scout Squad
- Camo cloaks, sinpers, missile
Great distraction unit, I'm putting them in my tourney list ASAP after great success from previous games. Although, in this list 2 is overkill and even 1 unit not on the assualt seems silly. As honestly I see this army as guts or glory and spliting your force into low shooting ablity and small elite assualt troops means you'll get shot up quickly.

Quote:
Originally Posted by Typhon - Lord Corruptor
Scout Bike Squadron
- Locator Beacon, Melta Bomb
Expensive but I guess it makes sure you don't scatter.

Quote:
Originally Posted by Typhon - Lord Corruptor
2x Vindicator- Sheild
I love Vindicators, when they work. In the last 2 games I used them in,

1,500PTs vs Nids.
Killed 7 Hormogaunts, 1 wound on Swarmlord.
DID NOTHING >.<.

1,750Pts vs Space Wolves.
Killed 20 Marines and a Chaplin.
It would have killed more, but I forgot to put them in play so I had to reserve them and they came in on turn 3.

Either get BAAL preds and/or more assualt troops. Maybe even a Deepstriking landraider could work in this list if you wanted to risk losing your land raider + troops inside for a good deepstrike.
Honestly I really want to see someone deepstrike a LandRaider Crusader with 17 Deathcompany and a Chaplin or a Librarian for cover saves, then watch as the LandRaider hopefully soaks up a bit of fire before unloading death to everyone around it next turn.
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Old 06 Apr 2010, 22:02   #4 (permalink)
Shas'Ui
 
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Default Re: 2500 point Blood Angels list

I guess I should have been more specific, the two assault squads are full ten man squads so in reality it's 32 marines + scouts + dreads. When I first made the list it came to 2265 (about) and so I was unsure of what to add next, that was why I took the two scout squads in order to sit on objectives in cover (with camo cloaks) and try and snipe light tanks or infantry.

Quote:
Originally Posted by Wolf-Tau
How many Models total do you have? And How many in each unit. I don't like the idea of so many points in your HQs.

You can't be 1 point over in tourneys, too bad your not local, I think my dogs would give you a run for your Money!
I wasn't a fan of how many points my HQ were either, especially when placed in a squad of sanguine guard with priests, it makes them extremely survivable against small arms fire, and absolute beasts in assault, but one demolisher shot could blow me away. For this reason I would want to use my two ten man assault squads as somewhat of a screen or deepstrike behind my two vindicators/maybe BAAL predators. I also considered the Saguinor, but I wasn't sure he was worth the high amount of points I would have to pay for him. What I could do is drop a scout squad (and something else) in exchange for a BAAL predator.


Total models: 37 infantry, 5 tanks

This is the list as it stands with the number of models, though I'm wondering how to rework it. Comments are welcome.

Astorath the Grim

Commander Dante

2x Priests
- Jump Packs

2x Furioso Dreadnaught
-Librarian, Blood lance, Wings of Sanguinous
- Drop Pod, One with Locator Beacon

Sanguine Guard- Chapter Banner

Sanguine Guard- Death masks

2x Assault Squad (10 men)
- Meltagun, Thunder Hammer

2x Scout Squad (5 men)
- Camo cloaks, sinpers, missile

Scout Bike Squadron (3 men)
- Locator Beacon, Melta Bomb

2x Vindicator- Sheild
__________________
"They shall be my finest Cannon Fodder, these men who give themselves to me. Like clay I will mold them and in the furnace of war they will become cracked and broken. They will be of tissue paper and whimpy muscle. In tissue paper armor I clad them and with the mightiest flashlights they will be armed. They will be touched by every sort of plauge or disease to help further make them unhappy, all sickness will blight them. They will have almost no tactics, strategies, but lots of machines so that they can atleast stand up to a foe in battle. They are my tar pit against the Terror. They are the bulk of Humanity. They are my Imperial Guard and they will know much fear!"

A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Do not forget the difference.
- Attributed to Leman Russ

My armies may sleep, but big guns never tire.


Surrender - or die.
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Old 07 Apr 2010, 03:14   #5 (permalink)
Shas'Vre
 
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Posts: 1,426
Default Re: 2500 point Blood Angels list

I'm not a BA expert but I am a long time SW player. I just don't like how expensive BA army is I out number you almost 2 to 1. So maybe I can give you some suggestions to help balance that out.

You have two squads of 5 scouts. I tried that, never really worked. You are better off with 1 squad of ten. I have one scout squad of 8 right now and I think that is just about right. You also only have 3 scout bikes. I realize you want those Locator beacons but you have Decent of Angels on your Assault units so you should be okay. Combine those units points and either get one larger Scout unit or a Tactical squad in a rhino. At 2500 point games, 'ard Boyz, 4+ armor won't last long.

You also have 2 drop pods, not good since you have to wait for it to drop next turn. (I dont' like even number of drop pods) Your force is smaller so you have to hit your opponent harder than he can hit you when once his pods drop. I don't know how much damage those Furioso Dreds can do but you might want one on the ground from the get go. I could be wrong but if I drop a dred behind enemy lines it's to cause havoc and change my opponents battle plans. Two I think is too much for that but then again I not a BA expert.

Why not drop one Dred and the Seige shields and get a Baal Predator with Hvy Bolters. And have 1 Vindi escort it. That Baal will do more damage than those Vindis.

