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a quick 1250 list criticism please
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Old 11 Nov 2009, 02:52   #1 (permalink)
Kroot Warrior
 
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Default a quick 1250 list criticism please

space marine captain /w
artificer Armour
jump pack
thunder hammer
hell fire rounds

tatcal squad alpha
add 5 men
multimelta
melta gun
power fist
rhino

tatical squad beta
add five men
lascannon
melta gun
power fist
rhino

scouts
snipers
camo cloaks
heavy bolter

landspeeders (3)
2 multimelta each

vindicator

dreadnought
assault cannon


please let me know what u think
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Old 18 Nov 2009, 04:27   #2 (permalink)
Shas'Saal
 
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Default Re: a quick 1250 list criticism please

You can't take a thunderhammer and jump pack.

To take a thunderhammer you need to have terminator armour.

Cheers, Gamblor.
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Old 18 Nov 2009, 04:33   #3 (permalink)
Zen
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Default Re: a quick 1250 list criticism please

No, it's perfectly legal to have both a Thunderhammer and a Jump Pack despite not wearing Terminator Armor. Personally, I would rather take a Storm Shield over the Hellfire Rounds because Hammer + Shield Combo is always awesome.
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Old 18 Nov 2009, 04:36   #4 (permalink)
Shas'El
 
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Default Re: a quick 1250 list criticism please

going to second the storm shield.

the list looks pretty solid, i'm not seeing any real issues, maybe some more anti-infantry. your packing on the anti-tank a little heavy for 1250
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Old 19 Nov 2009, 10:59   #5 (permalink)
Shas'Saal
 
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Default Re: a quick 1250 list criticism please

Really? Please elaborate...
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Old 19 Nov 2009, 11:06   #6 (permalink)
Shas'O
 
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Default Re: a quick 1250 list criticism please

The thunder hammer is just another piece3 of equipment a Captain (or even a squad Sergeant) can take.

You can have a Thunder Hammer, Storm Shield and Artificer armour if you wanted. which would be near equivelant to a Terminator armour Captain
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Old 19 Nov 2009, 11:48   #7 (permalink)
Shas'El
 
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Default Re: a quick 1250 list criticism please

Quote:
Originally Posted by Gamblor
Really? Please elaborate...
well, obviously you are combat squad-ing the tactical marines. you have a potential 11 anti-tank weapons. it seems like an ork or tyranid horde list would give you some trouble, now you do have a vindicator, which is a great anti-anything weapon, but it has that damn scatter which will ruin your day on more than one occasion. trust me, i know from experience. you also have scouts with sniper rifles, which is also a great choice, but i don't see a whole lot of guys going down. its pretty easy to pass a leadership test, and unless they rend rifles have AP 6. so you will take down a few gaunts, maybe a warrior or two. you have a heavy bolter with the squad, but due to the scouts poor BS i don't see that as good compensation.

this is all from an outside perspective, i've barely looked through the current edition of the codex, so just take everything with a grain of salt.

i'd say maybe add a flamer to the powerfist group instead of a melta gun. the powerfist is a semi-anti-tank weapon, but i'd leave that up to the lascannon or multi-melta to take care of. if it doesn't cost too much, add heavy bolters to the land speeders. so that way you have some multi-function there.

but like i said, there might be a little too much anti-tank. no need for drastic changing of the list.
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