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Blood Angels 1500
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Old 09 Nov 2009, 13:17   #1 (permalink)
Shas'Vre
 
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Default Blood Angels 1500

HQ1
Dante - 200

HQ2
Corbulo - 100

HQ2* - 125+25+45=195
Honour Guard
Standard/Chapter Banner
Rhino with extra storm bolter

TROOP1 - 140+25=165
Assault Squad
Power Fist

TROOP2 - 140+15=155
Assault Squad
Power Weapon

TROOP3 - 115+75+10+10=200
Tactical Squad
+5 Men
Rocket Launcher
Melta Gun

ELITES1 - 100+50=150
WOBBA (Furioso Dreadnought)
Lucious Pattern Drop Pod

ELITES2* +20
Death Company x4 (Free)
Jump Packs

FAST ATTACK1 - 50
Attack bike with Multi-Melta

HEAVY SUPPORT1 - 100+25+10=135
Baal Predator
Heavy Bolter Side Sponsons
Pintle Mounted Storm Bolter

*Doesn't actually take a FOC slot

I have a grand total of 1370 leaving 130 points open, any suggestions to fill this are welcome.
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Old 09 Nov 2009, 14:01   #2 (permalink)
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Default Re: Blood Angels 1500

Maybe try squeezing in another Baal predator?
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Old 09 Nov 2009, 14:41   #3 (permalink)
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Default Re: Blood Angels 1500

Wouldn't be to hard to do...I'd either have to field one without the extra PMS or remove the PMS off the Rhino

EDIT:
I think I might add another tactical squad with a meltagun, getting another death company with jump pack is a nice even 130, more scoring units, and more anti-tank.

Either that or adding in 2 more meltagun bikes and using all 3 my fast attack slots, then adding "Death Company" to Wobba.
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Old 10 Nov 2009, 07:03   #4 (permalink)
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Default Re: Blood Angels 1500

A Baal without heavy flamers?! Sacrelige!!! (damn GW for screwing over the Baal) *grumble grumblestupidnotbeingabletofireflamesponsonsonthem ovewhichstupiddesigner'sideawasthatthen?grumbl egrumble*

Go for the extra tactical squad, the extra anti-tank weapon will help a bit and it'll bring you up to a nice round five-man unit of death company, and you can't argue with death company, they have a habit of tearing you apart if you do. As you say, it's another scoring unit, not to mention another unit you can throw into whatever melee erupts

While I would otherwise be tempted to agree with Sidstyler and say get another Baal I just can't abide by them now that we've been robbed of our ability to effectively field our traditional loadout.

Any way that helps you deal with the enemy the good old fashioned Blod Angels way (ie. beat them to a bloody pulp) is a good choice. If it seems fluffy and fun, odds are it'll win you games too!
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Old 10 Nov 2009, 10:05   #5 (permalink)
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Default Re: Blood Angels 1500

I have never once fielded a baal with flamers and actually consider that sacrilege myself...then again I don't use flamers at all.

Yeah...we can still move 6 inches and fire all weapons but I loved it when "every" weapon on the baal was a "Defensive Weapon" so full movement=full firing.

I need to make another dude with a melta gun haha.
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