WT
__________________
Long Time Space Wolf and Tau Player, played II, III, IV, and now V ed.
Armies Played, Black Templar, IG, Elysians, and Eldar. Tried Grey Hunters
Fear is the Mind Killer. Fear is the little Death that brings total obliteration. I will face my fear and permit it to pass over me and through me.
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Old 07 Apr 2010, 22:10   #6 (permalink)
Shas'Ui
 
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Posts: 793
Default Re: 2500 point Blood Angels list

Well, I've made some changes, I cut out a Furioso, my scout bikers and merged the scout squads. I still have 80 points to spend however and I could still make some changes. What do you think I should spend my 80 points on, or what else should I cut out. I also added a tactical squad to boost the model count and make last minute pushes for objectives or hold those in my own deployment. (if my scouts are elsewhere or dead)

Here's the revised list, suggestions are welcome

Astorath the Grim

Commander Dante

2x Priests
- Jump Packs

Furioso Dreadnaught
-Librarian, Blood lance, Wings of Sanguinous
-Drop Pod, Locator Beacon

Sanguine Guard- Chapter Banner

Sanguine Guard- Death masks

2x Assault Squad (10 men)
- Meltagun, Thunder Hammer

Tactical Squad (10 men)
- Meltagun, Missile Launcher, Powerfist, Rhino

Scout Squad (8 men)
- Camo cloaks, sinpers, missile

Vindicator

BAAL Predator
- Heavy Bolter Sponsoons

-2419
__________________
"They shall be my finest Cannon Fodder, these men who give themselves to me. Like clay I will mold them and in the furnace of war they will become cracked and broken. They will be of tissue paper and whimpy muscle. In tissue paper armor I clad them and with the mightiest flashlights they will be armed. They will be touched by every sort of plauge or disease to help further make them unhappy, all sickness will blight them. They will have almost no tactics, strategies, but lots of machines so that they can atleast stand up to a foe in battle. They are my tar pit against the Terror. They are the bulk of Humanity. They are my Imperial Guard and they will know much fear!"

A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Do not forget the difference.
- Attributed to Leman Russ

My armies may sleep, but big guns never tire.


Surrender - or die.
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Old 08 Apr 2010, 04:29   #7 (permalink)
Shas'Vre
 
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Posts: 1,426
Default Re: 2500 point Blood Angels list

It looks much better. With 80 points, we could do a lot but I would like to get one more Baal in there.

If you could find 35 more points, that would give you one more Baal right there! You could drop two Marines from one of the Assault squads and that would give you the points. So now you have 2 Baal, and one Vindi. Three tanks are better than two as they build up fire power.

Plus I would like to up the Tank/MC Killing power of your Main 10 Marine Assault Squad. I would drop the Death Masks and add 1 Infernous Pistol to this Assault Squad, and add a Lightning claw to your Priest that is going to lead the 10 Marine unit. Now that this unit is better tooled up to take on another Elite unit and your second Assault squad can now reinforce this unit or take on something else.

WT

__________________
Long Time Space Wolf and Tau Player, played II, III, IV, and now V ed.
Armies Played, Black Templar, IG, Elysians, and Eldar. Tried Grey Hunters
Fear is the Mind Killer. Fear is the little Death that brings total obliteration. I will face my fear and permit it to pass over me and through me.
Eldar Blog http://forums.tauonline.org/index.php?topic=59588.0
My Non-Breaking Flying base for http://forums.tauonline.org/index.php?topic=59730.0
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Old 08 Apr 2010, 21:50   #8 (permalink)
Shas'Ui
 
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Posts: 793
Default Re: 2500 point Blood Angels list

I think I've got it. I combined some ideas from here and Dakka Dakka and this is my result. It comes out at just under 2500 and I think this list would be able to deal with a variety of threats with my two BAAL predators, vindicator and tactical squad flanking as somewhat of a firebase, my dread arriving first turn, then second, with descent of angels, most of my army arrives behind my rhino type vehicles, then assaults third turn.

EDIT- after looking through the vanguard vetrans entry, they do actually benifit from descent of angels and might make a good second turn (on the dreads locator beacon, or just normally 1d6 scatter) assault unit, just to improve on the destactingness. I could replace a squad of sanguine guard or my tactical squad...I will try to make it work.

What do you think, competitive, or still needs work?

Astorath the Grim

Commander Dante

2x Priests
- Jump Packs

Furioso Dreadnaught
-Librarian, Blood lance, Wings of Sanguinous
-Drop Pod, Locator Beacon

Sanguine Guard- Chapter Banner

Sanguine Guard- infernous pistol? (maybe, I would be over, I could lose an assault marine or scout)

2x Assault Squad (10 men)
- Meltagun, Thunder Hammer

Tactical Squad (10 men)
- Meltagun, Multimelta, Rhino

Scout Squad (8 men)
- Camo cloaks, sinpers, missile

Vindicator

2x BAAL Predator
- Heavy Bolter Sponsoons

-2493
__________________
"They shall be my finest Cannon Fodder, these men who give themselves to me. Like clay I will mold them and in the furnace of war they will become cracked and broken. They will be of tissue paper and whimpy muscle. In tissue paper armor I clad them and with the mightiest flashlights they will be armed. They will be touched by every sort of plauge or disease to help further make them unhappy, all sickness will blight them. They will have almost no tactics, strategies, but lots of machines so that they can atleast stand up to a foe in battle. They are my tar pit against the Terror. They are the bulk of Humanity. They are my Imperial Guard and they will know much fear!"

A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Do not forget the difference.
- Attributed to Leman Russ

My armies may sleep, but big guns never tire.


Surrender - or die.
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