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Flesh Tearers 2000 Points (Fluffy)
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Old 02 Dec 2009, 10:15   #1 (permalink)
Shas'Ui
 
Join Date: Dec 2007
Location: Bradford, W.Yorks
Posts: 759
Default Flesh Tearers 2000 Points (Fluffy)

My latest venture is a Blood Angels Successor. After a brief flirtation with using the Space Wolves codex to represent them I decided that there were too many issues that would require explanation, so I've gone back to the pdf codex (which worked out at about the same points anyway, and only a few models needing to be transferred between units).

Initial list is 2K, with a few units in the planning stages to be added later in order to give me options.

Captain Carnus Omnio Vori 125 pts
Power Weapon, Combi-Melta
Sanguinary Priest Markus Tarentius 100 pts (counts as Corbulo)
Veteran Assault Squad Turcio 320 pts
1 Power Fist, 2 Power Weapon, 2 Storm Shield, 2 Meltagun, (Jumpers or Drop Pod)
Terminator Squad 285 pts
Assault Cannon, Chainfist, Drop Pod
Tactical Squad 275 pts
Power Fist, Meltagun, Multi-Melta, Blood Angels Rhino
Tactical Squad 285 pts
Power Fist, Plasmagun, Plasmacannon, Blood Angels Rhino
Devastator Squad 280 pts
2 Lascannon, 2 Missile Launcher, Razorback with Twin-Linked Lascannon
Devastator Squad 240 pts
2 Missile Launcher, 2 Heavy Bolter, Razorback with Twin-Linked Lascannon
Death Company 100 pts
7x with Jump Packs

This comes to 2010. Most of my games will be fought at 1500 points so this gives me plenty of options. I also intend to add the following:

Furioso Dreadnought 215 pts
Venerable, Death Company, Extra Armour, Heavy Flamer, Drop Pod
Veteran Assault Squad +50-75 pts
(2 standard vets to bulk the unit up to 10 or give me the option to split the unit into two squads)
Death Company
7 Death Company with Chainsword, Bolt Pistol, Frag & Krak
(gives me the option to go infantry instead of jumpers for slightly cheaperm, will probably boost both units to the max. 10 as well)

I may also look into introducing some tanks, but as these are Flesh Tearers this is very much a last resort.
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